Sansa_Stark's Civilization 6 Cheat Sheet (pre-release edition)

Sansa_Stark

Prince
Joined
Jul 5, 2016
Messages
531
I'd like to share my personal Cheat Sheet. I know there is Arioch's great site out there, and there will be couple of wikis, but none of those sources of civ info will be in format I consider most effective to help me while playing (using 2nd monitor). So here comes my Cheat Sheet.

https://docs.google.com/spreadsheets/d/1WBCE9VOL0kDQyA6LWiH7CD-RgWFtm8X3Mdqurj1P0zE/edit?usp=sharing

Please note that this is pre-release version. I will release first final post-release version no later than on Sunday Oct 23.

If you have any comments related to content and/or formatting, please let me know in this thread or in Cheat Sheet. It is possible that it misses some minor info which is already available, I did not want to check every smallest detail since it is not worth it at this stage. However, I do think that it contains 99% of known info. I'll make sure everything is correct in post-release version.

I'd like to add that Cheat Sheet is probably not for absolute beginners, since it doesn't explain game mechanics, and its effective usage requires knowledge of these mechanics and some basic Civ 6 terminology. I tried to put keys/explanations wherever I felt it was necessary, but it is fairly possible that something which seems obvious to me (after checking these forums every day last 5 months) will not be obvious for others. Please let me know if some section needs more clarity.

Finally, I'd like to thank Arioch, Marbozir and civfanatics community, who gathered all info contained in the Cheat Sheet. Also, even though making money wasn't my motivation, but if you think that my effort is worth donation, I won't try to talk you out of it :)

Thanks for any feedback and enjoy!

EDIT: Post-release version available. You can download it now if you want to.
 
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Really helpful summary.... thanks! And on a spreadsheet too!! (though where are the cheats, the codes, the magic Elvises or whatever was on Civ 2) :)
 
Looks nice, thanks for sharing. Wondering though why i can't download it as an ods file for open office (or even an xml file). Most google doc files i've seen before could be downloaded and used offline. Did you disable downloading on purpose until you have the final version?
 
Extremely well organised Sansa. How long did this take you?

No idea, 40 hours? I started maybe 2 weeks ago when I realized that I want to have some chart with all Eurekas/Inspiratons visible in some comprehensive and easy-to-read form. I also wanted to see units upgrade paths, and all information related to adjacency bonuses and requirements for wonders/buildings, so I can plan my capital at the beginning of the game. And after I started, I realized that there are some more things which are good to see in color-coded style (sources of housing, amenities, etc).

In the notes section for the Mamluk and Cossack, you have their abilities backwards. (Should be the Mamluk heals every turn and the Cossack can move after attacking)

Fixed, ty.

Yeah, she forgot to add Georgia to the civilizations list as well. :twitch:

He, I am a male, I just fell in love with Sophie Turner, and didn't come up with better SC when registering :D

Nice work

noticed an error --> the sheet "improvements" misses the highlighting +0.5 housing for farms

Fixed. The reason was that I totally forgot on farms (they are not in a tech tree), and they were inserted as the last thing before I posted this :)

Many thanks, this looks great.

By the way, is there a tab describing Policies or is it not included?

Policies are under Civics. That is one part where I am not satisfied with formatting, but I didn't come up with anything better. But for me this is sufficient, I mostly want to see where are good early game policies situated, and then GP policies and bonus policies for districts/buildings. I included all other policies only after I decided to publish this.
 
The number one suggestion on this list should be not to trust Littlefinger... :mischief:
 
At some point we were told that each promotion class has some "special ability" intrinsically associated with it, e.g., Heavy Cavalry ignore zone of control. Do we now know what all these abilities are?

By the way, I find it weird that there can be "downgrades" in the promotion trees: for example, Helicopter apparently has one less movement than Cavalry, and Machine Gun has one less range than Field Cannon.
 
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