RW1: Noble Aztec Sacrifice

IT:
Seems we can make these more into stories since we don’t have to worry about MMing details.;) I know it’s going to be hard now, but let us see what we can do when wartime comes… Do a quick sweep of our borders, and make some diplomatic contacts, just to get comfy in this game.

Turn 1: (1560BC)
Notice Louis has founded a city to the southeast of us on the IBT. We’re going to have to go to war just to make our empire proper. Pottery comes in, switch to Iron Working, due in nine. Our scout is really stuck up north. Tokugawa is a jerk, and probably won’t even sign open borders. I think the scout is going to become a drain soon, and we may want to think about disbanding him.

Turn 2: (1520BC)
Worker finishes putting our sheep to pasture in Teotihuacán, and automate him for a few turns. First, he’ll build a road allowing our shepherds to bring that soft wool to market, and then he heads west to put a farm on those rich flood plains to the northeast of the city.
Group up our settler and warrior and start heading him towards the red dot for our next city location. We tell our workers to start gathering giant rocks in Tenochtitlan in preparation for a great project that will be used to tell the seasons and insure we are known far and wide for our wisdom.

Turn 3: (1480BC) Hatshepsut adopts Slavery.
Workers finish Quarry near Tenochtitlan. We didn’t have it hooked up so the 12 turns is going to be just our normal time to finish. Change production to Missionary because it will finish in 5 turns, the same time the road bring Stone to our capitol to be hooked up. Feel this is a good investment since a Settler would take too long, and our military is perfect right now. If y’all disagree with this, let me know, but explain what you would have done instead. My earlier comment about growth is even truer now, since once we get the road and growth will probably be able to do both Stonehenge and Settler in 12 turns.

Turn 4: (1440BC)
Move our Scout and explore the last possible bit of land that I can for now. He can’t leave, so just to keep him busy going to put him on Explore.

Turn 5: (1400BC) Louis adopts Slavery.
Iron working due in five turns.

Turn 6: (1360BC)
Zzz…

Turn 7: (1320BC)
Found Tlatelolco, and fortify warrior. We need to put a pasture around the cows, and make a road to that city. The river will do rest of the work for us. Set production to Barracks.
Teotihuacán builds a barracks, set production to Archer.
Looks like the worker is going to take longer to finish that road then I thought, so after I train the missionary, I’m going to have to loose a few shiel…er... hammers, when we go back to Stonehenge, but feel this was the best uses of them as I could have gotten.

Turn 8: (1280BC) Huayna Capac wants Open Boards, but I refuse him for now.
I decide to send Hindu Missionary north to our new city… why there, you might ask. To spread the religion towards the Mongols and maybe convert a few of the heathens before they find another religion.


Turn 9: (1240BC)
And get a message saying we loose the few hammers we put into Stonehenge as someone we don’t know has already built it. Just a few turns sooner with the quarry… oh well. We get some gold, but I missed how much. The shields default to a Hindu missionary since that was the last thing being built and I can’t switch them over to a Settler. I keep it on the missionary since it will be done in 3 turns, and we can spread to our third city. Queue up a Settler.

Turn 10: (1200BC)
We enter the classic era as we learn Iron Working. Go for Metal Casting to get us Forges to help us spam the work with our Jaguar Warriors.
Send worker #1 to Tlatelolco to build the pasture for the cows.

Turn 11: (1160BC)
Hinduism reaches Tlatelolco. Ohhhhuuummmmmm.
Teotihuacán builds archer, and switches to Settler. Worker moves NE, and I’m going to chop the forest and speed along the settler in Teotihuacán. I hope that what I heard about forest chops only needing to be in the culture zone is true.

Turn 12: (1120BC)
Capitol trains a missionary and set it to Settler. I know this isn’t Civ3, and you don’t want to build up to quickly, but I’m afraid we’re going to run out of land very soon here, and these maybe the last two cities we’ll be able to squeeze in without conquest being involved.
Try to get Open Borders from Tokugawa, but he doesn’t like us enough. I had him at +7 on another game, and he still didn’t like me enough.:(
Missionary goes west to convert the rest of our empire.
Worker 1 starts on the pasture for the cows.

Turn 13: (1080BC)
Hinduism spreads to Teotihuacán.

Turn 14: (1040BC) Shields went to Tenochtitlan, but it still proves that the hammers will go to a city even if it’s not in its radius. It gave us 30 hammers.
Send the Archer in Teotihuacán to the capital for escort duty for the settler, which is due in 3.
I end it here to even out the turns.

Actions for next player:
DISBAND Scout trapped near Japan.
Take the last two city spots left to us.

Sorry for being so long winded guys… first SG in a long while.;)

Here's the Save.

Here's the two city spot locations I felt were our best options. The mark is the two cinnaroll looking things:

RW_1080BC_-_City_1.JPG


RW_1080BC_-_City_2.JPG
 
I don't really like the fact that we're buliding a settler with a pop 2 city... but I'll see what I can do with the save.

Got it. :)
 
Things certainly didn't take long to get crowded. I'm thinking that we should get some serious military going ASAP. If we can get a couple archers for insurance on the front lines, then grab a city with Jaguars, we'd be in great shape. As for settlers, I'd probably let the one in Tenoch complete, and swap the other one for now. The location by the deer looks like the best that we're going to be able to get.
 
Preturn.
Change Teotihuacan to a granary, holding off building more cities until we can handle the maintenance costs.

Turn 1.
Disband the scout in Japan.

IT- Oracle built somewhere else.

...
Turn 2 IT-
*Tenochititlan settler--jaguar

Turn 3.
Sheep have been connected into our empire. All is well. (wine, ham and lamb :crazyeye: )

IT- Borders of Tenochititlan expand, which actually push those Mongol borders back! It seems our stone is secure for turns to come.

Turn 4.
Move settler/archer pair south to get the iron before France tries anything.

IT-
*Tlateloco Brax--archer

Turn 5.
Moving the settler pair.

IT-
*Tenochititlan jaguar--granary

Turn 6.
Settler ready to build settlement next turn.

IT- Tlateloco borders expand!

Turn 7.
Found Texcoco just outside of the iron and with deer in 8 tile radius. Set the new city to a granary (very little food here, but it's worth it for teh uber resource).

...
Turn 8.
Roading finishes in the north, so I send the worker to our capital to begin connecting our empire to Texcoco and the two resources it will offer.

IT- Teotihuacan borders expand, getting us closer to getting that corn (-_-).

...
Turn 10.
Our capital is unhappy, meaning we need more luxes and happiness buildings ASAP. However, a little MM'ing will do us well to take care of this problem.

Btw, during my turns we launched ahead in score and are now at 472 as opposed to Egyptian Hatty's 449.

Afterthoughts:
~secure a road to Texcoco and its resources
~next settler needs to be placed in the southeast
~MM capital for happiness problems (if possible this early in game)

Take a chance
 
cizzlewalk said:
Turn 10.
Our capital is unhappy, meaning we need more luxes and happiness buildings ASAP. However, a little MM'ing will do us well to take care of this problem.
I'd suggest turn of "emphasize food," and turn on "emphasize production." That'll keep it from growing in the short term, and get us some more hammers. As for "acquiring" luxuries, it looks like we have a choice between ivory and silver. The silver town doesn't exactly provide us with much along the lines of actually being a city, so I'd go with the ivory. That would also let us build war elephants, to stomp on Frenchmen later on.:hammer:

Ok, so maybe I'm a little overeager to go crack some heads.
 
OK This sux. I have to go to get my computer repaired tomorrow and it wil be there all next week. I'm having problems with the hard drive. I'll be gone until next Saturday and probably won't be able to play this game for several weeks. Sry, I'll be back as soon as i can...
 
Sorry to hear that Conqueror.. did you still want to continue, or would you rather us find a replacement? I'm fine either way, unless the rest of them has a prefrence.
 
Turn 1:
I send some troops to the wooded hills overlooking the Mongols' latest
outpost to prepare for an invasion. I also reduce the Science Rate to 90% to
slow down the Treasury bleed.

Turn 2:
Hinduism spreads to Osaka. Behold the power of trade!
Civ4ScreenShot0001.JPG

We can now see what's happening almost half a world away! Isn't religion great?

Turn 3:
Tokugawa converts to Hinduism.

