innonimatu
the resident Cassandra
- Joined
- Dec 4, 2006
- Messages
- 15,350
This is the one thing that irritates me on Rhye's fine mod. It used to be the constant stability problems even for the peaceful (if expansive) player, but those can now be managed.
Stability makes sense, in a mod that is meant to simulate the rise and fall of civilizations. Punishing expansion with huge science penalties does not. Not everyone goes for UHV. Cultural victories are possible, but take very long to achieve. So does the space race. In a recent game I went for domination, only to discover in the late game every tiny european nation beating my huge empire covering half of America, Africa and south Asia. Its absolutely unrealistic! The only way to win a domination victory is by building the Internet and then expanding - which means war, as that late in the game settlement is nearly impossible. And the only way to win a conquest victory is to occupy the best terrain (Europe) and raze everything else.
Can someone at least explain why the science penalty was necessary?
Stability makes sense, in a mod that is meant to simulate the rise and fall of civilizations. Punishing expansion with huge science penalties does not. Not everyone goes for UHV. Cultural victories are possible, but take very long to achieve. So does the space race. In a recent game I went for domination, only to discover in the late game every tiny european nation beating my huge empire covering half of America, Africa and south Asia. Its absolutely unrealistic! The only way to win a domination victory is by building the Internet and then expanding - which means war, as that late in the game settlement is nearly impossible. And the only way to win a conquest victory is to occupy the best terrain (Europe) and raze everything else.
Can someone at least explain why the science penalty was necessary?