alerum68
Priest of Hiroshima
IT:
Seems we can make these more into stories since we dont have to worry about MMing details.
I know its going to be hard now, but let us see what we can do when wartime comes
Do a quick sweep of our borders, and make some diplomatic contacts, just to get comfy in this game.
Turn 1: (1560BC)
Notice Louis has founded a city to the southeast of us on the IBT. Were going to have to go to war just to make our empire proper. Pottery comes in, switch to Iron Working, due in nine. Our scout is really stuck up north. Tokugawa is a jerk, and probably wont even sign open borders. I think the scout is going to become a drain soon, and we may want to think about disbanding him.
Turn 2: (1520BC)
Worker finishes putting our sheep to pasture in Teotihuacán, and automate him for a few turns. First, hell build a road allowing our shepherds to bring that soft wool to market, and then he heads west to put a farm on those rich flood plains to the northeast of the city.
Group up our settler and warrior and start heading him towards the red dot for our next city location. We tell our workers to start gathering giant rocks in Tenochtitlan in preparation for a great project that will be used to tell the seasons and insure we are known far and wide for our wisdom.
Turn 3: (1480BC) Hatshepsut adopts Slavery.
Workers finish Quarry near Tenochtitlan. We didnt have it hooked up so the 12 turns is going to be just our normal time to finish. Change production to Missionary because it will finish in 5 turns, the same time the road bring Stone to our capitol to be hooked up. Feel this is a good investment since a Settler would take too long, and our military is perfect right now. If yall disagree with this, let me know, but explain what you would have done instead. My earlier comment about growth is even truer now, since once we get the road and growth will probably be able to do both Stonehenge and Settler in 12 turns.
Turn 4: (1440BC)
Move our Scout and explore the last possible bit of land that I can for now. He cant leave, so just to keep him busy going to put him on Explore.
Turn 5: (1400BC) Louis adopts Slavery.
Iron working due in five turns.
Turn 6: (1360BC)
Zzz
Turn 7: (1320BC)
Found Tlatelolco, and fortify warrior. We need to put a pasture around the cows, and make a road to that city. The river will do rest of the work for us. Set production to Barracks.
Teotihuacán builds a barracks, set production to Archer.
Looks like the worker is going to take longer to finish that road then I thought, so after I train the missionary, Im going to have to loose a few shiel er... hammers, when we go back to Stonehenge, but feel this was the best uses of them as I could have gotten.
Turn 8: (1280BC) Huayna Capac wants Open Boards, but I refuse him for now.
I decide to send Hindu Missionary north to our new city why there, you might ask. To spread the religion towards the Mongols and maybe convert a few of the heathens before they find another religion.
Turn 9: (1240BC)
And get a message saying we loose the few hammers we put into Stonehenge as someone we dont know has already built it. Just a few turns sooner with the quarry oh well. We get some gold, but I missed how much. The shields default to a Hindu missionary since that was the last thing being built and I cant switch them over to a Settler. I keep it on the missionary since it will be done in 3 turns, and we can spread to our third city. Queue up a Settler.
Turn 10: (1200BC)
We enter the classic era as we learn Iron Working. Go for Metal Casting to get us Forges to help us spam the work with our Jaguar Warriors.
Send worker #1 to Tlatelolco to build the pasture for the cows.
Turn 11: (1160BC)
Hinduism reaches Tlatelolco. Ohhhhuuummmmmm.
Teotihuacán builds archer, and switches to Settler. Worker moves NE, and Im going to chop the forest and speed along the settler in Teotihuacán. I hope that what I heard about forest chops only needing to be in the culture zone is true.
Turn 12: (1120BC)
Capitol trains a missionary and set it to Settler. I know this isnt Civ3, and you dont want to build up to quickly, but Im afraid were going to run out of land very soon here, and these maybe the last two cities well be able to squeeze in without conquest being involved.
Try to get Open Borders from Tokugawa, but he doesnt like us enough. I had him at +7 on another game, and he still didnt like me enough.
Missionary goes west to convert the rest of our empire.
Worker 1 starts on the pasture for the cows.
Turn 13: (1080BC)
Hinduism spreads to Teotihuacán.
Turn 14: (1040BC) Shields went to Tenochtitlan, but it still proves that the hammers will go to a city even if its not in its radius. It gave us 30 hammers.
Send the Archer in Teotihuacán to the capital for escort duty for the settler, which is due in 3.
I end it here to even out the turns.
Actions for next player:
DISBAND Scout trapped near Japan.
Take the last two city spots left to us.
Sorry for being so long winded guys first SG in a long while.
Here's the Save.
Here's the two city spot locations I felt were our best options. The mark is the two cinnaroll looking things:
Seems we can make these more into stories since we dont have to worry about MMing details.

