Russian Rampage

CoRnJuLiOx

Chieftain
Joined
Sep 4, 2008
Messages
10
Ok, while reading through the forums, I noticed that expanding quickly early in the game seems to be the way to go if you don't want to be crushed, so for a change I decided to play as the Russians for the 'Expansionist' bonus and the free scout at the beginning of the game. Using a few of these scouts I was able to reveal much of the world map rather quickly, locate several different luxuries and plan out the best routes to them, and most importantly secure several goody huts which gave me a whole bunch of fun stuff to play with. First, I got several techs that allowed me to keep pace with my rivals technologically as well as free units like settlers (these really helped me secure some of those luxes) and warriors (extra explorers). But the best bonuses I got from the goody huts were the free cities. Thanks to this I've got cities dotting a good portion of the map, but now my rivals are catching up to me and I fear that they'll expand into the open portions of the map and cut me off from the more distant ones. I'm churning out settlers and workers like mad to get these places connected, but I'm kinda worried that I may have spread myself too thin, and the AI will just crush me later on. Could anyone offer some advice?
 
If you do not post a save at least list some of the settings. What is the map size, how many civs in the game, what is the level?

If you are not playing emperor or better, don't sweat them. I prefer to be selective about those town placements, so I prefer to not get any advanced tribes. It is so rare that one is in a decent spot.

Likely it will be far off from your empire and be an annoying factor. Even settlers are not so wonderful if found far out and will take forever to get back, or worse get killed.

To that end, I would switch a town to a settler then pop a hut, once I am too far out. This prevents me from getting a settler. I would rather have a tech anyway. Then switch back to what ever you were building.
 
if there is available land, then you are probably not in a lot of danger of being attacked. Back fill.

Build a barracks or two and build a bunch of archers/swordsmen, as well.
 
. . . . First, I got several techs that allowed me to keep pace with my rivals technologically as well as free units like settlers (these really helped me secure some of those luxes) and warriors (extra explorers). But the best bonuses I got from the goody huts were the free cities. . . . .
Frankly, I'd rather have free settlers than free cities. Free cities are nice, but you don't get to choose where they sit. Settlers may take a few (or many) extra turns to get them into position, but I'd rather do that to get a cow & silks than have them magically become a city 2 tiles off a river and surrounded by marsh . . .
 
I think I have mentioned before that you really need to play with std map and default nations to get a true feel for the game. You are playing on a large map with only 3 other civs.

That is 8 less than you should have, so the game will be so easy you will not learn much from it. I would suggest you at least use 10 nations to get some feel for the game.

With only 3 rivals you face no pressure for the longest time.

Just for the record using an Expansion trait is not the same as expanding. The trait is too powerful in a setup like this one, large pangaea and only three rivals.

You can play with the so called optimal city placement, but it is really better name the lame city placement. It is ok for low level games, but will hurt you in higher levels.

Some issue with it:

higher requirement for culture to fill in the gaps between towns
more worker turns needed to get the roads up
more time needed to travel between towns
space for the AI to squeeze in towns, until culture created
dead tiles, until you get a hospital, if ever
 
Now on with a few notes on the empire itself. You have so much land to road and fill that it cannot be done with the workers you have. You have many towns making wealth, while moaning about filling in the gaps, so make more settlers.

You have 25 spears, that is crazy at this level. 15 warriors, too many. 1 archer, I would not build archers in this game. 1 settler, probably should have at least 4 moving into place.

I think 2 more spears being built. I would not be surprise to see that many are not vets. Where are your MDI? You do not have horses, so that should be top priority. Knights are available, if you had horses.

Not sure why you are racing down the tech tree for cavs, with no war. Why not get Ed and on to more useful peace time techs?

I am not going to go through all the towns as I know what to expect. A few towns placed down one off a river. Many towns with structures they should not have, colosseums, libs, courts and a couple that should have gotten a granary, but did not.

Where you are now:

Get settlers to fill in the gaps and do not expand, except to get the horses, untill you have filled. No more spears, start some MDI in places that can get them up quick and have a barracks.

Get that salt connected. To that end, do not spread out workers, they should be ganged in sizes that will get a given task done in one turn.

Keep some workers in the core to get all worked tiles fully improved.

Pay attention to what workers are doing. You have a lone worker mining a hill in a city that is on wealth. What does it need another shield for, it is making nothing? It does have a couple of tiles being worked and they have no road. So that is a loss of gold.

This is not C3C, so no unit support in Republic. That means you have to pay for all those troops. Here is where being spaced out hurts. You could get by on fewer troops in republic, if they could cover more than one city.

They can't as the distances are too great. Still, if you made MDI and disband some spears, you will be stronger and pay no more than now.

Too many happy faces for me, you are paying for them. You build colo/cath to accomplish that and they cost you a ton of shields and maint every turn.

A size 12 city does not need 11 happy faces, 6 will due, less as long as you have some content pop.

I want to go back to the CXXXXC spacing. Even if you think it is great to have 21 tiles in all the towns, you surely do not need it out side of the core. Specialist are not worth much in C3 or PTW as they only give 1 gold or beaker.


Edit: as I was quiting I saw a worker on a mountain tile in a town far away. What I cracked up about is that the next two tiles were also mountains, but had gems. So the worker was working the only mountain without a gem, ouch. Was this an automated worker?
 
CoRnJuLiOx was going to ask you how you made out with this one, but I just realized it is an AP game. Never play AP, it distorts the game. It was intended for MP games to speed them up.

If you play TBS games, speeding them is not the goal.
 
....Edit: as I was quiting I saw a worker on a mountain tile in a town far away. What I cracked up about is that the next two tiles were also mountains, but had gems. So the worker was working the only mountain without a gem, ouch. Was this an automated worker?

Yeah, that was an automated worker. I had meant to go for the gems but accidentally hit A instead. I used automated workers for everything here, was that a bad idea?
 
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