Ekmek
on steam: ekmek_e
I'm sure its well known to mst in this forum that the gamefont.tga and gamefont_75.tga are a pain to use for modders. often it doesn't read right, its a pain to edit (even with snipperrabbits tutorial) and really why don't they just resize the dds like everywhere else.
So I did some searching and I think I found this code where its done (its in their in bold along with corporations):
the thing is. I don't know how to change it and the second part is how to get the resources out of the main screen as well? I also don't have a compiler so I'm really pleading that an sdk modder will take this one up for the good of the community and hopefully even firaxis will abandon this painful gamefont.tga system.
Thank you for any help
So I did some searching and I think I found this code where its done (its in their in bold along with corporations):
Spoiler :
Code:
void CvGameTextMgr::buildCityBillboardIconString( CvWStringBuffer& szBuffer, CvCity* pCity)
{
szBuffer.clear();
// government center icon
if (pCity->isGovernmentCenter() && !(pCity->isCapital()))
{
szBuffer.append(CvWString::format(L"%c", gDLL->getSymbolID(SILVER_STAR_CHAR)));
}
// happiness, healthiness, superlative icons
if (pCity->canBeSelected())
{
if (pCity->angryPopulation() > 0)
{
szBuffer.append(CvWString::format(L"%c", gDLL->getSymbolID(UNHAPPY_CHAR)));
}
if (pCity->healthRate() < 0)
{
szBuffer.append(CvWString::format(L"%c", gDLL->getSymbolID(UNHEALTHY_CHAR)));
}
if (gDLL->getGraphicOption(GRAPHICOPTION_CITY_DETAIL))
{
if (GET_PLAYER(pCity->getOwnerINLINE()).getNumCities() > 2)
{
if (pCity->findYieldRateRank(YIELD_PRODUCTION) == 1)
{
szBuffer.append(CvWString::format(L"%c", GC.getYieldInfo(YIELD_PRODUCTION).getChar()));
}
if (pCity->findCommerceRateRank(COMMERCE_GOLD) == 1)
{
szBuffer.append(CvWString::format(L"%c", GC.getCommerceInfo(COMMERCE_GOLD).getChar()));
}
if (pCity->findCommerceRateRank(COMMERCE_RESEARCH) == 1)
{
szBuffer.append(CvWString::format(L"%c", GC.getCommerceInfo(COMMERCE_RESEARCH).getChar()));
}
}
}
if (pCity->isConnectedToCapital())
{
if (GET_PLAYER(pCity->getOwnerINLINE()).countNumCitiesConnectedToCapital() > 1)
{
szBuffer.append(CvWString::format(L"%c", gDLL->getSymbolID(TRADE_CHAR)));
}
}
}
[B] // religion icons
for (int iI = 0; iI < GC.getNumReligionInfos(); ++iI)
{
if (pCity->isHasReligion((ReligionTypes)iI))
{
if (pCity->isHolyCity((ReligionTypes)iI))
{
szBuffer.append(CvWString::format(L"%c", GC.getReligionInfo((ReligionTypes) iI).getHolyCityChar()));
}
else
{
szBuffer.append(CvWString::format(L"%c", GC.getReligionInfo((ReligionTypes) iI).getChar()));
}
}
}
// corporation icons
for (int iI = 0; iI < GC.getNumCorporationInfos(); ++iI)
{
if (pCity->isHeadquarters((CorporationTypes)iI))
{
if (pCity->isHasCorporation((CorporationTypes)iI))
{
szBuffer.append(CvWString::format(L"%c", GC.getCorporationInfo((CorporationTypes) iI).getHeadquarterChar()));
}
}
else
{
if (pCity->isActiveCorporation((CorporationTypes)iI))
{
szBuffer.append(CvWString::format(L"%c", GC.getCorporationInfo((CorporationTypes) iI).getChar()));
}
}
}[/B]
if (pCity->getTeam() == GC.getGameINLINE().getActiveTeam())
{
if (pCity->isPower())
{
szBuffer.append(CvWString::format(L"%c", gDLL->getSymbolID(POWER_CHAR)));
}
}
// XXX out this in bottom bar???
if (pCity->isOccupation())
{
szBuffer.append(CvWString::format(L" (%c:%d)", gDLL->getSymbolID(OCCUPATION_CHAR), pCity->getOccupationTimer()));
}
// defense icon and text
//if (pCity->getTeam() != GC.getGameINLINE().getActiveTeam())
{
if (pCity->isVisible(GC.getGameINLINE().getActiveTeam(), true))
{
int iDefenseModifier = pCity->getDefenseModifier(GC.getGameINLINE().selectionListIgnoreBuildingDefense());
if (iDefenseModifier != 0)
{
szBuffer.append(CvWString::format(L" %c:%s%d%%", gDLL->getSymbolID(DEFENSE_CHAR), ((iDefenseModifier > 0) ? "+" : ""), iDefenseModifier));
}
}
}
}
the thing is. I don't know how to change it and the second part is how to get the resources out of the main screen as well? I also don't have a compiler so I'm really pleading that an sdk modder will take this one up for the good of the community and hopefully even firaxis will abandon this painful gamefont.tga system.
Thank you for any help