Dr. Killjoy
Chieftain
- Joined
- Jun 29, 2013
- Messages
- 4
I'll give a bit of background on this project before I explain what exactly the problem is.
I'm making a mod of vanilla Civ V based on a War of the Worlds scenario. My mod adds a Martian civilization with a leader, unique units, unique traits, and a new tile improvement, but as of this time doesn't change any of the civilizations already existing in the game. I've tested this mod in a few standard matches and so far it's worked perfectly.
For my world map, I used Play The World v.1 as a base, filled it out with 8 empires and a handful of city-states, gave them all cities, roads, improvements, borders, etc. and added a few Martian landing sites. The 8 empires were team 1, Earth, and the Martians were team 2, Mars. I pitted team 1 against team 2, set victory to domination only, and turned on permanent war. I then added stuff to Earth's tech tree, giving them turn-of-the-century technology:
Note that combustion isn't checked.
But when I pick one of the Earth empires and start up the scenario:
Earth has multiple technologies I never gave it; nothing on this page except Railroad should already be researched. Obviously this throws off the whole balance and feel of what I was going for, so I want to change it, but I've tried everything I can think of. I triple-checked my tech assignments to make sure I only assigned things I was supposed to (I did), I've removed anything that would give Earth free techs (ex. certain social policies or Wonders in some of the empires), I've cut back Earth's universities and public schools, and I've made a backup where I took away all of Earth's technology except agriculture.
Nothing has helped. I verified that the changes went through by checking the other stuff I'd moved around (ex. the buildings I deleted were gone when I started up the scenario). The techs are still there even though I've done everything I can think of to remove them. If anyone's heard of this happened before and can help me with this, I'd greatly appreciate it.
I'm making a mod of vanilla Civ V based on a War of the Worlds scenario. My mod adds a Martian civilization with a leader, unique units, unique traits, and a new tile improvement, but as of this time doesn't change any of the civilizations already existing in the game. I've tested this mod in a few standard matches and so far it's worked perfectly.
For my world map, I used Play The World v.1 as a base, filled it out with 8 empires and a handful of city-states, gave them all cities, roads, improvements, borders, etc. and added a few Martian landing sites. The 8 empires were team 1, Earth, and the Martians were team 2, Mars. I pitted team 1 against team 2, set victory to domination only, and turned on permanent war. I then added stuff to Earth's tech tree, giving them turn-of-the-century technology:

Note that combustion isn't checked.
But when I pick one of the Earth empires and start up the scenario:

Earth has multiple technologies I never gave it; nothing on this page except Railroad should already be researched. Obviously this throws off the whole balance and feel of what I was going for, so I want to change it, but I've tried everything I can think of. I triple-checked my tech assignments to make sure I only assigned things I was supposed to (I did), I've removed anything that would give Earth free techs (ex. certain social policies or Wonders in some of the empires), I've cut back Earth's universities and public schools, and I've made a backup where I took away all of Earth's technology except agriculture.
Nothing has helped. I verified that the changes went through by checking the other stuff I'd moved around (ex. the buildings I deleted were gone when I started up the scenario). The techs are still there even though I've done everything I can think of to remove them. If anyone's heard of this happened before and can help me with this, I'd greatly appreciate it.