KMadCandy
giggling permanoob
random thoughts (yes i type and ramble a lot).
"Always avoid settling on resources (especially high-yield ones like gold)." i have two exceptions. if i see stone or marble on plains tile or plains hill, i love settling right on top of it. you don't have to feed the guy working it, and i play epic, it takes like forever to make a quarry. the city gets the bonus 1h (plains tile) or 2h (plains hill) every single turn of the game. compared to saving it for a citizen working a quarry, i lose a couple of hammers (and 1 commerce if it's marble), but i figure i'd not always be working it so it's an overall gain given my style.
i really like settling on fresh water when i can, for the health. that being said, i love flood plains and i *never* pass up a flood plain site just because of health fears. they cause health issues but i just flat don't care. you lose some food each turn when it's at the worst, but you're only losing the food because you have so much population due to having so much extra food. worst case, your population in that city fluctuates for a bit as it grows a pop and then starves a pop...i've learned not to feel too guilty about that. as the game goes on you get more options for improving health and you have a gloriously big beautiful city with so many options (cottages/farms/watermills).
i remember one early game when brennus (yes i remember who it was, i am still bitter!!!) settled right next to a sign i'd placed for a future city of my own. he settled ON a flood plain square. of course when i razed his city later, that tile had been changed to a desert (flood plains are only overlays, not resources, so they disappear). i went into WB and changed it back, cuz i deserved my FP dang it!
"Always avoid settling on resources (especially high-yield ones like gold)." i have two exceptions. if i see stone or marble on plains tile or plains hill, i love settling right on top of it. you don't have to feed the guy working it, and i play epic, it takes like forever to make a quarry. the city gets the bonus 1h (plains tile) or 2h (plains hill) every single turn of the game. compared to saving it for a citizen working a quarry, i lose a couple of hammers (and 1 commerce if it's marble), but i figure i'd not always be working it so it's an overall gain given my style.
i really like settling on fresh water when i can, for the health. that being said, i love flood plains and i *never* pass up a flood plain site just because of health fears. they cause health issues but i just flat don't care. you lose some food each turn when it's at the worst, but you're only losing the food because you have so much population due to having so much extra food. worst case, your population in that city fluctuates for a bit as it grows a pop and then starves a pop...i've learned not to feel too guilty about that. as the game goes on you get more options for improving health and you have a gloriously big beautiful city with so many options (cottages/farms/watermills).
i remember one early game when brennus (yes i remember who it was, i am still bitter!!!) settled right next to a sign i'd placed for a future city of my own. he settled ON a flood plain square. of course when i razed his city later, that tile had been changed to a desert (flood plains are only overlays, not resources, so they disappear). i went into WB and changed it back, cuz i deserved my FP dang it!