Hi evereybody, im new on this board, have been reading for a while now, mostly game reviews, they re great ;].. feels like playing civ at work ;]...
i`ve been resisting previous civ series but 4th grabbed me by the balls hehe... but i`ve been die-hard RTS fan for a long time now...
so lets talk about strategy, about military rushs manily. i did a brief search and didn`t find anything so i guess it hasnt been posted yet...
as we know each civilization get their own special unit that is bit stronger than it`s other civilizaton equals, so obviously, civ that gets special unit game beginning is perfect for rushing (AoE 2 term i guess ;])... i suppose it is possible to do with equal units too but ofcourse its more complicated then..
1. Malinese skrimisher rush... land rush, works if you find your "victim" on same landmass and fortunatly not far away from your capital...
actually its quite simple.. mali empire gets skirmisher unit (4 str) instead of archer (3str)... so thing to do is that you construct barracks and start creating skrimishers. when u`ve found your closest neighbor just go there with your army and block his citty/citties & pillage ewerything around there, wery possible that you wont be able to take the city but it will be under heavy blocade so there can be no improvements around it and your enemy cant get to any resources, just wach out for some settler parties that may try to escape blockade, wery common vs AI, or maybe let those new cities grow to lvl 2 and just take them with violence and bloodshed...
this works even better if the city has rivers/forests/hills around it.. you can get like +100% str just placing unit across the river(+50) on hill(+25) with forest(+25) ! and that`s eaven without unit proms and defend!
and most important thing DON`T let your enemy access (or quickly cut his sources) any horses/copper/iron, without those resources any stronger unit than your skrimishers he can send to you is catapult...
so while he cannot improve his cities tiles or create another cities you just expand your empire freely till you feel like creating some swordsman and catapults to end his torment...
a sign of good strategy is to build a road up to enemies city so renforcements can get there quickly, also you`ll need that road anyways when you`ll conquer it... wonderfull if u get to capture enemies worker... just make him do it ;]...
on prince (lame ;F) difficulty, rushing 2 enemies at once it was just freakin easy ;[... well ofcourse AI is quite dumb in theese situations, got to try it against human...
i`ve been resisting previous civ series but 4th grabbed me by the balls hehe... but i`ve been die-hard RTS fan for a long time now...
so lets talk about strategy, about military rushs manily. i did a brief search and didn`t find anything so i guess it hasnt been posted yet...
as we know each civilization get their own special unit that is bit stronger than it`s other civilizaton equals, so obviously, civ that gets special unit game beginning is perfect for rushing (AoE 2 term i guess ;])... i suppose it is possible to do with equal units too but ofcourse its more complicated then..
1. Malinese skrimisher rush... land rush, works if you find your "victim" on same landmass and fortunatly not far away from your capital...
actually its quite simple.. mali empire gets skirmisher unit (4 str) instead of archer (3str)... so thing to do is that you construct barracks and start creating skrimishers. when u`ve found your closest neighbor just go there with your army and block his citty/citties & pillage ewerything around there, wery possible that you wont be able to take the city but it will be under heavy blocade so there can be no improvements around it and your enemy cant get to any resources, just wach out for some settler parties that may try to escape blockade, wery common vs AI, or maybe let those new cities grow to lvl 2 and just take them with violence and bloodshed...
this works even better if the city has rivers/forests/hills around it.. you can get like +100% str just placing unit across the river(+50) on hill(+25) with forest(+25) ! and that`s eaven without unit proms and defend!
and most important thing DON`T let your enemy access (or quickly cut his sources) any horses/copper/iron, without those resources any stronger unit than your skrimishers he can send to you is catapult...
so while he cannot improve his cities tiles or create another cities you just expand your empire freely till you feel like creating some swordsman and catapults to end his torment...
a sign of good strategy is to build a road up to enemies city so renforcements can get there quickly, also you`ll need that road anyways when you`ll conquer it... wonderfull if u get to capture enemies worker... just make him do it ;]...
on prince (lame ;F) difficulty, rushing 2 enemies at once it was just freakin easy ;[... well ofcourse AI is quite dumb in theese situations, got to try it against human...
.