I am looking forward to those changes. I recently had a weird behaviour from this hybrid melee/ranged combat as it currently is applied. I was playing Great Britain and used my Revenge to attack a ship across a 1-tile wide strip of land tiles. The Revenge used a ranged attack to sink the ship but then literally drove across the land tiles to occupy the tile on which the attacked ship used to be. And I was able to reproduce this several times with other ships across the same strip of land tiles.
If I understand the changes correctly, such things should no longer happen in 1.3.0![]()
Yeah, ships right now basically use a ranged attack, but take reciprocal damage, but when they defeat a unit they occupy the new tile. And fleet commanders just completely fail to figure out what's in range and what's not in range.