GoodGame
Red, White, & Blue, baby!
- Joined
- Dec 17, 2004
- Messages
- 13,725
Seasons as a regular game event would be pointless,
but as a random event, like Volcanoes and Plague,
they'd be true to life.
A random freak snowstorm, drought, flood, hurricane could hit a 1 to 3 city stretch of territory, upsetting resources, unit hitpoints, and maybe give temporary Off/Def/Mov negative modifiers.
One per turn per area really wouldn't be unrealistic.
It'd be more interesting than just fighting pollution.
Never been to Alaska [smile]
but as a random event, like Volcanoes and Plague,
they'd be true to life.
A random freak snowstorm, drought, flood, hurricane could hit a 1 to 3 city stretch of territory, upsetting resources, unit hitpoints, and maybe give temporary Off/Def/Mov negative modifiers.
One per turn per area really wouldn't be unrealistic.
It'd be more interesting than just fighting pollution.
Season's
How about winter, spring, summer, fall.
these could alter transportation, hevy snow fall can handicap production, heavy whther could handicap plains, until modern tech of course, with modern computer stabalization and modern radar this would'nt be a prob.
It would also alter croping and game migration this would alter food sources.
Like here in Alaska outside is a freezer and game comes down from the mountains, yet in the summer we grow record vegtables like 120lb cabages witch are huge, because of 22 hours of direct sunlight, we can store more food this way. anyway I don't like the tundra because it genraly has little food source's.
without roads in the tundra foot units aint go'en anywhere cause realalisticly they can't, same as most wheeled or mounted unit's. so I sugest using dog-mushing and sonwmobils.
Ok this may be alittle far fetched or hard to iplament but it is reality.
Let me know.
__________________
Alaska the last country friendly to the USA.
Never been to Alaska [smile]