Science bug?

Ok, probably the problem is with acoustic???? I' dont know, so, I changed my research to economics, with full tech to be researched, and when 1 science agreement is complete, it helps me with some turns of research but, after 5 turns another science agreement is finished, and bam, it researched automatically acoustic (I've never selected that path) and those are my accumulated points...

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...aaaaaand this is the turn after :thumbsup:

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Ok, I tried another strategy: I switch tech to be research the turn prior a science agreement was fulfilled and this seems to resolve the bug, so I guess problem is research agreement with tech in the renassaince mod? This because in this game those aren't the first science agreement I was in.... so, maybe?

EDIT: it seems that the problem is not linked with the agreements but with the completion of the research of every tech in the renassaince...

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@L. Vern can you check AI games to see if this ever happened (would it have been obvious)? I notice
The easiest and most obvious check I can think of would be to check the "how many turns to research a tech" metric for each of the tech columns for the symptom, which would manifest as a disproportionate number of 1-turn technology completions.
Spoiler histograms :

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Nothing really stands out in terms of 1-turn completions so probably not a bug in vase VP (though it might be a bug with research agreements, the AI test games run without those enabled)
 
I also play games exclusively without research agreements, so they might be bugged, but that wouldn't be the only bug.
 
Ok so something overflows the research one-off perhaps and then it is messed up forever.
@Hieronimous Bosch did you try set it to zero with the firetuner like Vern suggested? Did that fix it, or did it just come back?
Tuning with firetuner seems to resolve the problem 😝 I'm so happy, I just change the accumulated science points after the bug with 0 and everything is fine now, wow
 
Ok, problem still stands.Yeah.
Anybody can tell me how to edit research agreement via live tuner? I've searched around but for the life of me I can't understand anything about this software.
I just want to eliminate every research agreement my civilization has active.
Next game I will flag "no research agreement" but it sucks, cause it's so useful...
 
I don't have research agreements on so it's not just that.
But perhaps they also cause it in addition to whatever I have.
Instant boosts of science in general overcapping and then for whatever reason it isn't immediately granting the tech. Some check is missing.
 
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