MeatWad
Hyperspace Hot Rod
I have been playing Civilization for a long time, and have only recently started modifying to make the game more geologically, technologically and historically accurate. After chopping down the old tech tree, juggling resources to new or additional homes, I thought I was done. Then it hit me
The movement rates of all of the Naval vessels in the game are ridiculous!! Even a Curragh, with a move of 2 tiles, should be able to traverse more distance in the 50-20 year span of time a single turn takes at the onset of the game. I will back this up by stating waterways were the superhighways of the world until the invention of automobiles and aircraft. There was simply no faster way to travel. I thought about doubling or tripling the movement rate of ships to compensate. In more modern times, game turns slow down to every 10 then 2 years. You want to tell me a Galleon can't sail around the world in 10 years? Have any of you Modders dealt with this issue, and how? I even toyed with the idea of eliminating movement points for water squares. Thanks for any input.
"You can't polish a turd." Jeff Bakos, recording engineer

"You can't polish a turd." Jeff Bakos, recording engineer