Does anyone impose any rules on themselves, especially at the lower levels? I like to play a totally random game. I literally have to roll the die myself to randomize World Size and Level of Difficulty. At the lower levels, I will often impose limitations on myself to increase the challenge or set certain goals to give me something to achieve. Examples:
Take the advice of my scientific adviser for next tech to research or randomly select the next tech to research;
Build only one Wonder at a time - if I get beat to a Wonder, switch production in that city to wealth for the next turn so as not to gain anything from the failed attempt at a Wonder;
Never switch production in midstream unless to a unit along the same upgrade path (spearman to pikeman);
Build only Wonders that have common characteristics (industrious, commercial) as the civ I am playing;
Try to build wonders that your civ built - better yet - in a town historic to the Wonder (the Colossus of Rhodes is difficult to get, but the Oracle of Delphi is doable at lower levels);
Play at the aggressiveness level of your civ - i.e - Germany at +2 can attack anybody - a civ with a lower level of aggression can only attack certain civs, based on a score of -2 to +2 determined by the preferred/shunned governments of your civ and the opposing civs in question;
Playing totally peaceful - not even crossing a border with your unit except by accident.
There are many other ways to impose limits on yourself to increase the challenge at lower levels. I enjoy the challenge of the higher levels, but not for every game I play. But without adding some limitations on myself, Chieftain and Warlord can get very boring as soon as a tech lead is achieved. So if you do impose some rule limits on yourself, I would be interested in knowing what they are.
Take the advice of my scientific adviser for next tech to research or randomly select the next tech to research;
Build only one Wonder at a time - if I get beat to a Wonder, switch production in that city to wealth for the next turn so as not to gain anything from the failed attempt at a Wonder;
Never switch production in midstream unless to a unit along the same upgrade path (spearman to pikeman);
Build only Wonders that have common characteristics (industrious, commercial) as the civ I am playing;
Try to build wonders that your civ built - better yet - in a town historic to the Wonder (the Colossus of Rhodes is difficult to get, but the Oracle of Delphi is doable at lower levels);
Play at the aggressiveness level of your civ - i.e - Germany at +2 can attack anybody - a civ with a lower level of aggression can only attack certain civs, based on a score of -2 to +2 determined by the preferred/shunned governments of your civ and the opposing civs in question;
Playing totally peaceful - not even crossing a border with your unit except by accident.
There are many other ways to impose limits on yourself to increase the challenge at lower levels. I enjoy the challenge of the higher levels, but not for every game I play. But without adding some limitations on myself, Chieftain and Warlord can get very boring as soon as a tech lead is achieved. So if you do impose some rule limits on yourself, I would be interested in knowing what they are.