Settler Cheat

Are you asking how to do it? You click on the unit to re-active it then make it perform a multi-turn task (fortress, irrigation, mine, road, pollution).

Civilization keeps a turn count for infrastructure tasks. The one-turn trick works because merely assigning the task adds one to the number of turns but re-activating fails to clear it.
 
The same trick also allows for rapid movement along roads.
Move two steps then assign a task. Click the settler and it has all its moves back. This continues to work until the settler has built up a big enough assignment count to complete the task you give it. If you have the roads and can keep finding plains to mine, you can move 30 squares. If there are cities along the way, you can go even farther by sentrying inside the city and unsentrying. That restores your moves without adding to your assignment count. Most likely, you will reach the place you really want the work done by the time you are forced to complete a task.
 
A few items to follow up on Valen's re rapid movement along roads:

Mining will often get you farther along a series of roads than attempting to lay railroads due to mining having a longer building queue, though, naturally, building rails as the "last" move would be most beneficial.

"Stored tasks" don't reset between turns. This means that if the settler was "one move" away from completing a task last turn, it will still be one move away this turn.

You can't vary tasks in an attempt to prolong the settler from altering the landscape and thus losing its turn. For example, if building roads would normally take two "assignments" and you've already used "mine" four times, switching back to roads the fifth time will build the roads.

If the settler can't mine or build rails and you don't want to alter the landscape, build a fort.
 
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