Okay, so I recently posted some ideas up about this in another thread, and it seems to have been generally well-received. I've officially begun coding this mod in C++ and I will merge it into the game relatively soon after the SDK is released.
Dynamic Leaders
This mod will add in the ability to choose a new randomly generated leader for your empire every four turns. These leaders will give bonuses and/or penalties to your empire depending on what traits they possess.
From 4000 BC to 1000 AD, these leaders will be called Dynasties.
From 1000 AD to 1700 AD, they will be called Ruling Houses.
After 1700 AD, they will be called Politicians.
You will choose your first leader immediately after starting your game. Every four turns (a term, from here on) you will be able to switch leaders. No leader can be kept for more than five terms.
Dynamic Traits
Dynasties, Ruling Houses, and Politicians have their own classes of traits. Within trait classes are trait families, and within trait families are individual traits. For example:
There will be at least a dozen trait families to start off, with that number increasing significantly in subsequent versions. Each leader is given a few traits, anywhere from two to five.
Now here's the kicker: these traits can change over time. There is a chance that a leader who is Disliked By The Troops when he begins his first term will be Despised By The Troops at the end of the term. At this point, you'll have to decide whether you want to keep him or jump ship and switch to another leader.
Of course, if that's all there is to it, it's an easy choice. But what if he's also Very Charismatic, which gives you a +4 boost in foreign relations? What if he also Devoutly Follows The State Religion, which increases the rate of your religion's spread? You might think twice about canning him, depending on how you want to play that particular game.
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Okay, so I've laid out the main objective here. I started coding it yesterday and I've just finished the random politician name generator. I'd like to announce that our first five candidates are Jefferson Kessler, Benjamin Hayes, Diego Espinoza, Vincent Barker, and Nathaniel Gregory!
In fact, as an added touch, I think I will program a little something extra into that as well. I will give each politician a home city, so it would be Jefferson Kessler of Atlanta, etc. and Atlanta would get one extra happy citizen while Kessler was in charge.
Now there are a few things I need as far as mod support goes.
First, I need people to show some interest in this mod if it is something they are looking forward to seeing. It's all well and good for me to code something because I'd like to see it, but it definitely helps a lot when people show some interest and keep me motivated throughout the project.
Second, I need input on the traits. I have a few general ideas of what traits to put it, but if you have any ideas, please post them!
Third, I need somebody to help with art. Specifically, I would like to have a few dozen small thumbnails of distinct headshots, royal crests, logos, etc to give one to each potential leader. This is not at all necessary for the mod to work, but it will help to give the mod some variety and help the overall presentation.
Lastly, I need names and ideas for the Dynasties and Royal Houses. If someone can compile a list of historical and imaginary(but realistic-sounding) ones, that would be great.
Alright, that's it for now. Now give me some feedback, let me know any suggestions/requests you might have!
-alexwebb2
Dynamic Leaders
This mod will add in the ability to choose a new randomly generated leader for your empire every four turns. These leaders will give bonuses and/or penalties to your empire depending on what traits they possess.
From 4000 BC to 1000 AD, these leaders will be called Dynasties.
From 1000 AD to 1700 AD, they will be called Ruling Houses.
After 1700 AD, they will be called Politicians.
You will choose your first leader immediately after starting your game. Every four turns (a term, from here on) you will be able to switch leaders. No leader can be kept for more than five terms.
Dynamic Traits
Dynasties, Ruling Houses, and Politicians have their own classes of traits. Within trait classes are trait families, and within trait families are individual traits. For example:
- Class - Politician
- Trait Family - Military
- Traits
Despised By The Troops (Military Unit Production Cost +20%)
Disliked By The Troops (Military Unit Production Cost +5%)
Respected By The Troops (Military Unit Production Cost -5%)
Idolized By The Troops (Military Unit Production Cost -20%, +2 XP per new unit)
- Traits
- Trait Family - Military
There will be at least a dozen trait families to start off, with that number increasing significantly in subsequent versions. Each leader is given a few traits, anywhere from two to five.
Now here's the kicker: these traits can change over time. There is a chance that a leader who is Disliked By The Troops when he begins his first term will be Despised By The Troops at the end of the term. At this point, you'll have to decide whether you want to keep him or jump ship and switch to another leader.
Of course, if that's all there is to it, it's an easy choice. But what if he's also Very Charismatic, which gives you a +4 boost in foreign relations? What if he also Devoutly Follows The State Religion, which increases the rate of your religion's spread? You might think twice about canning him, depending on how you want to play that particular game.
---------------------------------------------
Okay, so I've laid out the main objective here. I started coding it yesterday and I've just finished the random politician name generator. I'd like to announce that our first five candidates are Jefferson Kessler, Benjamin Hayes, Diego Espinoza, Vincent Barker, and Nathaniel Gregory!
In fact, as an added touch, I think I will program a little something extra into that as well. I will give each politician a home city, so it would be Jefferson Kessler of Atlanta, etc. and Atlanta would get one extra happy citizen while Kessler was in charge.
Now there are a few things I need as far as mod support goes.
First, I need people to show some interest in this mod if it is something they are looking forward to seeing. It's all well and good for me to code something because I'd like to see it, but it definitely helps a lot when people show some interest and keep me motivated throughout the project.
Second, I need input on the traits. I have a few general ideas of what traits to put it, but if you have any ideas, please post them!
Third, I need somebody to help with art. Specifically, I would like to have a few dozen small thumbnails of distinct headshots, royal crests, logos, etc to give one to each potential leader. This is not at all necessary for the mod to work, but it will help to give the mod some variety and help the overall presentation.
Lastly, I need names and ideas for the Dynasties and Royal Houses. If someone can compile a list of historical and imaginary(but realistic-sounding) ones, that would be great.
Alright, that's it for now. Now give me some feedback, let me know any suggestions/requests you might have!
-alexwebb2