Turn 1: (1560BC)
Notice Louis has founded a city to the southeast of us on the IBT. Were going to have to go to war just to make our empire proper. Pottery comes in, switch to Iron Working, due in nine. Our scout is really stuck up north. Tokugawa is a jerk, and probably wont even sign open borders. I think the scout is going to become a drain soon, and we may want to think about disbanding him.
Turn 2: (1520BC)
Worker finishes putting our sheep to pasture in Teotihuacán, and automate him for a few turns. First, hell build a road allowing our shepherds to bring that soft wool to market, and then he heads west to put a farm on those rich flood plains to the northeast of the city.
Group up our settler and warrior and start heading him towards the red dot for our next city location. We tell our workers to start gathering giant rocks in Tenochtitlan in preparation for a great project that will be used to tell the seasons and insure we are known far and wide for our wisdom.
Turn 3: (1480BC) Hatshepsut adopts Slavery.
Workers finish Quarry near Tenochtitlan. We didnt have it hooked up so the 12 turns is going to be just our normal time to finish. Change production to Missionary because it will finish in 5 turns, the same time the road bring Stone to our capitol to be hooked up. Feel this is a good investment since a Settler would take too long, and our military is perfect right now. If yall disagree with this, let me know, but explain what you would have done instead. My earlier comment about growth is even truer now, since once we get the road and growth will probably be able to do both Stonehenge and Settler in 12 turns.
Turn 4: (1440BC)
Move our Scout and explore the last possible bit of land that I can for now. He cant leave, so just to keep him busy going to put him on Explore.
Turn 5: (1400BC) Louis adopts Slavery.
Iron working due in five turns.
Turn 6: (1360BC)
Zzz
Turn 7: (1320BC)
Found Tlatelolco, and fortify warrior. We need to put a pasture around the cows, and make a road to that city. The river will do rest of the work for us. Set production to Barracks.
Teotihuacán builds a barracks, set production to Archer.
Looks like the worker is going to take longer to finish that road then I thought, so after I train the missionary, Im going to have to loose a few shiel er... hammers, when we go back to Stonehenge, but feel this was the best uses of them as I could have gotten.
Turn 8: (1280BC) Huayna Capac wants Open Boards, but I refuse him for now.
I decide to send Hindu Missionary north to our new city why there, you might ask. To spread the religion towards the Mongols and maybe convert a few of the heathens before they find another religion.
Turn 9: (1240BC)
And get a message saying we loose the few hammers we put into Stonehenge as someone we dont know has already built it. Just a few turns sooner with the quarry oh well. We get some gold, but I missed how much. The shields default to a Hindu missionary since that was the last thing being built and I cant switch them over to a Settler. I keep it on the missionary since it will be done in 3 turns, and we can spread to our third city. Queue up a Settler.
Turn 10: (1200BC)
We enter the classic era as we learn Iron Working. Go for Metal Casting to get us Forges to help us spam the work with our Jaguar Warriors.
Send worker #1 to Tlatelolco to build the pasture for the cows.
Turn 11: (1160BC)
Hinduism reaches Tlatelolco. Ohhhhuuummmmmm.
Teotihuacán builds archer, and switches to Settler. Worker moves NE, and Im going to chop the forest and speed along the settler in Teotihuacán. I hope that what I heard about forest chops only needing to be in the culture zone is true.
Turn 12: (1120BC)
Capitol trains a missionary and set it to Settler. I know this isnt Civ3, and you dont want to build up to quickly, but Im afraid were going to run out of land very soon here, and these maybe the last two cities well be able to squeeze in without conquest being involved.
Try to get Open Borders from Tokugawa, but he doesnt like us enough. I had him at +7 on another game, and he still didnt like me enough.

Missionary goes west to convert the rest of our empire.
Worker 1 starts on the pasture for the cows.
Turn 13: (1080BC)
Hinduism spreads to Teotihuacán.
Turn 14: (1040BC) Shields went to Tenochtitlan, but it still proves that the hammers will go to a city even if its not in its radius. It gave us 30 hammers.
Send the Archer in Teotihuacán to the capital for escort duty for the settler, which is due in 3.
I end it here to even out the turns.
Actions for next player:
DISBAND Scout trapped near Japan.
Take the last two city spots left to us.
Sorry for being so long winded guys first SG in a long while.

Here's the Save.
Here's the two city spot locations I felt were our best options. The mark is the two cinnaroll looking things: