counterpoint
King
Yeah, I think it'd be an interesting spin on the existing mechanic. I'm down to try it.A one-term trade route is a trade route that lasts for a normal time and then doesn't turn back into a trade unit? That's a very interesting ability. Would the player choose the city on their own side that the trade route links to? (The mission would then only be available if you have a city within range of the target city that doesn't already have a trade route with the target city.) I think the other player (the one who doesn't have the Merchant) would then get the normal bonus for being the recipient of a trade route.
I'd actually be quite ok with this approach - the same Gold bonus as BNW, but with a new trade route at the target.
OK, I'd be fine with that.I quite like Estate Library from that list!
Well, how about simply "uncover knowledge" then? I am fine with rediscovery, but if you're worried it's too narrow, Uncover could be a good alternative.Urk, this has a lot of etymological knock-ons. I think we're basically axing the word "Science" from the mod, since that's a more modern/Earth-like word than what we want for the mod.
I like the notion of rediscovering knowledge, also plays well into time being a wheel. It might be a bit narrow though - it prescribes a certain kind of thing to contribute toward "rediscovery" of knowledge (feels like it should be sourced from the AoL directly, rather than just being rediscovered (eh?) separately).
Is it weird that we're renaming one yield and only one yield? Should we rename the others as well....?
I don't recall baron ever popping up. Maybe Merchant Lord is better?Merchant Baron sounds good - was Baron ever used as a title in WoT? If not (I'm not seeing anything after some cursory searching) then Merchant Lord might be better.
Sorry. Yeah, the GP and Gov's one was started a long while ago.Blargh, I don't know why I thought you were doing this summary! I should start editing things into it.
Yeah, my mistake.As you've noted in your edit, Doomseer is the Writer stand-in, so we can't disconnect her from the Culture-driven spawning mechanism.
Ok. tricky tricky. I think I agree that we can probably afford to allow this culture GP to produce Science and other such things - though only Tall/Wide balanced things - and not have it be a problem. We just have to balance her spawning appropriately.I do wonder whether or not being able to produce small amounts of off-focus GP points would actually be a problem. (Science vs Culture vs Production are all still Tall/Wide balancers.) I also don't think a culture-based output would be too complicated for players. It's another one of those mechanics that when we write out all of the edge specifications and justifications, it sounds complicated, but for players it's basically:
- If I produce more Culture, this Specialist gets better.
- She produces Scientist points in Science-y cities, Gleeman points in Culture-y cities, and so on for other yields
Also, your suggestion later on of combining this ability with the Culture dump one is very good - I think, regardless of what we decide about which GP points the Specialist produces and how, having a Culture dump at the same time would be totally fine. That brings us back to having 3 Culture GP types.
I'm reluctant to go straight in on making the Specialist just produce Culture GP points, because I feel like that misses the key part of the flavor that makes Min the source for this GP type. We risk falling too close to effectively reskinning BNW (though we do still inherit a need to rebalance in this case, since we've changed the delivery mechanism for those additional points), and I think we could be better off creating something quite different.
+1 to all GP types or +1 to the top 3 has the same crossover potential as the "top GP type" method above, which I think will stand out more for players, so out of the 3 we should go for that one.
I think I'm fine with her producing some lump sum of culture (though less than in BNW), as well as creating the specialist. I'm somewhat sad to lose the flavor of the ogier writing the history, though. this is acceptable, I suppose. Though, I'd also be happy if we found another way to make it work.
As far as her Viewing mechanic, I think I prefer her Specialist to simply give +1 GP points of the top three types (regardless of what kind they are, as long as they are Tall/Wide balanced, which per-city ones all appear to be) instead of having it based on culture output. As long as you don't think this can be easily exploited by people, I think this is the best way to go. I also think this fits the flavor well, and feels unique.
I think, probably, the way it should work is that it adds an additional (special) specialist slot to whatever culture building is attached to Doomseers.
That said, here's a weird issue. What do we do for her "normal specialist"? The main culture buildings (library, opera house, etc.) have normal specialist slots (artist, writer, etc.), yes? So, presumably, there's specialists that would need to exist to simply produce culture and Doomseer GP points, right? What the heck would we *call* these? They can't be Doomseers or anything, right - that's reserved for the GP specialist?
Or do we change up the mechanic a bit, having there be NO specialists for her buildings - the buildings themselves perhaps just produce more GP points - and think of this as a balancing fact against her unusual GP abilities? I dunno, seems like that'd have weird knock on consequences.
Thoughts
Side note: I should say, actually, that looking back on my previous suggestions and the culture summary, there may have been some wires crossed.
Master Artisan - Create Craft and Start Golden Age (thus a GAr equivalent)
Gleeman - Create Legend and Perform (thus a GMu equivalent).
This makes intuitive sense, but when looking over the Culture summary, I noticed that we had previously stated that the Legends would be the GWoA equivalent (I think this was due to the fact that Gleemen were more high profile in the series, and produced cooler GWs). This matters somewhat, in part because it was the Legends we had decided Relics would be "attached to", and because of the order in which they are tech unlocked (and relative numbers of GW buildings, etc.).
Do we need to go back to the drawing board on which GP is which, or are we ok simply saying Crafts are the "GWoA" equivalent?
Sure. Totally fine with that idea! Is "Claim Territory" more fun? Wish there was a more ta'vereny way to phrase it.What if the structure were called a "Fortress" but the ability was simply called "Claim Land"? The player is staking their claim over a certain territory and planting their armies there, disregarding other civs' claims.
Um, not sure. GW could still work, but obviously seems like we might wanna rename them.... any ideas?Don't we have to rename Great Works anyway - or were we thinking we could leave that the same?
Yeah, I'm ok with Luminaries. But I'm also kind of having second thoughts on it. Doesn't feel super in universe. Is there a way we can make it _____ People, so it feels more in keeping with how things are in CiV? Like Legendary People? Fabled? Mythic People, something like that? And then we can simply name the GWs _______ Works? Right?I think I agree about dropping the Great prefix from all of them bar the Great Captain, and not use Great People as the name of the system. Luminaries it is then?
ok. that's fine, then!Yeah, it should be very rare that this actually occurs, given the number of votes the Tower will probably have. I don't think it gives away much about your enemies, since you only really know that a large number of Ambassadors have been used, rather than anything about who used them. (The biggest piece of info it gives you is probably that the current vote is very important to many players - which you probably already knew if that was the case.)
right. that should be fine then.The CS influence boost ability is the proposed second ability for this GP, which should be relevant throughout the game.
good. well I'm doing a 3000-mile move soon, so there may be more spaceship time than usual in the next month....No worries. I'm always happy to have time to build more elaborate spaceships!
DAMN YOU AND YOUR LOGICAL IDEAS[/quote]You can always edit your old posts.![]()
Ack...While I agree that Dreamwalker does seem like great flavor for a GP type (I suggested it after all, based on your use of the word!), I worry here that we're trying to fit an extra GP ability in in order to allow us to use that flavor, which I think will end up creating a less mechanically useful GP type. (Unless we come up with a whole new GP ability?) I think that Plant a Dreamspike and Create Dragonsworn stack up well against Wolfbrother in terms of utility, and Slayer is a good example of being able to put those two abilities together flavorfully.
Is there more we can do to generalize Slayer into a GP type? Can he be a Two-Souled Warrior or something to that effect? I think we can evoke the Slayer flavor without creating something inherently "evil" (like you've said, we don't want a GP that's a "dark creature").
I do think we want to try to use Dreamwalker. It's a very in-universe word, and we don't have anywhere else to put it...
So, what if we simply rebrand Create Dragonsworn... which is sort of silly anyways. What if we go in one of two directions:
1) Rip Nightmare from the Dream - creates Lawless units - some shadowspawn, some dudes at the spot in the real layer. Looks like a dragonsworn/lawless attack, but flavored differently. Of course, there isn't flavor justification for this in the books, necessarily.
2) Corrupt Dreams - creates lawless units - all dudes. The flavor here is that your inciting people to revolt by Effing with their dreams and poisoning their minds, maybe not unlike what Graendal did tot he Captains. This was is more flavor justified, but is also a bit more of a "stretch", and would need a better name.
Thoughts? This would have the added effect of keeping the nastiness in the GP.
Also, is this ability done from the main layer or from T'a'r?
sure!Also, just considering here, should Plant a Dreamspike be a multi-use ability? Twice?
What about the Dragonsworn one?
Is Slayer necessarily stronger than the WBrs? I don't remember. Obviously he owns Perrin for most of the books, but once Perrin learns his skills, I felt they were evenly matched.Flavor tells us that Slayer would be stronger than Wolfbrothers or wolves individually, but could be weaker than a couple of them acting in concert. (This makes sense mechanically as well, since a single Wolfbrother can create multiple wolves.) He would have the ability to attack, like Wolfbrothers and Wolves (which is different from projections).
I think we should be careful making him more powerful than WBr, and not sure we want him even able to easily kill one wolf (should be close)- don't want to limit the usefulness of wolves. Maybe he's slightly stronger than than the WBr, but has even worse movement, or something? (the WBr having worse movement than the wolves). I suppose I'm concerned, since the Dreamwalker abilities are more rarely of obvious use, that we'd be encouraging people to just make an army of slayers, which isn't really what we have in mind, I think.
Yeah, who knows what we do with WOs.... gonna have to deal with it way in the future.The flavor for Wise-One-style Dreamwalkers would be a bit different - they're arguably less powerful than wolves/Wolfbrothers (Egwene noted how powerful Perrin was despite being self-taught in T'a'r usage).
I think the results here depend on the decision above.
sure.Ogier Stonemason sounds good to me! It's in-universe and fits with the flavor of what the GP does.
I was wondering, actually. Could we include Reclassify as a 3rd ability for the Gleeman? It's quite minor, of course, and both it and concert tour are very, very specific in their usefulness. It might not be too weird to do that, right? Does that make the GMu-equivalent more useful?Right, further to what I mentioned with the Doomseer above, I think we may be looking at dropping the fourth Culture GP type here? So we wouldn't use the Reclassify Relic ability (unless it's used below, we may drop Advise a Governor in such a case). What do you think?
I think adding Reclassify Relic to this guy creates the issue with tall/wide balance crossing over to system specific, blah blah blah...I don't think the Stedding Vote ability is redundant with the Ambassador's influence ability (were it to work on Stedding) because of the way the Stedding votes work. Even being the Stedding's ally, you only have 2 votes to pit against the Stedding's own 2. A bonus of 1 vote would allow a single ally to override the Stedding for a single Stump (only thwarted by another player voting in tandem with the Stedding, or several in concert, etc.). On the other hand, an influence boost when you're already the Stedding's ally doesn't actually help you, which makes this ability even more useful when it exists separately from a generic CS influence boost ability. (It's always useful for any Stedding, whereas an Influence boost ability is only useful for Stedding that it would take you from Neutral -> Friend or Friend -> Ally.)
I would be happy to use Reclassify Relic in the place of Advise a Governor on this Ogier GP type, if we prefer that ability.
I see your point on the distinct-ness of Stedding vote.
I think both Stedding Vote and Advise Gov are minor enough that they could be axed without much loss. That said, if you feel like we really want this kind of thing as a second diplo GP, and think it's worth it, then I'm ok with having it. Is there a way to throw hurry eyes and ears into it too?