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[SDKMOD] Modular XML Loading 2.0

Discussion in 'Civ4 - Mod Components' started by Impaler[WrG], Dec 20, 2006.

  1. Gaurav

    Gaurav Prince

    Joined:
    May 14, 2006
    Messages:
    404
    Actually a good start is just something that is better than CvInfoBase.xmlValue(), so that I don't have to run a ridiculously slow python XML parser or come up with a complicated regex. Perhaps just a few short functions similar to CvInfoBase.getXMLStringByTagName(szTagName). Should be fairly quick if there are no C++ gotchas I've forgotten about.
     
  2. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    So, CIV4PromotionInfos.xml is NOT Supported? Damn, thats xml file I use the MOST in my mod.

    EDIT: Crap, actually that makes it no point to merge it, too much work for too little gain :( - and I was hoping I could split up skills/equipment/items/buffs/etc

    Whats the reason promotions aren't supported?
     
  3. Sabio

    Sabio HA! HA!

    Joined:
    Jun 20, 2007
    Messages:
    41
    Location:
    Campinas - Brazil
    There is any hope to have Audios XML suport on Module System???
     
  4. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

    Joined:
    Dec 5, 2005
    Messages:
    1,750
    Location:
    Vallejo, California
    Not at this time, Firaxis did a lot to extend modular ability to new file types in BtS but their wasn't time to do Audio. Its also one of the least frequently moded parts of the game it was rightfully low priority.
     

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