Crazy Jerome
Warlord
- Joined
- Jan 8, 2002
- Messages
- 210
Ctrl-Shift M toggles cities, improvements, etc. Makes it much easier to find resources, especially under improved mines or under cities.
Originally posted by RealGoober
And it is possible to have a game with NONE of one type of critical resource. I remember a game with NO saltpeter (or Uranium,, if memory serves). Of course, the map was tiny, and had not many mountains or desert.
Originally posted by Crazy Jerome
Ctrl-Shift M toggles cities, improvements, etc. Makes it much easier to find resources, especially under improved mines or under cities.
Originally posted by Enkidu Warrior
I'm still absolutely convinced that there HAS to be at least one of every resource on the map somewhere. In fact I'm sure the absolute minimum is one of each resource per civ. Maybe someone can correct me but I'm 95% sure.
Originally posted by bru
The game I referred to above on a huge map has one Saltpeter for two large Continents and only one Iron on my Continent. I do not mind scarce resources but to my mind that is a bit thin. I am in contact with all nations and there is not a Saltpeter or Iron for trade on either Continent!
Originally posted by Enkidu Warrior
I'm still absolutely convinced that there HAS to be at least one of every resource on the map somewhere. In fact I'm sure the absolute minimum is one of each resource per civ. Maybe someone can correct me but I'm 95% sure.
I can correct you. I don't own C3C yet, but in vanilla and PTW, there could be less of a resource than number of civs.Originally posted by Enkidu Warrior
I'm still absolutely convinced that there HAS to be at least one of every resource on the map somewhere. In fact I'm sure the absolute minimum is one of each resource per civ. Maybe someone can correct me but I'm 95% sure.
Originally posted by Yumbo
[...]
It's too few for the AI. The AI simply can't compensate for not having Iron throughout the Ancient and Middle eras. As a result, you end up with militarily backwards AIs that cave before you Medieval Infantry and Knights.
Originally posted by Enkidu Warrior
With no arbitrary factor there would be no fun at all.
I think those of you really struggling with resources should try playing around with your world settings. My current world has about 2-3 Iron per civ on my continent alone (all within Zulu territory until I made a few revisions to the map). I'd say only about 1 game in ten is really made worse due to lack of resources, which isn't a great deal worse than vanilla. Not to mention the fact that a similar proportion of games are made much more fun by having to adapt to the lack of a particular resource.
If you start on a continent alone you're going to have problems no matter how big the continent is.
Originally posted by Old&Slow
With all due respect making the default C3C game, either through a Bug or a design decision Harder does not necessarly make it more Fun.
My ratio of resource problems, on large maps, as well as others who posted, seem more like 1 in 2, and not only are they much more infrequent, they are badly placed, which forces you into early wars or silly extended City placements, with long roads back to your Core Cities, to use them.
As soon as I figure how to do it I intend to add resources and increase their frequency in my Games, but I really shouldn`t have to do that IMO.