Settling on desert without water

Hmm. I tended to interpret the remarks that less food is necessary at "level three" because buildings, techs, and civics will have made local consumption and generation more efficient. And meanwhile, housing limits will put a firm cap on growth. No point in having lots of farms generating food if you lack the needed neighborhoods to raise the population ceiling.

Wonder will eventually become of aqueducts? They'd be pretty anachronistic in a post-industrial city, so perhaps they too become neighborhoods.

Except aqueducts are a district (which you probably can't remove) and they give at least 2 housing.

And they are VERY important for industrial era cities they just look different. (ie California)
 
2 Housing is not much compared to what neighbourhoods can give. Aqueducts can however provide fresh water which make it about as strong as a breathtaking placed neighbourhood.
 
2 Housing is not much compared to what neighbourhoods can give. Aqueducts can however provide fresh water which make it about as strong as a breathtaking placed neighbourhood.

Neighborhoods give 5 at best

So you probably don't want an Aqueduct if you have freshwater already (at least if it takes up a nice spot)...but if you don't have freshwater it is good.
 
Neighborhoods give 5 at best

So you probably don't want an Aqueduct if you have freshwater already (at least if it takes up a nice spot)...but if you don't have freshwater it is good.

When the devs were talking about the mbanzas on the Breathtaking tiles they said they would get more housing if they were regular Neighborhood districts and that Neighborhoods get 5 at Charming.

Since there are five levels of appeal, I wonder if it's 2, 3, 4, 5, 6, or 0, 1, 3, 5, 7, or maybe 0, 0, 3, 5, 7...:think:
 
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