dlordmagic
Warlord
Goal of 300+ downloads has been reached between here and filefront. Woo-hoo!

keldath said:nice work dlordmagic!
dlordmagic said:To all would be Map Scripters, I have found out something interesting while trying to make my version 1 mod compatible with all map types. There is a limited number of map sizes which can be used with certain map scripts. They are as follows:
-1 = NO_WORLDSIZE
0 = WORLDSIZE_DUEL
1 = WORLDSIZE_TINY
2 = WORLDSIZE_SMALL
3 = WORLDSIZE_STANDARD
4 = WORLDSIZE_LARGE
5 = WORLDSIZE_HUGE
6 = NUM_WORLDSIZE_TYPES
When using the Def getGridSize the syntax is
def getGridSize(argsList):
"Enlarge the grids! According to Soren, Earth-type maps are usually huge anyway."
grid_sizes = {
WorldSizeTypes.WORLDSIZE_DUEL: (13,8),
WorldSizeTypes.WORLDSIZE_TINY: (16,10),
WorldSizeTypes.WORLDSIZE_SMALL: (21,13),
WorldSizeTypes.WORLDSIZE_STANDARD: (26,16),
WorldSizeTypes.WORLDSIZE_LARGE: (32,20),
WorldSizeTypes.WORLDSIZE_HUGE: (38,24),
WorldSizeTypes.NUM_WORLDSIZE_TYPES: (38,24),
}
The last entry will correspond to any extra map entry in the Worldinfo XML . This change would have to be made to every Map script(copied and renamed is preferred) that contains this definition.![]()
goodyhut said:I want to add the sdksixmapsizes mod to another mod so I can run them together. I don't know the files or lines to edit. Could you tell me what I need to do?
RogerBacon said:I agree. Please post the source so it can be combined with other SDK mods.
Roger Bacon
Nimai_R said:Um. How do you install these? (Newbie at this)
Woops didn't notice the blatent COPY INSTRUCTIONS in the zip file! XD
Frig I did get a runtime error when trying to start a map on Godsize.
goodyhut said:I am linking people to this thread.
goodyhut said:I want to add the sdksixmapsizes mod to another mod so I can run them together. I don't know the files or lines to edit. Could you tell me what I need to do?
RogerBacon said:I agree. Please post the source so it can be combined with other SDK mods.
Roger Bacon
surt said:I'm updating SmartMap to be compatible with this mod.
dlordmagic said:thanks I believe this is a first for this mod.