ZergMazter
Prince
I've seen mods increase the size of their cities or other textures files so that they increase how big the texture looks in-game (I'm specifically referring to texture taking multiple tiles such as cities). I havent found a post on how to go about this. It seems so far that you just scale to whatever size and the game evenly divides the space in the pcx and reads the texture? If so does that mean that the only way to do this is by scaling, adding textures, loading up the came, then correct position in pcx a million times till it all aligns?