Hello Everyone,
Since the release of the latest patch, I've been busy working on a WWII scenario for Civ3. It's been tricky, especially with the limitations of the editor, but I believe it can be done in a way that is fun and historically accurate.
I am uploading the first beta of this scenario. It is done and fully playable (and quite fun!) from the Allied side. I would like feedback from players before making any further changes. Please note: this is a BETA and things will change. I fully expect to make many additions along the way with your help. I would be very interested to work with any individuals who would like to contribute to the effort.
Please post your feedback and criticism, good or bad. Scenario details are posted below.
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Mike DelPretes World War II Scenario - Beta
Summary
Take command of the Allied forces across Europe and the Pacific at the height of World War II. With the Germans at the gates of Moscow and Japan threatening British India, only solid strategic thinking on your part can save the free world.
Scenario Notes
This scenario has been designed with playability in mind. Therefore, several concessions have been made:
1) The planet is not entirely colonized. Only major cities of strategic importance are included. While including every major city was possible, the micromanagement involved would have been prohibitive to gameplay and balance.
2) Neutral nations have been omitted for this release. Adding additional nations multiplies game balance issues, and brings up diplomatic concerns, so thorough testing is going to be required.
3) All nations involved in the conflict have been lumped into the Axis and Allied powers. This was necessary due to the diplomatic limitations of the current editor.
4) The game must be played from a saved game, not as a scenario.
5) For this beta release, only the Allied powers are playable. After further testing, the Axis powers will be playable as well.
Rules Changes
* Changed attributes of some early wonders to function as a Forbidden Palace. These wonders have been placed in capital cities to combat corruption as a local seat of government.
* Research times have been dramatically increased. This reflects the longer scope of the war and puts more emphasis on choosing a specific direction.
* We love the King days have been disabled.
* Settlers have been disabled.
Credits
This scenario is based off Kal-Els world map.
Since the release of the latest patch, I've been busy working on a WWII scenario for Civ3. It's been tricky, especially with the limitations of the editor, but I believe it can be done in a way that is fun and historically accurate.
I am uploading the first beta of this scenario. It is done and fully playable (and quite fun!) from the Allied side. I would like feedback from players before making any further changes. Please note: this is a BETA and things will change. I fully expect to make many additions along the way with your help. I would be very interested to work with any individuals who would like to contribute to the effort.
Please post your feedback and criticism, good or bad. Scenario details are posted below.
----------
Mike DelPretes World War II Scenario - Beta
Summary
Take command of the Allied forces across Europe and the Pacific at the height of World War II. With the Germans at the gates of Moscow and Japan threatening British India, only solid strategic thinking on your part can save the free world.
Scenario Notes
This scenario has been designed with playability in mind. Therefore, several concessions have been made:
1) The planet is not entirely colonized. Only major cities of strategic importance are included. While including every major city was possible, the micromanagement involved would have been prohibitive to gameplay and balance.
2) Neutral nations have been omitted for this release. Adding additional nations multiplies game balance issues, and brings up diplomatic concerns, so thorough testing is going to be required.
3) All nations involved in the conflict have been lumped into the Axis and Allied powers. This was necessary due to the diplomatic limitations of the current editor.
4) The game must be played from a saved game, not as a scenario.
5) For this beta release, only the Allied powers are playable. After further testing, the Axis powers will be playable as well.
Rules Changes
* Changed attributes of some early wonders to function as a Forbidden Palace. These wonders have been placed in capital cities to combat corruption as a local seat of government.
* Research times have been dramatically increased. This reflects the longer scope of the war and puts more emphasis on choosing a specific direction.
* We love the King days have been disabled.
* Settlers have been disabled.
Credits
This scenario is based off Kal-Els world map.