Scenario making for beginners.

civ2 said:
BTW you are wrong about Palestine... :mad: :mad: :mad:
If you start hating me for that - I don't think it would be right...

Wowow, keep politics out of the civ2 forum my friend. Go to the OT section for that... I'm trying to be nice to you here.

civ2 said:
Eivind. :) :) :)
Thanks for help.
I think I'll make some good scen till next week and their theme will be "quite strange"...

I'll be glad to help you.
 
Well Eivind, with your statement you are implementing politics into Civfanatics....
 
I am not opposed to a good debate, I would gladly join a constructive discussion, but not publicly in a non OT section. He could contact me by PM or invite me to a thread in the OT forum and we could talk civilized. :)

I do see your point however, Bo, can't argue with that. But I hope you see mine as well :)
 
Yes I do Eivind.

I just think that the conflict is so emotional for all actors involved that it maybe should be left neutral here on the forum. :blush:
 
You're probably right...So, out of respect for my political adversaries, I'll remove it from my sig...

Btw, I've seen far worse sigs in the OT forum. Mine is simply just a personal political statement, not ment as a provocation. But all those :mad: -smileys by civ2 didn't exactly give me that impression. I would certainly not react in that way had I found something in another persons sig about Israel's right to defend herself for example. I still think I'm entiteled to have whatever I want in my sig without stepping on anyones toes, at least such a relative harmless statement. But to avoid a similar future episode I'll remove it.

Now, let's talk scenario making, and stop this damn thread jacking! :D
 
Hi Eivind! :lol:
I didn't think a small opinion would cause such a mess... :blush:
SORRY for that.
It wasn't political - just an opinion.
Now back to scens.
When I create one - whom do I contact first???
And how?
Maybe you could give me some advice how to make the scen more like RPG???
Because I've created (actually just thought) a scen which is completely RPG!!!
I used events to create units in the right order.
But the main think still is just TEXTS...
Ex. when you destroy unit A at (x,y) it causes the game to create another one at (X,Y) or unit B at (x,y).
In this way you can create a single UNDESTRUCTABLE unit or a whole bunch of "combo" units.
Well I do hate one thing - you can't change terrain of ONE square - must change several at a time and they don't even form a good shape...
Any HELP???
In my upcoming scen I'll try to use RPG-type units which are not produced but gained in some way.
I set a city per civ and then put all unique units on the map - and then it's time for the events!!!
I even wrote that the cities are just for the program to support those civs.
Also - are there any other ways to declare a victory rather than total destruction???
And maybe there is a way to add more events?
Because it's stupid that you can create a unit after receiving a new advance but you CAN'T destroy the obsolent ones automatically.
And obsolence is supported only for a single unit per advance - you can't change two units into two only two into one...
I have many more "complains" but of sourse most of them are just stupid because the game is as it is... :sad:
(I LIKE SMILIES!!! :) )
 
can't wait 'till the source code is released, :band:

how can you make impassible terrain in MGE? :help:
 
First of all, what's RPG? Secondly, maybe you should open your own thread, so we don't have to spam up this thread? :)
 
Erika.
I know there is some other way but I have some ideas.
Idea 1: Create a unit with HITS = 12 and FIREPOWER = 127 but MOVEMENT = 0 then almost nothing will kill it.
Idea 1a: More sophisticated; add an event that "regenerates" that unit after its destruction.
Idea 2: Edit a terrain and change its "pass length" to ex 12 then normal units won't pass through it.
Idea 3: Combine all above! :)
Idea 4: Ask Eivind or anybody else. :) :) :)

Eivind.
Role Playing Games.
I mean that Civ is a "war game" and is not good for making story-lines with specific characters.
But I found a way to change even that!!! :lol:
 
unless the game engien defines 12 movement as impassible.. :scan:
 
Der Kaiser said:
HI all! This is my first post so forgive me my low knowledgment of the civ forum! Ok, i wanna ask if there is a extra programm for creating scenarios? You only gave hints & tipps but i haven´t seen a civ2scenario data! You know what i mean? I hope so!

Hi this is my first too. here a great scenerio for you



Wow.bic :crazyeye:
 
civ2 said:
Well I do hate one thing - you can't change terrain of ONE square - must change several at a time and they don't even form a good shape...
Any HELP???
To change terrain on 1 square only type in the x/y coordinates of that sqaure 4 times.

Example (square 33,42):

maprect=33,42,33,42,33,42,33,42

I set a city per civ and then put all unique units on the map...
Where did you put the cities? Note that you can use an invisible Settler as well (i.e. remove the Settler units image in Units.gif, give it movement=0 and place it in some inaccessible part of the map). As long as you have at least one Settler, your civ can exist.

If you want an example of a good RPG scen check out Sacrificial Blood (if you can find it).

Also - are there any other ways to declare a victory rather than total destruction???
If you mean how to force the scen to end early then that would depend on what version you're using: ToT has an action that actually ends the scenario but in MGE/FW I think the only way you can do this is to use the DestroyCivilization action for each civilization (e.g. if x then destroy all civs, game ends).

