Scientific trait is too weak in conquest

hoplite505 said:
i love scientific trait in one of my recent games on monarch i got into the industrial age and traded steam engine for about 100gpt this allowed me to raise my science rate and then i made it all the way to mass production in about 30 turns it rocked and i was loaded but i had no resources

And you couldn't demand coal in exchange for steam power! Cruel irony of life!
 
Playing Deity, Scientific is the 2nd best trait after Agri IMO!

Once you hit Republic go for Lit and you should be the tech leader out of the Ancient Age and forever more. Add in the 5% chance of a SGL ever tech and it's unstoppable!

Wow. Make it stronger???? :eek:
 
Scientific is always the best trait IMO, and I have to force myself not to play it every time to try different play styles.

@The free tech is huge. At higher levels one of the biggest holes you are in is at the begining of Middle Ages. With a free tech you have big chance to broker yourself out of the hole and stay at tech parity. Similar for Industrial and Modern Ages.

@cheap libraries and other scientific buildings. This allows for faster cultural expansion as well.
 
microbe said:
@The free tech is huge. At higher levels one of the biggest holes you are in is at the begining of Middle Ages. With a free tech you have big chance to broker yourself out of the hole and stay at tech parity. Similar for Industrial and Modern Ages.

I've used the Nationalism slingshot to go from being third or fourth to first in tech. On a gamble I traded all my gold to get out of the middle ages, and recieved Nationalism as my free Industrial Age tech. That got me all my money back, plus some good GPT, and all the techs the AI ahead of me had. It was a no-brainer after that.
 
As a humane conqueror I would never sell nationalism. In addition to giving the enemy access to riflemen, a powerful defensive unit that prevents you from crippling them by choking their resources, it gives them the ability to recruit endless weak troops at the cost of population. When I invaded Spain to get to Portugal and Gibralter, the Spanish cities were all 10-12. By the time they were taken they were all 3-4 due to conscription. This might be a practical way to lower the hostile population of captured cities without using the starvation exploit, but I felt guilty. The answer is of course to conquer cities more quickly but Napoleonic units are so damn expensive . . .
 
Back
Top Bottom