Scenario:Rome in the Modern World

I downloaded and started playing on 25/10/2002. I actually managed to fit in 2 cups of tea before the game proper started and thats on a P4 1.8 with 512 Ram. I would recommend saving at the earliest opportunity

I am enjoying the game but have just run into a problem. The game year is 1625, my civ (Rome) is starting it's turn the screen jumps around as usual as cities update. All is well until CivIII throws up an error box with a message saying it can't read/load from the file "../art/units/pirogue/pirogue.ini" which is not surprising as it does not exist. CivIII then crashes. This happens with both XP Pro and 98.
What is this file? A pirogue is a type of dug out canoe as far as I can tell from various dictionaries. What makes this even stranger is that when the crash occurs the city at the centre of the screen is in the Sahara area, not a prime area for a canoe.
Another oddity I found is that irrigation in the Sahara area can be done in any grid regardless of it's proximity to water.
Can anyone help?
:confused:
 
several people have created pirogues for their civ3 maps, scenarios, etc. Maybe sela1s1son has this unit on his computer, and it was somehow partially transfered into the scenario when it was transfered to Civfanatics. Because it was only partially transferred, if it ever somehow happended to come up in the program, it would crash. I don't know how to fix this, even if my guess is correct. Try abandoning that city, maybe that will work.

In response to your irrigation question, humanity has discovered terraforming, remember? If we could do this, we could farm a desert with no problem, I'm sure.
 
Thanks for the reply.
I copied the caravel folder and renamed it to pirogue and also renamed the caravel.ini. Now my coastal cities can create a new unit called Pirogue but not the inland ones. I did abandon the city I thought was causing the problem prior to above but this made no difference to the game crashing.
I had forgotten about the terraforming.
 
Pirouge was a unit included in the last patch Infogrames released before PTW. Sorry, I should've just deleted it.

Comments on the scenario?
 
this isnt too bad...
 
Version 2 may soon be ready. Massive update. Civilopedia enteries (including updated Civ profiles), more Countries (Scandinavia, Argentina, Thailand, Peru, Chile, (reunited) Korea.) Expanded Roman territory, expanded English territory, Suez and Panama canals... a new unit (for Australia's UU) the Anzac (a Infantry unit requiring no support, but costing a wee more to produce).

The only things I may change between now and the release is making more African nations, rather then simply giving it to England. (Rome has some more teritories in Africa from it's taking of German's colonies after WWI/WWII.) I may also figure out what to do with Greenland. :confused:

Comments please! :)

Do not look for the update here... Due to the massive update it's basically "The Roman Empire in the Modern World II".

Also unit folders for the UU's using better image templates (Brit. Infantry for Anzac, Zero for Kamikazee.)

Also, no Pirogues... ;)
 
Thanks! :)

I've also added Cuba (Using Hannibal's picture (where else can I get such a beard?)).

If you have any advice as what to do with with Greenland, please tell me.

The options I thought of are:
Make it independent.
Make it part of Canada(recent mass colinization).
Give it to Scandinavia
Give it to Rome (although thier territories in Africa make them powerful already).
Give part to Canada, and Part to Scandinavia. With a Roman presence (a city or two and airbases on the south west section.)


I also added 'The Internet' to the scenario (from PTW) and put it in Rome. I gave the Mexicans a UU (based on Aztec history, an foot Infantry unit with two moves called the Jaguar Warrior (until I think of a better name))

Upon release of The Roman Empire in the Modern World II (TREMW 2) I dare people to play the weaker nations (weaker compared to Rome) such as Chile or Cuba. It'll be hard, but fun.

Also any complaint, comments, remarks about version 1 that you'd like to note or have addressed please tell me. Feedback will help me make a better scenario.
 
Split it between Canada and Rome. That way, Rome has even more weight behind its superpower status while Canada can have the western coast to create a zone of influence for the area. Canada will be a local power in the Northwest Atlantic, and Rome will have another base to project its world power.