And maybe there is a way to add more events?
You mean add new triggers and actions? I f'ing wish. As the short blurb at the beginning of the Macro.txt file says, it's not a full scripting language. (Just be thankful some guy at MP had the brilliant idea of adding the macro in the first place...too bad he wasn't working at Firaxis when they did the Civ3 deal with Infograms.)

Broken_Erika said:
how can you make impassible terrain in MGE?
That option is only available in ToT.

What you can do is this:

- Place the Railroad tile improvement (or whatever tile improvement you are willing to dispense with; that is, Road as all tile improvement types are destroyed if the terrain is changed to Ocean--RR is less useful as its movement bonus cannot be changed from infinite) on the square(s) you want to be impassable.

- Place Ocean terrain on the square(s) you want to be impassable.

- In Terrain1.gif, copy the graphic from some other terrain slot (probably from the terrain that will be in squares surrounding the 'impassable' squares) and paste it onto the first RR slot--or all of the RR slots if there will be other improvements in squares adjacent to the impassable squares so that you don't get Roads linking to the adjacent improvements.

- Change the impassable squares-to-be to Ocean.

The effect should be that the Ocean tile(s) look like the terrain in adjacent squares. (You will notice that the statistics window on the right still says Ocean and RR when the cursor is on the impassable square.)

- If you want, you can go into Labels.txt and change the name 'Railroad' to Impassable' as an extra touch.

Of course, ALL your land units will be unable to enter these squares and you shouldn't place impasable squares on the coast as you will have ships entering them...which is just wrong. ;)

civ2 said:
I mean that Civ is a "war game" and is not good for making story-lines with specific characters.
No, I think it's well suited to RPG play, with the right adjustments and heavy use of events of course.
 
BTW this scenario is not completelly RPG (as I see from rules.txt and since there are lots of army-type units and not character-type ones).
I'm gonna try to make a real RPG - mostly unique (only 1 per game) units ("characters"); pre-made event line (the map will change according to the play).
I think that MOMJR from the CD collection (FW) is a weak but visible example of RPG.
There we have 5 differnet races with different units and different leaders.
It is possible to make even all units into "characters" with unique "event-like" features.
Easiest one - you kill unit A and it changes into unit B.
Or you kill unit B and get unit B as a "captive".
The first feature is a very good inpassable terrain for one square.
Something like an "immortal".
Feature two allows you to create a simple story-line with mind-changing enemies.
Of course it can be reversable - you can loose chars also.
The hardest work is not dealing with graphics but rather with correct and accurate events.
I am doing several RPG scens right now but I don't know when I'll finish them and if at all.
BTW how to make several scens in one folder???
I think I must create them separatelly and then copy into the scen folder.
I mean scens on different maps.
Others are just saves of the same map...

Also these PRGs of mine will be ysually short in gameplay but with lots of texts and choices.
Like which unit to use first because you have only these and no more.
 
@civ2:

For events, you can check out these two threads I opened a while ago:

http://forums.civfanatics.com/showthread.php?t=96778

http://forums.civfanatics.com/showthread.php?t=74528


You can put as many scens (i.e. .SCN files) in a folder as you like but the other files apply to all scens (e.g. if you have 2 .SCN files in 1 folder, the Rules, Events, graphics, etc. will be used for both scens). The only exception is the title file which is unique to each scen (i.e. file is named same as scen, so 2 scens = 2 titles).

You're better off using different folders (i.e. 1 per .SCN file) as it costs you nothing (except memeory) and allows you to make any changes you need to make. Of course, if you want to be economical and the scens use all the same stuff then by all means put them all in one folder. The only problem you may have is conflicts in the scens as you will have differences between scens (e.g. x immobile unit is at x coordinates in 1 scen and at y coordinates in another thus the triggered "re-appearance" will only make sense in one of the scens)--that is, unless the maps are the same.
 
Yoshi
I want to put several SCNs as a sequence of events like different episodes of a story.
Therefore I'll use mostly the same units.
Of course it's easy to make several folders with different files OR put several renameable versions of these like Novice -> Hard.
But I always try something funny...
Also I won't have problems with Events because I'll just rename the civs differently and the triggers (I hope so) use those names as different values.
But then I'll have the problem I'm thinking about:
How to make several Events.txt in ONE?
Not by Copy-Paste but from within the game.
And btw I'll use different maps.
Also I won't use many Advances - the scens are story-related not really playable.
So it's easy to get good stuff even without Advances.
I want to create an Event-guided Story-like RPG scen and not another war game.
Well we'll see what will come from it...
 
valmont at apolyton is making a scenario where you have to drive your car to your favorate beer store and back, :p
 
Mercator/Yoshi etc.
May I upload a "scen" which contains very few events but is absolutelly graphically changed???
Like Bio aka Civ-Life from FW collection.
I changed all units and most of city graphics and all pics of structures/advances.
If you played Civ-Life you know what I mean.
Of course some txt changes in Rules/Describe/others.
But just a "themed" version of the game without any directional changes.
 
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