In the new stickied rules thread, Aeson has posted a new rule where we are now allowed to select our opponents rather than make them randomized. Now, I'm curious what civ attributes you all might go for?
Darkness has already raised a good point in that thread about using Scientific and Expansionist civs to speed up the tech pace. I for sure will go for Scientific ones to do trading at the beginning of ages.
Personally, I'm thinking this might be fun to use to 'weaken' the AI by stocking them with Seafaring civs (not so great on huge pangaea's). Traits I'll avoid will probably include Industrious and Agricultural civs.
On other thought, are there UU's you will avoid?
It's an interesting rule change, I thought it worth starting a conversation...
Darkness has already raised a good point in that thread about using Scientific and Expansionist civs to speed up the tech pace. I for sure will go for Scientific ones to do trading at the beginning of ages.
Personally, I'm thinking this might be fun to use to 'weaken' the AI by stocking them with Seafaring civs (not so great on huge pangaea's). Traits I'll avoid will probably include Industrious and Agricultural civs.
On other thought, are there UU's you will avoid?
It's an interesting rule change, I thought it worth starting a conversation...