I've finished my set, but I'll post it later (replacing this post) because
I am going to see Star Trek. So, no time to add all my pretty pictures.
*edit: Plans changed, no movie, but that means I get my report up that much sooner. Working on it now.*
(Oh, yeah, not to spoil anything, but we didn't lose the game yet.)
OK, here we are:
SAM-02, Round 2
Inherited Turn 44, 2900 BC
Archery in 9, one city, and a few scouts. Shouldn't take long to figure out what's up. I may play through Pottery, unless I find a reason to stop earlier. Don't want to be a turn hog, either, so we'll see how long it takes.
Turn 45, 2875 BC
Gong-Sun Sheng has finished recovering. I decide to send him west to scout.
Zhen Cha begins to heal.
Turn 46, 2875 BC
Zzz.
Turn 47, 2825 BC
Beijing has produced a second worker, and now begins to train a Warrior (6 turns). A Settler will follow once the town grows to size 3.
The new Worker will assist in constructing a mine once the hill's forest is gone. No, wait . . . well,

already. Shoulda moved to an adjoining hill to prep a chop for the Settler. Next turn.
Turn 48, 2800 BC
New guy finishes the chop. Freed worker moves to a nearby forest so he can start a chop next turn.
Turn 49, 2775 BC
Wei Yan is born! He will head to the West to fogbust.
Gong-Sun crosses some mountains to find . . . more ice and tundra.
Turn 51, 2725 BC
Herodotus' greatest work reveals that China is one of the smallest of the Civilizations.
Turn 52, 2700 BC
Gong-Sun stumbles upon the southern borders of the Mayan Empire.
Turn 53, 2675 BC
Chinese hunters have a developed a new weapon to allow our soldiers to fell prey from affar. Our Seers begin to investigate the spirit realm. (Mysticism because City 1's new position will need a border pop.)
Turn 54, 2650 BC
Guan Gong spies a lion in the distance. I prepare to chop even more forest hills for a second Settler after the first. Zhen Cha is ready for action again. He quickly discovers a source of copper ore, but it is most likely beyond our reach.
Turn 55, 2625 BC
The lions approach Guan Gong, and Zhen Cha spies a foreign archer in the distance. Yet this fellow calls no Civilization his own, and appears to be a savage Barbarian!
Zhen Cha politely heads in the other direction, promptly locating Zara's home turf, with plenty of gold. Hrm.
Turn 56, 2600 BC
Guan Gong takes a beating, but successfully subdues the lion. At least we won't have to prepare a memorial for
this warrior.
Turn 57, 2575 BC
A rather dull era in Chinese history.
Turn 58, 2550 BC
More scouting.
Turn 59, 2525 BC
China's first Settler is produced, and a second is set to train immediately. He heads out to the north east.
We're also losing money now, too many units, I think. Cut back on research slightly.
A chop finished, and this worker will travel with the settler north so that improvements in the new city can begin immediately.
Turn 60, 2500 BC
Zhen Cha continues to explore, but ends up on flat land next to Bears. I think that he is done for. (Somehow, I had a hunch that this would happen when I moved him.)
Turn 61, 2475 BC
Brave Zhen Cha perishes. The good news is that our upkeep decreases enough for me to put research back at 100% to get Mysticism next turn. Heh.
After some consideration, I start to chop yet another forest to get Settler #2 out the door a bit faster. City 2 is far away, so I guess I can't afford to worry about saving the trees right now.
I think I will confirm City 1b, 1 NE of the originally plotted position. It means that no city will be able to make use of those clams, but I guess it's a sacrifice we must make. I think.
Turn 62, 2450 BC
We have discovered the secrets of Mysticism. Now to learn how to make round things roll.
Bad News, though. France has already got a city down neary where City 1 is planned. However, all is not lost. It's actually a spot I was considering, so we'll capture it eventually. It'll be a decent port they built for us.
City 1 will have to go in its original spot. We'll get the gold and Ivory, but fighting for the cows will be very difficult. This town will probably lack food for quite some time since we can't even get at the lake to irrigate. But I'll settle anyway, because we want the ivory for War Elephants, and Gold for happiness and income.
Turn 63, 2425 BC
Shanghai is settled. I had to throw science way down 'cuz I realized we never got Hut Gold to fund early deficit spending. This could cause problems.
Well, I'll chop out the monument, then start the gold mine.
[/b]Turn 64, 2400 BC[/b]
Nuthin' much.
Turn 65, 2375 BC
Snore.
Turn 66, 2350 BC
Barb archers are spied in the distance. Hopefully De Gaulle will handle that for us.
Turn 68, 2300 BC
Settler finished in Beijing, start an Archer (4 turns).
Not sure what to do with the worker now, so I start a mine on the bare hill I chopped earlier.
Turn 70, 2250 BC
I end up having to bring the Settler back home to avoid that archer. Even though it's slightly wounded, Gong-Sun Sheng won't win if he attacks. Hopefully he'll survive on defense.
Turn 71, 2225 BC
*Sigh* Another unit lost. Our settler will have to wait until the Archer finishes and escorts it.
Shanghai: Monument < Archer (12 turns)
The French people sent food to Shanghai to prevent famine. We're all cuddly now. De Gaulle is Pleased, so at least he won't attack us. I switch the archer to a Barracks.
Turn 72, 2200 BC
Beijing: Archer < Archer (8 turns)
I now see that the Barbarian archer was barely scratched.
Turn 75, 2125 BC
The Settling Expedition is
finally underway. If I had realized this would happen, I wouldn't have built that second Settler right away.
Also, Judaism is founded somewhere.
Turn 76, 2100 BC
Lacking a wiser idea, I send Beijing's last worker to tag along after the flood plains settlers.
Turn 77, 2075 BC
Beijing: Archer < Archer (5 turns).
We could get Stonehenge in 20, but I don't know if that would be a good investment now.
Sun Shang Xiang (our newest archer) will fogbust to the West for now.
Oh, my. This may end very, very terribly.
Our party lands in the woods next to a Combat II, wounded Barb archer. If he wins, we lose everything. Wait! Wei Yan comes off his hill to reinforce the Settlers. Even if Yue Ying dies, all is not lost.
Turn 78, 2050 BC
Yue Ying wins! The Wheel finishes, I slot in Pottery, crank up research (because I forgot to do that a couple turns ago) and so the new tech will be in at 8 turns.
Ah, the gold mine finished in Shanghai, so that's why we can afford this. Actually, I pushed research to 90%. We can manage that, though our 3rd city will change things. Shanghai isn't growing, of course, but that gold is too valuable to give up. If we're lucky, we'll grab the cows with the border pop, but unlikely. We'll just have to pump up Shanghai's culture.
So, I'm done here after only slightly mismanaging everything. I think we need more archers to give us a presence in our Western corridor so that we may more safely travel to City 2 and City 3.