Seer: Next tech @ 2400 BC

Falcon02

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Joined
Dec 11, 2001
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3,100
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Maryland, USA
It's that time again.

Fishing (5)
Pottery (9)
Writing (13)
Horseback Riding (27)
Archery (6)
Mysticism (6)
Masonry (9)
Iron working (22)
Metal Casting (50)



Now Discuss.
 
HBR is far off, and I'm tempted to say pottery for the granary, or archery...
 
Well we've found horses close to the proposed double gold city and copper to our west, so we should be able to get some good military resources soon. I think that we should be very safe now and military techs are probably out for a little while. Maybe archery should be worked in at some point because that's a relatively basic military tech. But we should be able to focus on grabbing a big peaceful project like a wonder or a religion.

I still support the code of laws through the oracle plan, so I'd say we should either grab mysticism and head towards priesthood, or get writing and alphabet and try to trade for a few of the techs our neighbors have researched.
 
I still support Pottery->Writing. Pottery first will give us a bonus on writing.
 
I still support Pottery->Writing. Pottery first will give us a bonus on writing.


Plus, with growing the city quickly (and that mine!), we can build a granary pretty quickly, too.
 
Help out someone who knows little about the Mongols. Isn't our UU some kind of horse archer? Do we need archery for it? Do we need horseback riding for it? Have there been any sightings of barbarians?

I think I'm inclined towards archery before pottery but my mind isn't made up yet.
 
I usually save archery for a bit latter - pottery is good to get our cities growing quicky - we have good land, but it isn't the best for all out growth (it's a mixture of food and hills). It would be nice to build up our food reserves so we have tiles left over for mines.

(Remember the old "Size 12 plans"? :D)
 
Help out someone who knows little about the Mongols. Isn't our UU some kind of horse archer? Do we need archery for it? Do we need horseback riding for it? Have there been any sightings of barbarians?

We don't need Archery, but we do need Horseback riding for the Keshik

On Barbarians... I think all we've seen is Animals thus far.
 
Personally, I never research Archery. It's a dead end tech and is always researched by the AI. I trade for it once I get Alphabet.

I'd have to agree with dutchfire and go with Pottery -> Writing and follow that with learning our letters.
 
Personally, I never research Archery. It's a dead end tech and is always researched by the AI. I trade for it once I get Alphabet.

I'd have to agree with dutchfire and go with Pottery -> Writing and follow that with learning our letters.

I'm leaning the same way.

I don't understand the Pottery gives us a bonus with Writing thing though.

This might be some mechanic I've missed... could someone please elaborate?
 
Yes, we do need both archery and HBR for keshiks.. I verified this during my "demogame challenge" game, by skipping archery and then finding out that keshiks weren't available to buid.

Having multiple pre-reqs for a tech makes researching that tech faster. I don't remember the exact formula. However you pay in delayed turns. OTOH getting pottery gives cottages which increase commerce, and therefore research.
 
Ditto the Pottery -> Writing path. Pottery will give us granaries and cottages, and Writing is not only on the path to Alphabet but is a requirement for Code of Laws.
 
I don't understand the Pottery gives us a bonus with Writing thing though.

This might be some mechanic I've missed... could someone please elaborate?

I suggest reading Requies article Technology Research Explained.... .

To answer your question:

Technology Research Explained.... said:
Calculating the Prerequisites modifier

1) Start with 1. If the technology does NOT have a minimum requirement (i.e., the starting techs = Fishing, The Wheel, Agriculture, Hunting, Mysticism, Mining), then use 1 AS the modifier.

2) Add 0.2 to 1) if a Technology has a MINIMUM Requirement that the player has met. Note: Even if a tech has MANY MANDATORY PREREQUISITES, it will still only give you a boost of 1.2 because you MUST have all those prerequisites to research the tech. (IOW, the minimum requirement IS all of those prerequisites.)

3) Add 0.2 to 2) for EACH ADDITIONAL OPTIONAL Prerequisite that the player has met.

Requirements modifier = 1 + (0.2 * MINIMUM Req. met) + (0.2 * # of Optional Prereq. met)

In other words, knowing a prerequisite tech grants us a bonus to our research.

Edit: In other words, with just AH it'd be multiplied by 1.2 for Writing. If we had both AH and Pottery it'd be multiplied by 1.4. With AH, Pottery, and Priesthood it'd be 1.6. Does that make sense?
 
In other words, knowing a prerequisite tech grants us a bonus to our research.

Edit: In other words, with just AH it'd be multiplied by 1.2 for Writing. If we had both AH and Pottery it'd be multiplied by 1.4. With AH, Pottery, and Priesthood it'd be 1.6. Does that make sense?

Ah, okay, thanks.
 
Pottery (and to writing) is good path, surely; but I would do archery first.

BTW, about cottages: please make up your mind how many farms and cottages
are wanted in capital radius.

Best regards,
 
Pottery (and to writing) is good path, surely; but I would do archery first.

BTW, about cottages: please make up your mind how many farms and cottages
are wanted in capital radius.

Best regards,

Right - the focus now, though, is on growth, so those farms could be changed to cottages at a later date, if needed. However, cities should be designated for a certain task - i.e., a city with lots of hills would be production, but a city with lots of flat land (especially grassland) would be a cottage (science) city, a city with floodplains could be either growth, commerce, or production (workshops - works great in a city with a bunch of floodplains).
 
So....... I guess we're doing Pottery now.... no one posted a poll... and 26 hours to Session.
 
I've seen noone really oppose pottery, so I guess it's okay.
 
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