Scenario Objectives

Astreos

Chieftain
Joined
Oct 4, 2001
Messages
18
Location
Canada
After playing so much of Civ2 I later discovered that playing scenarios is a much better way to spend my free time because I can actually finish them that day.:rolleyes:

Having said that, does anyone know all the things that we can set scenario objectives as? Like having to obtain certain or all the luxury/strategic resources in a given amount of time by trade or force. Or having certain amount of great leaders. Or setting trade embargos against certain civs. Or maybe having every civ declare war against poor ol' Hiawatha?:crazyeyes
 
This really belongs in the scenario forum, but the answer is simple. Only cities can be assigned as objectives. So somehow, you gotta work around this, if you want to simulate something else. ;)

If you're talking about Civ3, I have absolutely no idea, but I do hope they've expanded a little on that one. I'm especially intrigued (conspiciously), when they keep talking about the "exciting multiplayer aspects" that they're are so busy developing, and keep repeating that their lips are sealed regarding this subject. Is this for good or for bad? I fear the worst, and hope the best.
 
At first when I played Civ3, on Chieftain, I thought it was tough, but then I created my OWN scenarios and beat them in a second :p Create an Anarchist Gov. A zone with all goodyhuts, and keep restarting the game til you get started in that zone :D

But now I play on DIety with no cheats :p:cool: :D
 
Originally posted by Morten Blaabjerg
This really belongs in the scenario forum, but the answer is simple. Only cities can be assigned as objectives. So somehow, you gotta work around this, if you want to simulate something else. ;)

Actually you have more choices.

The objective can be killing the leader or leaders (regicide and mass regicide) of the other players. Can be to capture and bring back the princess unit back to your capital, capture a city of other players (eliminating them) or objectives.

I have played a bit with objectives and I think that it actually does not have to be a city only.
Every turn the player who controls the objective square (with city but it seems as well with units) get points. The player with the highest number of points at the end of the game duration wins it.

It looks that way when I played that way but I am not 100% sure.
But if it works that way you can put objectives on top of resources or special meaningful squares. So objectives in Civ3 seem pretty different from Civ2 ones.
 
Originally posted by sebsage
But now I play on DIety with no cheats :p:cool: :D

I wonder why I'm just not believing that. I know people play Diety but Im just no buying you do, no offence.
 
Back
Top Bottom