SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
I'm making a mod which requires storing some random numbers which are chosen at the time of map generation. (They're float arrays, but it hardly matters - I could just store a random seed.)
I have it working, except that of course the information is not saved in save games, or loaded again. Is there any way to do this?
If not, is there perhaps some other unchanging piece of data in the save file I could access and use as a random seed?
Thanks for your help.
I have it working, except that of course the information is not saved in save games, or loaded again. Is there any way to do this?
If not, is there perhaps some other unchanging piece of data in the save file I could access and use as a random seed?
Thanks for your help.