Settlement - master plan discussion

The northern site may be further away from Hatty, but honestly, I don't expect the war with Hatty to be terribly difficult. In fact, Bronze may come in very handy for us (Spearman > War Chariot) which we would not get with the Dye port. That being said, yes, for the Spanish war, the northern city has less logistical and defensive value. However, it may be inevitable that we war against Lincoln as well, and I would hate to see him gobble up this good site early on, when we won't be able to dislodge him.

First of all, I totally respect your faction and you as an excellent leader. That being said, its not a safe assumption that the war with the spanish will be easy. As our second city, and probably second biggest city at the expected time of the rush. We are going to need you. This wars spoil will pave your churchs and faith.

Also that site is 7 tiles away. My worker crews would not be able to road that very soon and you would have limited initial military support. It would be 7 turns away from help at the begining. Much to late to quelch an uprising or a siege. I agree that site is lucrative. But at turn 40 with a warrior i think it would be a death wish.

Agian the choice is yours.
 
If we have a couple of horse archers, they can get to the city in half the time.

If we deprive hatty of stratigic resources, we can make sure that she is easy to take out.

We need to make sure that Hatty does not get to utilize that copper near her. We can do this either by building a city there, or by pillaging and stealing workers.
 
It is at best wishful thinking.

City is to be built now. The two horseman archers first require us to delay the build of 3rd settler, which is not acceptable to Warlord Faction. This should also ideally require us to build barracks and stable, as well as researching archery etc, IN ADDITION to dedicate worker and most likely escort with the worker for that ride. The window for the Spanish War will be closed well before we would have the needed momentum to do it.

I am happy that there is broad support for the Warlord location (North of Arete) utilizing pigs jointly with Arete, but I am sorry I cannot support the distant city inland. Also, the only military escort we got, the Warband, is only equipped as a mutual support healing unit, not to handle more escort duty in an area much likely to be infected with barbarian warriors, archers, axemen and spearmen, soon even barbarian swordsmen too.

Babylonia is a threat much later.

There is a rice paddock up there, but we dont need it as we got one near warlords. Gold and Elephants are nice, but not worth the risk, as we cannot build War Elephants in a long while, and all those dyes begs to be utilized.

More so, it would take ages to connect the distant city, even then, logistics would be at risk

Sorry Blastoid, I do not support a distant fire-brigade with future horseman archers as an extra luxury, if we are serious about dealing with the Spanish asap.

The way we are to build the military, I would do that properly, with the right building, and able to project power from a defined region, and to have consistent borders and adapt to most situations with ease.

As a 2nd city, the far distant city is one of the more unwise locations I would ever consider suggested.
 
Also think about the increased cost of maintenance. It will bog down our research significantly. I understand that this site is lucrative. But it just is really a liabilty at this stage of the game.

The logic is used that we should make sure they don't get copper. Well we could diffently perform a premptive strike on a reach for copper. Either way if we choose to settle to block them from the copper there is another source and i know warlords will not go after the other. I think researching archery and building our 3 cities up quick with a strong military will leave us in good shape for that strike. perhaps our 4th or 5th city we will settle paradise hills as they are a good choice

Protectors I suggest you guys at least think about our suggestions as you require us to make your plan succeed.

But agian coming from the man who controls our worker corps and capitals production, we are not ready for a city that far off. And talking to the faction that controls our military, they can not defend you properly either.

Im not soley advocating the dye port, I am just saying consider a place other then paradise hills.
 
I truly do appreciate your opinions, and I am now reconsidering after hearing your points. This is a difficult decision to make. Here's something that occured to me: One thing to remember is that we MUST research Archery in order to build Horse Archers, so the Protectors city can build it's own protection (a warrior or 2 and an archer are surely enough protection from the barbs), especially since there are no religious buildings or anything to build. We could also build our own worker, freeing up Arete and Warlords city to concentrate on the war effort.

Provo, I know you're in love with the Dyes, but the truth is, we are not getting Calendar soon, so they will be sitting there useless for awhile. Yes, the city can be productive without the Dyes, but I feel like we are wasting time settling a site we could settle/conquer later on when it is capable of fulfilling it's full potential. That being said, if there truly is no support for building a city further away, I may have to consider this site.

The southern Bronze site could be a possibility, as even though it's, again, further away, it's relatively safe from barbs with Hatty there, and we should have plenty of military around once we invade her. She could still sneak some units (especially War Chariots) around us as we are moving in to her cities, though.

Finally, let me say again that I appreciate all of the input, and it will be taken into consideration.
 
I realize where your coming from, but war affects us all. We are going to need all of our citizens involved. We need your cities help just as much as the other cities. We are going to need your cities help too.
 
If the Protectors settle on the plains hill 1NE of the Rice, then work the plains hill copper, they should have two warriors in no time. They could then switch to the rice, get to size two, then build a worker, mine the copper, farm the rice, mine the gold, etc...all the while building an archer or whatever else. While we would love to build a road to them, it wouldn't be immediately necessary, until after we had finished building a pasture on the horse and roading that up, and perhaps we should build another warrior then another worker now then a settler.

We could always use War Elephants to take Hatty out...or the Warlords could build their city now, and let the Protectors build on Paradise hills later.

If immediate war with Hatty is such a priority then let's build a Warlords town now...and by the talk I'm hearing that must clearly be the hills north of Arete?

I generally like having at least three cities prior to rushing anyone with anything, and those had better be good production rich cities, not cities that relie on too much improving time and national wonders, etc...to reach a decent yield.
 
