BaconLad
Chieftain
ive been trying a few new things recently and heres one that i think deserves a mention.
this is what happend in my latest effort...
i started the game as normal, found my 1st city, got building a settler, and aiming my tech for monarchy. after monarchy i always go for writing. once i had that, i changed ALL production to dips. every dip that was built i sent out in search of huts, once i had found the huts i orderd the dips to "sleep" next to the huts. meanwhile im still discovering techs, literacy,mysticism,philosophy,etc...
eventually i had 13 dips next to 13 huts (could of got more, but at this point there was no where else for me to explore)
then i popped every one in the same turn (i saved/loaded before each one) and got 7 advances including trade, polytheism, monotheism, pottery and seafarring. i also got an advanced tribe in a superb location perfect for frontier stability, and 5 "none" elephants all in the same turn.
i cant remember the date, but it was still early in the game and i was sending trade caravans to london which was building mikes chapel.
my science rate however went from a tech every (approx) 7 turns to (approx) 13
this is what happend in my latest effort...
i started the game as normal, found my 1st city, got building a settler, and aiming my tech for monarchy. after monarchy i always go for writing. once i had that, i changed ALL production to dips. every dip that was built i sent out in search of huts, once i had found the huts i orderd the dips to "sleep" next to the huts. meanwhile im still discovering techs, literacy,mysticism,philosophy,etc...
eventually i had 13 dips next to 13 huts (could of got more, but at this point there was no where else for me to explore)
then i popped every one in the same turn (i saved/loaded before each one) and got 7 advances including trade, polytheism, monotheism, pottery and seafarring. i also got an advanced tribe in a superb location perfect for frontier stability, and 5 "none" elephants all in the same turn.
i cant remember the date, but it was still early in the game and i was sending trade caravans to london which was building mikes chapel.
my science rate however went from a tech every (approx) 7 turns to (approx) 13