Just my thoughts on it. I like your other ideas. Are you using PTW for the second version? That way, you could use even more minor civs to compete under the Roman umbrella. Like the Duchy of Siberia. :D
 
I am using PTW :) and I have a total of 20 civs right now
this means more to conquer! :D

I'll probably do that with Greenland... make make some (EX-Germany's) colonies (currently Roman) Either Independent African states or Keep them undeveloped.

On Africa, England currently has a large portion to, but not all the cities are all that advanced. Any advice on how to handle those? I'm thinking of making some of those independent (Congo? Others?)

The scenario is coming to a final edition fast! I renamed not only the Roman cities to thier proper names... but I renamed South American (yes even Brazilian) cities to ones meaning the same (or close to the same) in Latin IE Sao Paulo is Santus Paul, Novus Jerusalem (for African Colony I gave Rome).

I'll likely add more Canadian cities to Canada, and reduce thier culture (which I use for borders in this scenario rather then represent real culture (otherwise Rome would be skyhigh)) will be reduced in order to make Canadian resitance vs a stronger nation weaker (IE Canadian resistance vs Roman occupation would be less sucessful then say... Canadian resistance vs Cuban occupation (although the Cuban occupation of Toronto or Ottawa would be funny))

I also need to find out what I should do with Central America and the areas with Columbia and Venezuela. I currently have Panama under America's control, but since this scenario starts in November, 2002 I think I should have in in Panamanian hands. (It'd be interesting as that'd be the only Panamanian city).


I'm hoping to finish this before New Years, but I'm not making any promises.
 
Woohoo! Fit all the civs in that you can, that would be great. Anyway, I think you should give the more useless interior areas of Africa and Asia their own nations. Military dictatorships on the outskirts of the more industrialized 1st world nations.

And thanks for the cool progress reports on it. I like the detail you are putting into even the small things like city names. I'm really looking forward to how this comes out.
 
One of the big projects I have to do is name all the ships. America's will be easy (as I'll just use what is used in RL) IE Carriers are named after battles, Subs after Fis, etc... (at least those were the WWII methods (Except for the carrier Enterprise)) :)

I may rename a few South American cities (IE Jujuy) to utterly different thing (like, Trajan or something in Latin). Also I'll be switching the German territories of Africa (held by Rome) to have ther Germen Neue rather then New. Due to the terraforming tech that carries over, Africa will have Fertile land (although some hilly/rocky regions reduce food output).

Also, I am debating if Roman ships should have a prefix (like H.M.S. or U.S.S.) or simply name them. I'm also changing references to Barbarians to Terrorists to represent Rome and America's reasons for having troops around (and Roman Marines, as well as naval vessels in) the Saudi territory. They add a little flavor that I think is unique. I just have to alter the script files to stop saying "The Friendly (Canadian Nationalists, or other tribe I entered (Ultra-Nationalists, German Seperatists, Communist Rebels, Al-Qauda (sp?) forces)) gave us maps of thier region". ;)
 
I've added Venezuela (I may have mispelled it here, but I didn't in the scenario as I copied it from a map).

I added Colombia (and they conquered Ecuador) I may make Panama a nation, but I'm not sure. I also have to go through the city lists and convert them to thier latin names after I've converted them on the map.
 
sela1s1son, the current naming convention for ships is
CV/N- Presidents & Secretaries of the Navy
BB- States
CG- Battles
DD/G- Important people
SSN- Cities
SSBN- States

just trying to help
 
Thanks! That should help. :-)

I'm trying to figure out what one of the bugs is, as now the scenario won't load (or I'm not giving it enough time)...
*sigh* I hope I can get this out before the new years. If anyone would be willing to help me figure this out feel free to volunteer you will be credited for helping debug. We're almost there folks, just got to debug and rename American ships as needed.

Noted Change: U.S. President is now Bob Dole (who won the 2000 primaries and election, after serving as Vice-President to a returning Bush Sr. in the previous term).
 
I liked playing as the romans and enjoyed beating up the arabs and english with them.:D
 
It looks like it may be a long loading time... as I put great detail into the scenario. Assuming everything goes as planned, I may have it for download before the new years.
 
I almost forgot, I'm trying to figure out how I can add more African nations... Ethiopia in particular. Currently there are *24* nations.
 
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