Saltpeterless Yet Again

Originally posted by Enkidu Warrior


I'm not trying to be the cheerleader for Atari or anything, just that people seem to be having problems far beyond what I've experienced. At the end of the day it's a matter of preference. You shouldn't have to mod the game to change this sort of thing but we can be glad that it is possible without too much hassle.

BTW, what are you defining as a resource problem. I was meaning a game in which I felt that I had to quit because of resources making the game no fun, not just that I had to go to unusual lengths to acquire them. I know some people don't like having to dump everything and go on a holy war for coal, but for me this can be entertaining.

Here is my last game in Progress. C3C.

Huge Map, several continents.

I am Persia ( Light Green ) decent size Civ I think. At 1700 AD.

In this game, on my Continent, there are 2 Saltpeter about 4 gids apart.

Looks like at 1700 I`m the only one that has that. Have not seen any AI Musketeers at all.

I have no horses anywhere, and had to continually trade Techs
to another Continent for them.

There is no Coal, so I had to trade to another Continent, the AI ( Pink ) Industrialization for it !, which really bites, to give that valuable Tech up because of poor resource seeding.

This is really retrograde from the resource seeding in pure Civ 3 and does nothing for the Game experience IMHO, which is sad because C3C is in so many ways a superior game :(
 

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I have played a game in Vanilla where the map had no gems. I was very suprised that an entire luxury did not exist. I won by domination so I owned most of the map and knew exactly what was left.

This was once in many games.

For what it is worth, I have made a suggestion in the C3C patch request thread that they might want to include a resource scarcity option in the game set up screen.

Definately have run into this many times in C3C. Really stinks when you can't build your UU as a result of the scarcity.
 
In playing around with some modding, I too found that some resources were extremely rare (such as Saltpeter, Iron, Horses were the ones I noticed the most). In my mod I had 8 players but 5 of them were preassigned in the game. So when I started the game there were only 2 slots for me to assign civs to opponents. I changed the game settings so that only 3 of the opponents were pre-assigned, so now 4 slots appear in the opening menus. The result was a noticeable jump in the number of resources on the map. So I wonder whether the number of resources is calculated based on the number of opponents, and perhaps whether preassigned opponents don't count toward that number.

I ended up adding about 20 to the appearance number in the editor for most strategic resources, because I still felt that there were fewer than I had seen in PTW. That seemed to do the job.
 
IMO resource randomness on the map can be anything it wants to be for the most part. I'm ok with my opponent having a monopoly on Iron so long as I have one on Oil.

The main problem, as many people have stated, is resource abundance. I think each resource should be a random number with three options. One option is for any given resource to appear on a one-for-one basis with the number of Civs. So if there are 8 civs, there could be, at maximum, 8 Coals. Another is for any given resource to be minus one or two dependant on the number of Civs.

So if there were 8 civs, then the game would roll the dice for each resource seperately and for each one, there could be either 8, 7, or 6 appearances. No more, no less. If there were 15 civs, then each resource could potentially appear 15, 14, or 13 times, no more no less.

I don't think every single resource should easily be made availiable to every single civ, but I do think there should be enough to go around, or at least *almost* enough to go around. I am currently in a game with 9 total civs and only 2 Irons, this is not a good thing.

Resource scarcity can indeed make for some fun times, but there is a line, and only 2 irons for 9 civs crosses that line IMO.
 
Originally posted by Renfield


I play on random huge maps with random terrain and climate. I researched rocketry and no Aluminum. It might be that the AI built on top of it. We'll know for sure when I conquer them ;)

I have noticed as a rule more lux's and less resources in C3C games. Just what I feel, no data to back it. And I have only played a couple C3C epic games. Might have just been a few bad rolls when the maps were generated. I only post it here to see if anyone else sees a trend.

You can check if the AI has built on top by using the clear map function. It removes all cities, units, and improvements from the map.
 
Since the AI seems to have the habit of building cities right on top of resources, another thing to do is to download one of the modded resource.pcx files with the little icons (letters, smileys, etc.). Even when the city covers the resource the icon will still show. I find this saves a lot of time.
 
Hey.. I´m playing a game right now ( standard ), where there only is one source of rubber!! Thats pretty ****ed up - cuz it is not at my territory :cry:
 
The shortcut to see a "clean" map is ctrl + shift + m.
 
Originally posted by Smellincoffee
The shortcut to see a "clean" map is ctrl + shift + m.

Additionally, in the map preferences you may switch on the boundaries, so that you will see the different nations' areas even on a clean map.
That makes it pretty easy to determine, who will have access to a given ressource tile.
 
I've never played any game where any resource was left out. But i have noticed the decrease of resources in C3C, and i think its a good thing. In my last game i didnt get any oil until mid modern era, so i had to fight with marines and infantry agains tanks. I thought it was great fun, and a lot more challenging than just running over everyone with a horde of tanks.
 
On another note. In PTW / Vanilla there usually was an abundance of resources in industrial and modern era. At this point the number of civs were usually reduced from the start, and the restaring civs usually had no problem getting all resources. So maybe early resources like iron/coal/horses should be less scarce than aluminium / uranium etc.
 
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