Search for the Lords

I'm playing the scenario. I thought it would be a fast but it's taking me longer than expected. I've played around 250 turns and have found 6 Lords, killed most of the Barbarians on the main island and destroyed one Civ.

It's fun in the beginning to try and contain those hordes of barbarians.

However, after you've manage to build your 4th city, it's becames a bit boring because there isn't much choice. You just build Knights and Settlers and go off killing Barbs trying to find the Lords. Besides, the other civ's can't compete with you so it becames easy. The question becames WHEN will the human player win rather then WILL it win. And that takes some of the fun of the game.

My suggestions for improvement are:
- Don't allow settlers or make them (much) harder to build.
- Make the world smaller.
- Take strength from the Barbs and give more power to the other Civ's to expand naturally. This way it would be a race to see who'd get the more Lords.
- Remove 'treat all terrain as roads' and increase movement points to give more importance to roads.

All in all, I'd say it's a good try for the first time!
 
Luthor_Saxburg said:
I'm playing the scenario. I thought it would be a fast but it's taking me longer than expected. I've played around 250 turns and have found 6 Lords, killed most of the Barbarians on the main island and destroyed one Civ.

It's fun in the beginning to try and contain those hordes of barbarians.

However, after you've manage to build your 4th city, it's becames a bit boring because there isn't much choice. You just build Knights and Settlers and go off killing Barbs trying to find the Lords. Besides, the other civ's can't compete with you so it becames easy. The question becames WHEN will the human player win rather then WILL it win. And that takes some of the fun of the game.

My suggestions for improvement are:
- Don't allow settlers or make them (much) harder to build.
- Make the world smaller.
- Take strength from the Barbs and give more power to the other Civ's to expand naturally. This way it would be a race to see who'd get the more Lords.
- Remove 'treat all terrain as roads' and increase movement points to give more importance to roads.

All in all, I'd say it's a good try for the first time!

First I'd like to say the settler thing is a bug. They aren't supposed to be built.
Also Sunterland isn't supposed to grow. They are supposed to be a declining remnant of an ancient civ. You are supposed to find all the lords, and it can get boring, but just think how that poor king feels. :(
Anyway, I'll try to make it a little more interesting, but feel free to edit to your liking. :)
 
I've finished the game. Victory after 14 hours.

Spoiler Not advisable to read for those who want to play the scenario :
I actually took longer than I should have because I didn't look in every corner!!! :mad:

I thought the remaining 2 Lords were in the SE area of the map, which could only be reached by building cities on specific locations... AFTER I done that I went to look better and they were hidding very very well... I could have won in less 1/3 of the time. :(

Off course this is the type of scenarios that you only play once.

.
 
So is there anything I could add to this? More trolls? Evil beings? The Knights who say Ni? Anything?

BTW 300th POST! [party]
 
One word:bump. (sorry):bump:
I have recently been playing this and I like the northern region. (trolls:D )
One thing. You should extend it because it is only 3883 BC and I am already in the middle ages:mischief: .Those barbarians are so much easier to:hammer: when you are able to build legionaries.
What are the other non human barbarians in the game?
Edit:WHERE IS THE LAST LORD???
I have looked through the ENTIRE MAP and only found eight lords. I need nine.
 
Check the editor if you are completely stuck, but I'll give you a hint. You need to build galleys. ;)

I can't remember if there are anymore non-human units, but I'll check.

BTW, I had to add trolls. :)
 
I found the island and took the lord there.
The caliphs kept blitzing my archers and killing them!!!!!:mad: :mad: [pissed] :wallbash: heh. Angry smilies.
BTW, this is a great scenario.
(I contacted the Greek guys too!)Barbarian bashing.:mischief:
 
No, I mean I knew that there was an island, I took the lord there and I was still in need of one extra lord.
BTW I think that there should be a way to access the Greek guys' mainland so you can kill them, yes yes I KNOW this defeats the purpose of the game:mischief:
 
Well, I counted 9, but if you're completely stuck, check the editor.

BTW, I don't believe there are any other non-human units.
 
hi Lord Malbeth,
welcome to Civfanatics, great mod...:)
today strange :crazyeye: ....i download 3 of your scenarios on the same day...
Chess Deluxe!, battle of the human body v3.0 and Seach For The Lords
may be you can make your signature have all your scenarios in it :D
 
I could do that...

Hey, I'm glad you like them.

BTW, feel free to coment in the Battle for the Human Body thread. It needs group help to make it "Beat". :D
 
Sorry to bump an old thread, but how do you get new cities? And why are there settlers belonging to the barbarians?
 
Bump (again). I'm assuming you're meant to capture settlers from the barbarians, but it results in workers. I've found a solution for this! You need to swap around the stats for the worker and settler, effectively changing their positions. Then set the (new) settler to population 1, and turn all barbarian (new) workers into new settlers. The settlers will now become slave settlers, not slave workers! Trouble is that there are some workers higher up, which you now can't capture. You'll have to delete them in the editor, unless you fancy playing the game completely wrong and building heavily corrupted cities!

EDIT: You don't even need to change the settler unit into a worker, and vice versa, in the rules. All you do is go to general settings and change captured unit to a settler. You still need to change the population cost.
 
That might've been a boo-boo when I made this that I over-looked!
Wow! It's been a long time since I went back and played this! ;) I'm glad someone is enjoying it still! It was my first scenario ever posted! :p
 
I'm thinking of extending this scenario into a sort of story/rpg. It'd cover 10 scenarios, starting with yours and having others where you have to free other lords, a total of 100. Different scenarios would require them to be freed in different way, from simply finding them without dieing, to defeating them in battle. About half would use your map, and most would use your rules. Would you have any objections to me posting these scenarios, if I complete them, on the forum (with credit to this scenario, of course)?
 
Sorry for the late reply, but if you would like to, feel free! I'm very happy that people are still playing this! :)
 
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