Rust

Neomega

Deity
Joined
Feb 9, 2002
Messages
11,261
seems uber powerful in the late game. Maybe it should be a level two spell, or maybe mithril weapons should be immune.
 
It's only uber powerful if your enemy is relying on metal using foes. Even then, it's little more than a poor man's maelstrom.
 
I say leave it as is. It' very powerful against highly promoted metal using units, but is limited by it's range. Usually those units walk up on a road and kill something before you can use it. Great for cracking Longbows in cities though!
 
It is a nice spell, but it's limitations (only usable against metal units, city defenders recover in 1 turn, resisted often, only hits one stack) make it appropriate for a level 1 spell.
 
Don't forget that using Entropy mana is a huge diplomatic hit with most good and some neutral civilizations as well, that's why all of the spells need to be powerful and offensive.
 
Thinking back on this, it does seem rather weak now. The main use due to it's range is attacking cities, but the defenders recover after a turn. It's near impossible to use on the field due unless in your own territory where you have the mobility bonus.
I think it should probably be resisted less often. I don't think the actual effect needs to be buffed, just the versatility of the spell. Or maybe not, it is a level one spell after all.
 
Between the diplomatic drawbacks and the backstory of the mod it seems ok that entropy I is good . Entropy III is not so overly powerful to make up for it. The sphere seems very much balanced. As do basically all others.

Ah, and please stop nerfing magic... . :p (even though i do agree with the change to maelstorm and the crown.)
 
Because it's a level one spell, you can build multiple entropy 1 + mobility 1 adepts out of the gate with just apprenticeship or form of the titan. Put em in your offensive stacks and have them all cast rust at a city. You'll get most metal-using defenders. You can do this every turn so the fact that a forge cures rust is largely irrelevant.

It's a great spell. Entropy is an all around kickass sphere if you can stand the diplomatic hit (though this can be severe enough to make you steer clear.)
 
Another thing that i missed to list but seems to be and would also be important (have experienced that in my recent scenario-game.). The theft of metal and handing out of rust seem to be resistable separately. So if they resist they might still get their weapons stolen or the funny rust-promotion. I'm not 100% sure but it very much seemed like it.
That would make it even better a bit. Plus what Monkeyfinger said.

Beware the Opponent who heavily relies on Recon though. Rust is completely useless against those...
 
I love entropy mana. Lets me be good buddies with Hyborem.
 
I think rust is an appropiately powerful first level spell. Most first level spells (like Courage) have some nice uses but are limited.

Some spells (like spring or sanctify) are hard to compare to a combat related spell like rust.

As far as as having adepts going with a large army stack to fight the enemy, and looking at combat related spells, I veiw rust as one of the best first level spells, along with (perhaps a bit below) haste (great, but also limited if you have catapults, Saverous, etc.) and enchanted blade. Indeed I usually rank those three as the best first level combat-army related spells. Entropy mana does have the diplomatic penalty, and I think entropy mana should be strong.

Best wishes,

Breunor
 
Who wants to be friends with those hippies who do not embrace the power of entropy? Ground them into dust under your boot heel. It's not like they can do anything about it.
 
Now if only rust monsters jumped out of dungeons to bother people, heh.

Ah, great idea. :)
Hope Marnok reads this since he asked what monsters might be needed. (easy to implement as well. Just some weak monster like strength 3 or 4 with Entropy I, Channeling I and an Unit-AI that avoids direct combat. :devil:)

And those things would be annoying in a fun way.
Before forges rusted-promotion would stay as a promotion and far away from home getting those weapons back might be difficult... Especially if those things were of the animal-type. As a nice prize for getting a Scout with Subdue Animal promotion there. :)
Run! Melee units run! for the trees. :D

Or just as a random result from a Lair = Unit loses metal weapons + Enchanted Blade + gets rusted Promotion if melee (Unit meets a rust-monster.).

More feared than a dragon by some adventurers. For a reason :D.
 
Rust is fantastic - and it's really the only outright AoE offensive spell in tier one. I don't think every single t1 spell needs to be the Fall from Heaven equivalent of a D&D cantrip.
 
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