Watiggi & Impaler[WrG], you both have great ideas. I had been wanting to re-do the unit pillaging feature for city razing for a while, in lieu of that annoying, one-time only pop-up (I can't stand how I can't even look inside a city to see if it's worth keeping or not). While I understand some of the sdk coding, I just have been too busy to do anything with it, but if I can get time I want to try to work on this, or at least help others who are working on it. Guess programming the AI to use this might be the tough part, but I figure if one can somehow transfer the city-raze decision making code to use pillaging instead, it could work. I especially think only allowing it for anarchy cities makes it right and removes any exploits a player or AI can take advantage of.