Ditto what kwarriorpoet said.

The northern copper site isn't ideal - it is too far from our capital - but this is such a resource-rich site that we'd be foolish not grab it. It'd be silly not to road enough to connect this city to the capital, BTW; two precalendar happiness resources aren't easy to come by, and if we want to grow our civ, we need all the happiness we can get.
 
Just because we aren't planning`to settle it first off. The plan is to take it sooner when we have more resources to protect it and help it flourish. while your correct it isn't good to waste resources and happy points. We are going to be limited by development and population to how much food we need immidetaly. What we do need is a city that is close by to help with our war effort. Taking the spanish will give a religion, army, security, and resources to our nation. Plus already built citys with religion.

The longer we wait to take the spanish, the harder it will get.
 
Actually, the Paradise Hills is a very "selfish" location, in the sense that no resources coming out of there would benefit the other cities for a long while. That site is not likely to create synergies, with warriors, archer, worker, resources to develop etc etc. It will take a long time before the city is self sufficient and even longer before it can benefit the entire empire.

That city location makes the entire Calendar strategy moot, as we got no incentive to research calendar if we cannot utilize those resources to the maximum.

Warlords city is a more "selfless" project, for example, as it places itself close to the core, and dedicates itself to military production only (plus some culture to defend pass).

A good core city, of the first three, would be to create synergies for the other cities, not create three separate pioneer communities.
 
Meh, i would've liked some more terrain discovered around that rice. When u see in the Turnsession 3 screenshots, when the settler is selected, one of Sid's Tips is just below the rice. Maybe there's another resource when we settle there.

However, that place suits the Warlord Faction more than the Protectors of Faith.
So Warband leader, could u go south to see what's there perhaps? :)

Maybe it'd be better indeed to first build the warlords city, but it has been agreed upon that the Faith city was gonna be the second, and i don't like deal breakers, besides, i want the optimal location for the warlords city and therefor, as stated above, the terrain close to the rice needs to be unveiled first.

EDIT: PS: sorry i was away for 4 days without prior notice, but i think nobody missed me in this period ;)
 
Yeah, we intend to stick to the deal, and rest assured, NZL, that scout is heading southwards for the rice paddy you talked about. Nevertheless, having the early pig farm from Arete up, saves us a lot of hassle in getting the city up to wanted size.
 
I don't appreciate the condescending tone, Provo. Please try to keep this civil.
Actually, the Paradise Hills is a very "selfish" location, in the sense that no resources coming out of there would benefit the other cities for a long while. That site is not likely to create synergies, with warriors, archer, worker, resources to develop etc etc. It will take a long time before the city is self sufficient and even longer before it can benefit the entire empire.
This makes no sense. How are the resources coming out of Paradise Hills NOT going to benefit the empire for a long while?? The resources at the Dye site will take longer to hook up and get benefits from! Also, "that site is not likely to create synergies." I'm not even sure what that means. We will build a few defenders first along with a worker, and the city will be more than self sufficient, whereas the dye port will have significantly less production potential as well as not getting us any resources except for cow until Calendar.

That city location makes the entire Calendar strategy moot, as we got no incentive to research calendar if we cannot utilize those resources to the maximum.
Right. We don't HAVE to research Calendar. This SAVES us unnecessary research, as we can move our happy cap up without it. This frees us up for CoL for courthouses, or whatever we decide on.

Warlords city is a more "selfless" project, for example, as it places itself close to the core, and dedicates itself to military production only (plus some culture to defend pass).
Duh. You're the Warlords city, you make military. The Protectors city is more than willing to help build military for the war, by the way.

A good core city, of the first three, would be to create synergies for the other cities, not create three separate pioneer communities.
Disagree. Our first cities should be our best cities, and we can fill in from there. I think that makes more sense rather than settling inferior cities first and letting the AI grab the good spots.
 
Well, it seems you made up your mind, and we understand that, and will not contest that choice from now on. However, there are certain provisions we would like to have in place as part of this settlement process.

I respect the choice, but I do not like it, to be honest. This future war would now be run by the core cities, due to logistical reasons. I wish for the new city the best, and would like to have one provision in place, that we create a new warrior escort for the settler, as we want to have the original Warband near the core of our nation and near Spain, as it is a promoted mobile reinforcement unit, not a garrison unit. This means, we do not want it dislocated from where it is supposed to be used, and should thus stay in Arete, as we see it.
 
Do not fear for the Warband. Our first build will be a defensive unit, and then the Warband is free to go to the front lines. It is too valuable of a unit to sit there guarding a city far away.
 
Very well then, and I also support "Mysticism" after "Archery", just to let that be known, as I know that Faith would like that technology for several reasons. That being said, I hope Faith now will recognize the Warlords sentiment of getting "Iron Working", now that it seems the Confucian Gambit is not an option anymore? We honestly would like a swordsman, city raider unit to open up a few of the city charges, as well as getting a location with iron well placed within city boundaries.
 
Looks like we're pretty much on target for this plan. The only current hitch is possibly needing to raze and resettle the Spanish city near dye port. They probably settled where they did because the bananas are included there, but their plan misses out on the awesome power of all that commerce in the same city from getting all the dyes. Our plan would just leave a hole where the Spanish city is, or put another further west.

We do still need to know what lies east of the clams. Unlikely as it might seem, another civ could conceivably be there and just hasn't randomly walked in our direction.
 
Arkadia is to be founded 5W1N from Arete. Putting this here just in case that fact was missed elsewhere.
 
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