Turn 4:
Hinduism spreads to Beshbalik.
Civ4ScreenShot0002.JPG


Turn 5:
Genghis Kahn converts to Hinduism. We now have two of the most
Aggressive civilizations converted to our religion, stalwart allies in our bid to
take over the world! The Egyptians will never know what hit them.

Turn 6:
Metal working learned. Now that we have a leg up on the military techs, it's
time to backtrack a bit and take advantage of the Aztecs' other trait:
Spiritual. I focus research on the Priesthood next. Temples up both culture
and happiness (and since we can build them twice as fast, there's no reason
we shouldn't have them), plus it gives us access to Monarchy. Once we can
build wineries on those grapevines next to our capital, we can begin trading
with our allies, gathering more resources and forging bonds that will come in
handy when we ask them to go to war with us.

Our Settlers are made. I team them up with a warrior for protection and send
them south for horses & whales. I could've sent them east, but with that
much desert around, that city would be constantly strapped for food. A
coastal city to the SE gives us access to deer, horse, and whales (2 whales,
in fact).

Turns 7 & 8:
More workers are made. Their first job: convert the pig mine into a proper pig
pasture. Citizens rejoice as their pork doesn't taste like soot anymore.

The copper is finally mined. We have access to spearmen and axemen now!
I begin churning out the new units, mainly spearmen, as an advance counter
to those keshiks the Mongols love. We shall not let the enemy catch us unguarded!

Turn 9:
Priesthood learned, and just in time. With the Mongols pressing in and the
creative Louis at our backs, we can't generate too much cultural pressure to
keep our borders intact.

Turn 10:
Tlaxcala, the Aztec whaling city is founded.
Civ4ScreenShot0003.JPG

The glorious Aztec empire now stretchesfrom coast to coast.
 
Mike: This is just a suggestion, but it would probably be a good idea if you put your turns into a new post instead of editing your last one. I only checked the thread by chance because it didn't say that it had a new post. Anyways, I've got it, and should have the game back tonight.
 
550 BC (0) - Things are looking good all around. I think that I'm going to let the current builds complete, then start work on some Jaguars.

525 BC (1) - Nothing much.

500 BC (2) - Nothing much. I'm moving to hook up the Deer down south.

475 BC (3) - We learn sailing. Research is set to Writing (due in 3).
Teo completes its worker, starts a Jag.
Tlat completes its spear, starts a Jag.

450 BC (4) - Tenoch finishes its forge, starts a Hindu temple to get that last citizen working again.
Hinduism spreads to Turfan (Mongol).

425 BC (5) - The Pyramids have been build elsewhere.

400 BC (6) - We learn Writing. We start work on Meditation (due in 4).
Teo completes a Jag, starts another.

375 BC (7) - Nothing much.
Tenoch completes its temple, starts a Jag.

350 BC (8) - Pliny the elder says that we are the second more cultured civilization on the planet.
rw1pliny1bo.jpg


325 BC (9) - Tenoch completes its Jag, starts a library.
Teo finishes its Jag, starts a forge.

300 BC (10) - We learn Meditation. Research is (tentatively) set to Alphabet.

There's nothing much new to see, so hopefully you'll forgive me if I skip a picture this time around.

There's a Jag near Beshbalik, plus one in Tenoch, two in Teo, and one due in Tlat next turn. If we want to take the city, I'd suggest we start things quite soon. There's also the issue of Louis, who has two axemen running around down south. They are escorting a settler, so I wouldn't expect immediate trouble, but those towns need to be reinforced regardless.

Research has a few options available: I'd kind of like to enable tech trading, but that might be a bit expensive since we're going to have to turn down research soon. A cheaper option would be Math, and the catapults would be a great addition to our forces. Monarchy's in between in price.
 
I got it, and will have a go with it tommorow.

I think monarchy is our best choice at this point. Once we get our wine hooked up, then we can go for Math and Cats. I'll continue building up military and hopefully the next leader will have enough to launch an assult.
 
IT: (300BC) I’m not going to put up worker actions unless we hook up resources or cities. If that bothers anyone, let me know and I’ll make sure to post them next time. I do a quick Diplo and MMing checks. Glad we got Jags, since we have no iron in our area. We should take Beshbalik ASAP. 3 Ivory, and Iron… to good to pass up.

