Scenario/Mod Idea - Homeworld Prequel

VirtualCLD

Chieftain
Joined
Oct 31, 2005
Messages
11
I haven't done much modding in general, let alone Civilization. However the map editor with the Civ games has allowed me to play with some custom games. In any case, I got this idea when looking at the different world type options when creating a new standard game. The desert world option with poles rich in resources reminded me of the planet Kharak from Homeworld series.

For those of you that are not familiar, Homeworld is a 3D space RTS. Now while a space RTS might be hard to make with Civ IV, I thought maybe a scenario could be made about the time leading up to the first game.

The story goes that the Kushan were exiled to the planet of Kharak and their civilization essentially started from scratch. Only the basic family bonds remained after their exile so various nations grew from these families or “kiithid” (singular: kiith). Eventually years of struggle and war gave way to a fragile peace with the founding of the Great Daiamid. Eventually the original ship that the Kushan were exiled on was discovered and all available resources were poured into the building of the Mothership with the intent to find their original homeworld.

My idea so far: You start as one of the Kiith from Homeworld. The map is a desert map with limited resources at the poles. I’m not sure about the goals yet, but I was thinking either the founding of the Great Daiamid (U.N.) and the building of the spaceship, or a choice between the two. Then of course there were the religious fanatics (who weren’t that far off the mark) that thought the construction of the Mothership would bring about the destruction of their world. So conquest victory would count as preventing the completion of the Mothership.

Civilization IV Homeworld Prequel Scenario:

Map Type:
Mostly Desert Around equator with fertile land and resources at the poles
Possibly tweak the terrain to match the description form the HW storyline

Civilizations/Empires:
Various Kiith from Homeworld:
• Soban
• Sjet
• Naabal
• Manaan
• Somtaw

Victory Condition:
• Founding of the Great Daiamid (U.N.)
(And/Or?)
• Building the Mothership (Spaceship, possibly with help from other Kiith)
• Possibly preventing the building of the Mothership (Conquest)

That’s it so far, but I wanted to hear what you guys think, including those who are familiar with the Homeworld series. I’m not sure what tweaks can be done, but with XML and Python scripting available, it seems like there’s a lot of options. IT could start out simply as a pre-made map with limited victory conditions, but it can expand from that. Thanks.
 
Hemperor said:
Sounds like a good idea, but you may have to wait for the SDK to come out

Hmm... no, sounds like most of this could be done without the SDK -- all the SDK is gonna give us is the possibility to mod the AI itself (and a few other things)...

Changing the effect of terrain, the vic-cons, the civs, and all that is doable in the python and xml. It may take some tricky coding to implement spaceship-sabotage as a vic-con, especially since spaceship parts that are destroyed can be rebuilt, but... it could be done.
 
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