The turn before a city riots, you will have the opportunity to prevent this from happening (by using entertainers or whatever).
Some people choose to ignore this. The next turn, when/if an improvement is built, you can zoom to the city. By using the arrow keys within that city view screen (underneath the name of the city), you can scroll ahead to the next cities on the 'list'.
This means you will then be able to change a citizen to an entertainer before the city riots, and you will not miss out on that turn of production (as the production thingie is calculated at the very beginning (or there abouts) of each turn).
I am awful at explaining things like that, but do you understand what I mean?
Hope it helps anyways
Ok, I understand what they meant by scrolling ahead now, thanks! One more, probably stupid question. How do you know a city is on the verge of rioting?
Not stupid questions, unless you ask you'll never find out
If a city has more unhappy citizens than happy citizens, it will riot. It takes one turn for this to happen though --- hence it would be on the verge of rioting before a full turn has passed.
Ok, I understand what they meant by scrolling ahead now, thanks! One more, probably stupid question. How do you know a city is on the verge of rioting?
The way you would know between turns (when you would need to scroll ahead) is if you lost some luxuries or something like that so more people would be unhappy. Without scrolling ahead, almost every city would riot.
To simplify the micromanagement aspects, I suggest you try using CivAssist or CrpSuite utilities - they both help micromanagement - for example they tell you which cities are going to riot before they actually do riot.
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