dreamvirus
Tai Chi Master 1(1).12.1
- Joined
- Oct 30, 2003
- Messages
- 201
I have played a few games on Sid level now - I won my first (barely) with the Byzantines through having a very lucky starting location on my own very large island. Since then I've had a couple of non-starters where I'm totally hemmed in by powerful civs before I've even built 3 cities. My latest game is a bit more successful - using the Byzantines again on an archipelago map - but barring a miracle I'm going to lose to a spaceship victory by the Persians, who are the runaway leader in size, culture, science...pretty much everything (I am trying to get Physics to get into the Industrial Ages, meanwhile Xerxes has built The United Nations and SETI program).
It seems that one of the biggest problems in Sid level is this "runaway civ" - 1 civ that starts to get bigger than the others around the Middle Ages, and just accelerates out of control due to the huge AI bonuses on sid level, which magnify small advantages, allowing these big civs to crush their rivals much faster than usual, hence gaining land and cities and therefore a monstrous science research rate. I had the same problem with the Zulu in the game that I won but I was able to beat them to the spaceship win through some lucky tech stealing and the fact that Shaka wasted quite a few turns researching Genetics.
I feel that I play as well as I can and make slow inroads on the other (still formidable) civs around me, but there is always a big monster who is in a totally unassailable position by the time I am even close to ready to make a move. I currently have cavalry, muskets and cannons and if I go to war with Xerxes (which I will have to do very soon) I will be fighting Modern Armour and Mech Infantry, Bombers...my only hope is to try and arrange a dogpile and then to capture the UN and hold it long enough for a vote, as Xerxes is pretty unpopular while I have kept my rep intact. Only problem is I will have to ship vast numbers of troops halfway across the world to Xerxes' continent...in galleons. I don't think it can be done but I will try.
My question is: does anyone else have experience of this problem in Sid level? It seems that it only really happens on Sid that 1 civ becomes so much more powerful than the others so quickly. Does anyone have any advice on dealing with it - get a dogpile on that civ early on when they begin to accelerate ahead of the others? There may not be an easy answer but I would love to be able to beat this level consistently and this is my biggest problem.
It seems that one of the biggest problems in Sid level is this "runaway civ" - 1 civ that starts to get bigger than the others around the Middle Ages, and just accelerates out of control due to the huge AI bonuses on sid level, which magnify small advantages, allowing these big civs to crush their rivals much faster than usual, hence gaining land and cities and therefore a monstrous science research rate. I had the same problem with the Zulu in the game that I won but I was able to beat them to the spaceship win through some lucky tech stealing and the fact that Shaka wasted quite a few turns researching Genetics.
I feel that I play as well as I can and make slow inroads on the other (still formidable) civs around me, but there is always a big monster who is in a totally unassailable position by the time I am even close to ready to make a move. I currently have cavalry, muskets and cannons and if I go to war with Xerxes (which I will have to do very soon) I will be fighting Modern Armour and Mech Infantry, Bombers...my only hope is to try and arrange a dogpile and then to capture the UN and hold it long enough for a vote, as Xerxes is pretty unpopular while I have kept my rep intact. Only problem is I will have to ship vast numbers of troops halfway across the world to Xerxes' continent...in galleons. I don't think it can be done but I will try.
My question is: does anyone else have experience of this problem in Sid level? It seems that it only really happens on Sid that 1 civ becomes so much more powerful than the others so quickly. Does anyone have any advice on dealing with it - get a dogpile on that civ early on when they begin to accelerate ahead of the others? There may not be an easy answer but I would love to be able to beat this level consistently and this is my biggest problem.