Turn 1: (275bce) – Wake our Jags, and move them to where our stone is. It’s right next to a 75% defensive position southwest of Beshbalik.

Turn 2: (250bce) – Nada. I’m just waiting for Jags to group together.

Turn 3: (225bce) – In the year 225, a mighty force of warriors bearing swords made of black stone gather on the borders of the mighty Mongol Empire. These warriors proudly bear the standard of the Aztec people. The leader of this host, a man named Montezuma, demands land, iron, and ivory in exchange for peace through the years. The Mongols reply that we can have it all… if we take it from their cold, dead hands. So be it. The warriors charge across the borders of Mongolia and the first war in history has been joined!

…Back at home, a library is built in our capital, and set it to Jag, due in 3.

Turn 4: (200bce) – I’m half-tempted to pillage around Beshbalik to get some gold for research, but instead I think I’ll take that city as it is, and pillage the rest of the empire instead of taking any more cities. We can’t afford it right now. Combat Odds: 5.5 vs 6.4, in their favor. We don’t have math, so no cats. Going to overwhelm them, I hope. We loose two jagz, but the city is ours, and the iron is already hooked up, and inside our borders! The borders of Mongolia get pushed back so far that the Ivory is in a no mans land. They still have 1 iron, and 1 horse hooked up, so they can still fight back, but will be harder without that bit of happiness they were getting. Their iron is also so far into their lands that I don’t see an easy way of getting to it… maybe the horse. Turn research up for a few more turns. Wake archer from Tlatco, and send him to Beshbalik. Set production to barracks.He’s a city defender, and will free up the Jags.

Turn 5: (175bce) – Upgrade our most damaged Jag to our first Medic, and change his name to reflect this. Move our units to start pillaging and run into Mansa Musa of the Mali nation. They have nothing to offer.

Turn 6: (150bce) –Archer arrives in Beshbalik and set him to sentry. Two jags are healed and one has already entered Mongolian land to pillage. Third surviving Jag is healing in Beshbalik for 1 more turn. Worker connects Tlaxcala to the empire, and starts to work on connecting horse.
Teno trains a Jag. Send him north. Set production to Spearman... the capitol only has a warrior defending.
Teotihuacán builds Forge. Set to Jag.
Does anyone have a better way of doing the turn log now that units go before builds?

Turn 7: (125bce) – Texcoco gets Hinduism, and Tokugawa adopts Organized Religion. Let’s see if he helps spread Hinduism to others. Pillage a road, but forgot to check how much gold it got us.

Turn 8: (100bce) – Hatshepsut adopts Organized Religion. Resistance in Beshbalik ends. It has Hinduism already, so no need to build culture. Spear builds in the capitol, and set him to fortify. Tlat has gone unhappy. Queue up Temple after the current Jag build. Set production to Hindu Missionary in capitol. Alphabet comes in. Time for some tech trading! Confucianism enters the world, and we start our Hindu temple in Tlat.
Pillage again… and… nada… guess you don’t get gold for pillaging every time.

Turn 9: (75bce) - Teo starts on Hindu Temple. It will go unhappy next turn. Start camp on Ivory, but don’t think we’ll get it before the capitol goes unhappy as well. Have to pull research back to 60%. I hope that we’ll get some gold from our pillaging. Monarchy is due in 10. Trade Mansa Metal Casting for Calendar. He still has Monarchy and Code of Laws over us, but we’re at parity or above rest of the world.

Turn 10: (50bce) – Build Hindu Missionary and send him to Tlaxcala, our only atheist city. Pillage a road for 2 gold. Set production in Teno to Aqueduct, due in 4. Trade Mansa Musa Alphabet for Mathematics. Only trade we have at this point. Set production for Monarchy.
More warriors build and send them towards Mongolia.


Turn 11: (25bce) – Taking this turn to get the years back on track. Next Leader should be at year 25ce once you hit enter. Pillage a form for 1 gold, and another for 5. We can now turn science up to 70% for 4 turns. Hinduism spreads in Tlaxcala. Teo builds the temple, and goes to Jag.

