Crashdummy
Warlord
- Joined
- Jul 22, 2025
- Messages
- 134
Its kind of a disrespect for those of us that cought the Founders edition as "exclusive" only to see it sold again and renamed it 6 months after release for a cheaper price
The exclusives are still exclusive.Its kind of a disrespect for those of us that cought the Founders edition as "exclusive" only to see it sold again and renamed it 6 months after release for a cheaper price
Its kind of a disrespect for those of us that cought the Founders edition as "exclusive" only to see it sold again and renamed it 6 months after release for a cheaper price
I'm not sure about the last part. Putting aside price questions, DLC content improves the game a lot. Both for variability of opponents in each era and for variability of your own games as most DLC civs are really distinctive. Carthage, who can't get more than one city in its era, Assyria which don't receive codices in a normal way or Bulgaria focused on pillaging are all really cool.I don't think it's a straightforward answer. Civ7 still has a lot of rough edges, and as much as I complain about the game as a whole, they have got antiquity down perfectly, it's after that when things go downhill very fast. It is still the closest you'll get to early access without being early access, so are you ok with that?
I wouldn't buy the DLC in the current form Firaxis are releasng them, Civ switching makes them a very poor value proposition...
I would think you would want 6 civs per DLC at a bare minimum, it really is the Civ that gives the DLC the sense of value. Leaders themselves feel like window dressing to me. Civ Switching does mean that each DLC needs a lot more content to pad itself out, otherwise it just looks bare bones.I wouldn't buy the DLC in the current form Firaxis are releasng them, Civ switching makes them a very poor value proposition...
I'm not sure about the last part. Putting aside price questions, DLC content improves the game a lot. Both for variability of opponents in each era and for variability of your own games as most DLC civs are really distinctive. Carthage, who can't get more than one city in its era, Assyria which don't receive codices in a normal way or Bulgaria focused on pillaging are all really cool.
I have generally 2 metrics - price per minute (where Civ is already winner) and expenses per year. Even if my current financial struggles, I could probably spend $500-600 on a Civilization game through the course 3 years (a usual timeframe for expansions) without much thinking.Out of interest, what is the maximum amount you would be willing to spend on Civ VII and all dlc by the end of its cycle? Do you have a conception of a maximum you would spend, or a price per minute played you think is good value?
Why? Because it's cheaper when Steam is having a big 4X sale? Nearly every game on Steam goes on sale fairly often. I've been playing my Founder's Edition for about 6 months already. I'm not pissed off at all.
I have generally 2 metrics - price per minute (where Civ is already winner) and expenses per year. Even if my current financial struggles, I could probably spend $500-600 on a Civilization game through the course 3 years (a usual timeframe for expansions) without much thinking.
Well, I'm not rich too and my previous employer owns me tonns of money (which meant I had to go into debts), but $600 for 3 years is about $16 per month and I think I could handle this.Appreciate you sharing! I'm certainly in a different bracket when it comes to spend expectations, so I can understand how the current Civ pricing (especially given price per minute) represents value to you.
Personally I don't think I've spent $500 on video games in the past 10 years combined, and it's only a little short of what I've spent on my PC in the last 10 years! But then I'm a europoor
It puts Civ in an awkward spot where it needs more content but compared against, say the NFP for Civ6, I feel like we're getting less content from every Civ we purchase... I do think the price is reflective of what it costs Firaxis to make the DLC, I don't think it's worth that cost while you only get to play each Civ for 1/3 of a game. And it's mostly about how paying that feels compared to DLC Firaxis have released for other games before now...I'm not sure about the last part. Putting aside price questions, DLC content improves the game a lot. Both for variability of opponents in each era and for variability of your own games as most DLC civs are really distinctive. Carthage, who can't get more than one city in its era, Assyria which don't receive codices in a normal way or Bulgaria focused on pillaging are all really cool.
Personally I have never put a number on it. There are a number of games I have slammed down a load of money on DLC over the years, but it doesn't really bother me. The metric I am judging it by is whether that DLC adds new value to the game and that each bit of content feels worthwhile. Right now with CIv 7 DLC I don't get that sense. Everything feels like a flavour pack rather than truly new content.Out of interest, what is the maximum amount you would be willing to spend on Civ VII and all dlc by the end of its cycle? Do you have a conception of a maximum you would spend, or a price per minute played you think is good value?
DLC never reflect their development cost, because they are part of the economics of the whole game.It puts Civ in an awkward spot where it needs more content but compared against, say the NFP for Civ6, I feel like we're getting less content from every Civ we purchase... I do think the price is reflective of what it costs Firaxis to make the DLC, I don't think it's worth that cost while you only get to play each Civ for 1/3 of a game. And it's mostly about how paying that feels compared to DLC Firaxis have released for other games before now...
Given that they expect Civ7 to have a large tail they probably do expect DLC to be a large part of the expected income. While everything is subjective in this kind of value judgement, I doubt I'll buy the next XPAC until it's heavily discounted if it follows the same format.DLC never reflect their development cost, because they are part of the economics of the whole game.
For the rest, it's a matter of perception. I don't see those civilizations as 1/3 of what I got as a civilization in Civ6, because they greatly change how I play the game in their age.
If we look at Civ5 and Civ6, they had roughly the same pattern:Given that they expect Civ7 to have a large tail they probably do expect DLC to be a large part of the expected income. While everything is subjective in this kind of value judgement, I doubt I'll buy the next XPAC until it's heavily discounted if it follows the same format.