Semi OT Maps question

bardliam

Chieftain
Joined
Sep 17, 2009
Messages
59
I found a thread a while back that explained how to edit Civ IV to make the maps bigger (changing the number of squares for Huge, etc). Anyone have a link to that post/thread? Or who can just explain it to me?
 
In your Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Gameinfo folder find CIV4WorldInfo.xml and open it with notepad (not IE).

You want to find the lines like this:

Code:
			<iGridWidth>10</iGridWidth>
			<iGridHeight>6</iGridHeight>
And change them as desired. There is one set of those defines for each world size and you can create a new world size. The grid sizes represent 4 tiles each, so the dimensions above (from the duel sized map) will create a map that is 40 x 24.

Be Careful
Making a world size that is too big may break certain map scripts (like mine) or cause you a lot of grief with memory allocation failures.
 
In the lategame, with regular FFH, having a map that is double the size of huge breaks the game on any system (the civ engine can't handle it anymore) - I got this from a thread in the main FFH subsection. Personally, I wouldn't go much larger than huge, as even then the game really starts to slow down, especially lategame. However, it is entirely possible that you will encounter trouble earlier do to your own computer (ex. my laptop can't play maps larger than small).

-Colin
 
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