I’m sorry about the lack of screen shots. Was at work until 6pm, and in class from 7pm until 10pm, and am too tired to format them.

For Next Leader: Don’t try to take any more cities yet. Our economy CANNOT afford it at this point. Just pillage them for now, and try to get some gold that way. Go up, then head on back down and maybe we can get a few tiles to be pillaged twice. If you must take a city make it the one towards the west next to the gems. I’d wait until all tiles are pillaged if you must do it at all.

Oh yeah, we’re now only 8 points away from being in first place among the nations we know.
 
The save is in my hands now. I'll see what I can do with our economy and deliever some hurt to Genghis.
 
Hey guys,
Something I was thinking about... the patch that has been released has seem to have some problems. Since we all seem to be able to play on 1.00, and patching may affect game play, and could even make it so games started on previous versions won't load. So I'm asking if we can all agree to wait on patching until at least our current game is done.
 
alerum68 said:
So I'm asking if we can all agree to wait on patching until at least our current game is done.
I'm afraid that I've already patched. I haven't had any problems with it so far, and savegames from 1.0 seem to load fine for me.
 
Veovim: We'll give it a shot and see what happens.

Cizzlewalk: You're about 3 1/2 hours away from the 48 hour limit. Are you going to be able to play, or do you need more time, or do you want to pass?
 
No worries, Alerum. I've played my turns and will be able to post within a couple of hours. I was spending time with my friends yesterday and enjoying the Thanksgiving weekend... you know, macking-illin-chillin iz all good.

Btw, I too have patched and the save from before does not seem effected. It shouldn't matter unless Firaxis actually says it'll effect game play... so we're in the clear with patching.
 
Preturn.
We're looking fine.

...
Turn 1.
Guys, we need to get in the habit of grouping workers together. I make a couple of two man teams.

IT-
*Texcoco Granary--Hindu Temple (to keep our culture strong and keep iron out of French hands)

Turn 2.
Pillage Mongol horses for some four gold pieces. I still gotta knock science down to 60% though.

IT-
*Tenochititlan Aquaduct--The Hanging Gardens
*Teotihuacan Jag--Library (<--a must)
*Tlaxcala Granary--Lighthouse

Turn 3.
Our horses are now connected and ivory too! Unhappiness problems are slightly curved by our abundance of elephant tusks. We really need to rely on temples and markets for the happiness situation.

Some more roads are pillaged up in Mongolia.

IT-Incans convert to Buddidhism...psh.

Turn 4.
Move Jags to rally at the eastern border of Old Sarai. Perhaps we're ready to take/raze a city or two?

IT-
*Tlateloco Hindu Temple--Forge (eventually for the Colossus, we'll be unhealthy ONLY if we don't get the Hanging Gardens)

Turn 5.
Group two more workers near Texcoco. Pillage more of the iron road of Mongolia... they can't build anymore good units besides axes and archers.

IT-...

Turn 6.
Move Jags.

IT-
*Teotihuacan Library--Hindu Monastery
*Beshbalik Archer--Granary

Somebody else builds the Parthenon//Our borders expand at Texcoco

Turn 7.
Pillage more of the iron road.

IT-Mongols ask for peace, roflmao

Turn 8.
Not much.

IT-...

Turn 9.
Five jags are now ready and waiting outside Old Sarai. Turn science up to 70% momentarily to get the tech this turn.

IT-We learn about the Monarchy, being learning currency
*Teotihuacan Handu Monastery--Axeman (for variety)

Tlaxcala borders expand.

Turn 10.
Knock science back to 40% to make positive cash flow.

Afterthoughts::
~Five unpromoted Jags (except our medic) are waiting THIS TURN outside of Old Sarai. Let's raise it for some cash.
~Our Jag in the north is up against a random archer, you can take it out easily if you want.
~Two turns to getting the Hanging Gardens... hopefully the ploy to making Tlateloco healthy from the forge will work.
~We now have spices within our borders south of Tlateloco
~We need 3-4 workers... badly :D

Our military situation:: We're number 1
military.JPG


Our stack is prepared to unleash...

AztecStack.JPG


..the DOG of WAR!!!

fluffy.jpg


Dog Pile
 
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