Flinx
Prince
- Joined
- Dec 8, 2005
- Messages
- 455
ls 612 has implemented a new option which allows for scaling based on world size.
The base for any calculations is Worldsize Standard.
However with the current calculations i get lower values on my giant map than on a normal map.
I asked ls for his calculating method, and it is rather easy:
take the number of tiles in the world, divide them by 21 (the tiles a city can work) and bring them into a ratio with the base value from world size standard.
I admit this is a good idea but i still miss the fact that i'm not alone on the map and the number of default players should be included.
Well, below is my proposal for the new scaling numbers:
World Size|Tiles horizontal|Tiles vertical|No. of tiles on map|cities on map|default players|worldsize value|ratio
Duel|40|24|960|45,71|2|22,86|0,77
Tiny|52|32|1664|79,24|3|26,41|0,89
Small|64|40|2560|121,90|5|24,38|0,81
Standard|84|52|4368|208|7|29,71|1
Large|104|64|6656|316,95|9|35,22|1,19
Huge|128|80|10240|487,62|11|44,33|1,49
Giant|160|100|16000|761,90|13|58,61|1,97
Gigantic|200|120|24000|1142,86|15|76,19|2,56
Enormous|240|160|38400|1828,57|19|96,24|3,24
Immense|300|200|60000|2857,14|21|136,05|4,58
As an example: on a standard map i need to build 6 glassblowers as prereq to build the wonder Ishtar Gate.
So on a giant map i'd need 1,97 times the base value, with some rounding this would be 12 glassblowers.
This should apply also to civics, if i have a number of 3 cities before unhappiness kicks in for any additional city on standard it should be 3 x 1,97, close to 6 cities before the limit kicks in.
I for one think this would be the right way, include the number of default civs.
Feel free to join the discussion.

The base for any calculations is Worldsize Standard.
However with the current calculations i get lower values on my giant map than on a normal map.

I asked ls for his calculating method, and it is rather easy:
take the number of tiles in the world, divide them by 21 (the tiles a city can work) and bring them into a ratio with the base value from world size standard.
I admit this is a good idea but i still miss the fact that i'm not alone on the map and the number of default players should be included.
Well, below is my proposal for the new scaling numbers:
Duel|40|24|960|45,71|2|22,86|0,77
Tiny|52|32|1664|79,24|3|26,41|0,89
Small|64|40|2560|121,90|5|24,38|0,81
Standard|84|52|4368|208|7|29,71|1
Large|104|64|6656|316,95|9|35,22|1,19
Huge|128|80|10240|487,62|11|44,33|1,49
Giant|160|100|16000|761,90|13|58,61|1,97
Gigantic|200|120|24000|1142,86|15|76,19|2,56
Enormous|240|160|38400|1828,57|19|96,24|3,24
Immense|300|200|60000|2857,14|21|136,05|4,58
As an example: on a standard map i need to build 6 glassblowers as prereq to build the wonder Ishtar Gate.
So on a giant map i'd need 1,97 times the base value, with some rounding this would be 12 glassblowers.
This should apply also to civics, if i have a number of 3 cities before unhappiness kicks in for any additional city on standard it should be 3 x 1,97, close to 6 cities before the limit kicks in.
I for one think this would be the right way, include the number of default civs.

Feel free to join the discussion.
