Sandman2003
Prince
I have just finished a diplomatic victory in 550AD, which based on the current HOF table values is the fastest diplomatic victory.
The settings for this game were:
Standard world size
Sedentary Barbarians
Pangaea 60% water
Wet, warm, 5 billion years
All standard victory conditions enabled
Allow SGLs
Chieftain difficulty
Played as Russia
AI:
Greece
Germany
Byzantines
Babylon
Korea
Starting Position:
The basic idea was threefold:
1) Use the republic slingshot early
2) Use the big picture at the turn of each age to pick up the full first tier in trades with the scientific civs, so our own tech would be a second tier tech
3) No industrious civs so initial research on masonry could be used to fish for an SGL. Hence the reduction to just 5 of the remaining scientific civs.
Thanks to DaveMcW whom I think pioneered all these techniques.
The second hut popped in 3850BC gave us this little present:
I would have preferred a settler, but I am not going to complain!
It turned out that masonry did not give us an SGL after all, but after trading for alphabet, we researched writing, and:
We didn't go for map making next, but instead headed straight for philosophy, delaying the completion date until we popped code of laws from a hut (about three turns). Philosophy gave us the republic and an immediate revolt to republic. After the initial alphabet trade, the AI were only of value techwise at the change of each age. We researched map making and construction, and popped every other AA tech including Monarchy and literature.
Key dates:
4000BC – GH puts code of laws
3950BC – Moscow founded
3850BC – GH pops city
2950BC – Meet Korea and trade for alphabet
2750BC – Meet Greece
2630BC – Trade with Greece for Iron Working
2310BC – Writing learnt – SGL become pyramids
2190BC – Pyramids built
1830BC – Pop Code of Laws
1790BC – Get philosophy and the Republic, revolt 5 turn anarchy
1425BC – Learn construction to enter MA
Get Theology for free
1000BC – QSC stats
21 cities
61 pop
4 settlers
12 workers
390BC – Built Mausoleum, and forbidden palace
330BC – Build Colossus, kick off GA
90BC – Hit the IA
Electricity was our free tech
Replaceable researched in 5, then industrialisation in 4
Complete Copernicus in Moscow
Then sci method in 4, 9 turns remained on the build for ToE, so Steel and Refining were learnt in exactly 9 turns (total), the rest of the IA at 4 turns per tech, with flight completed last, and only just able to be done in 4.
340AD – ToE comes in for free atomic theory and electronics (most expensive IA techs)
500AD - Enter MA, suffrage pre-build due in 1, needs 4 more turns to finish UN
540AD – Complete the UN
550AD - Diplo victory
The settings for this game were:
Standard world size
Sedentary Barbarians
Pangaea 60% water
Wet, warm, 5 billion years
All standard victory conditions enabled
Allow SGLs
Chieftain difficulty
Played as Russia
AI:
Greece
Germany
Byzantines
Babylon
Korea
Starting Position:
The basic idea was threefold:
1) Use the republic slingshot early
2) Use the big picture at the turn of each age to pick up the full first tier in trades with the scientific civs, so our own tech would be a second tier tech
3) No industrious civs so initial research on masonry could be used to fish for an SGL. Hence the reduction to just 5 of the remaining scientific civs.
Thanks to DaveMcW whom I think pioneered all these techniques.
The second hut popped in 3850BC gave us this little present:
I would have preferred a settler, but I am not going to complain!
It turned out that masonry did not give us an SGL after all, but after trading for alphabet, we researched writing, and:
We didn't go for map making next, but instead headed straight for philosophy, delaying the completion date until we popped code of laws from a hut (about three turns). Philosophy gave us the republic and an immediate revolt to republic. After the initial alphabet trade, the AI were only of value techwise at the change of each age. We researched map making and construction, and popped every other AA tech including Monarchy and literature.
Key dates:
4000BC – GH puts code of laws
3950BC – Moscow founded
3850BC – GH pops city
2950BC – Meet Korea and trade for alphabet
2750BC – Meet Greece
2630BC – Trade with Greece for Iron Working
2310BC – Writing learnt – SGL become pyramids
2190BC – Pyramids built
1830BC – Pop Code of Laws
1790BC – Get philosophy and the Republic, revolt 5 turn anarchy
1425BC – Learn construction to enter MA
Get Theology for free
1000BC – QSC stats
21 cities
61 pop
4 settlers
12 workers
390BC – Built Mausoleum, and forbidden palace
330BC – Build Colossus, kick off GA
90BC – Hit the IA
Electricity was our free tech
Replaceable researched in 5, then industrialisation in 4
Complete Copernicus in Moscow
Then sci method in 4, 9 turns remained on the build for ToE, so Steel and Refining were learnt in exactly 9 turns (total), the rest of the IA at 4 turns per tech, with flight completed last, and only just able to be done in 4.
340AD – ToE comes in for free atomic theory and electronics (most expensive IA techs)
500AD - Enter MA, suffrage pre-build due in 1, needs 4 more turns to finish UN
540AD – Complete the UN
550AD - Diplo victory