Sevo's CivFanatics Fusion Mod

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Hi

I downloaded and started this mod and there seems to be an odd bug. Whenever a unit moves out into the fog of war, the fog doesn't move back and the unit disappears! If I move all units out into the fog (including my first settler), my turn just ends each time and I can't do anything.

Any ideas?

I have the same problem and have no idea about how to fix it. Very peculiar and annoying.
 
alerum68: Presently, there's no way to install multiple mods; they have to be manually meshed. I'm trying to blend some the best mods out there since they can't be easily combined, and I usually like to play with several of them.

Woodelf: Already included the Industrial Trait mod!

Others: Noted--Realism, No intro, and Civs all recommended, demographics, too.

Spider and ScottFree: I can see how that issue would be annoying. Can I ask what version of Civ4 you're using? Have you upgraded to 1.09? Also, do you have any other custom mods in your /CustomAssets/ folder?

Is anyone else having this problem, or are most of you downloading and using this mod without incident? I can run it without any trouble with the fog of war on this end. What I'm wondering is if there's a compatibility issue with something else out there, or if I have something specific here that lets *me* run it but not you all.

Anyway, I'm adding a second download link. At least one of the two should consistently work.
 
This is the type of mod I've really been looking for!

I might release one where I combined other mods, but this is very nice indeed.

Thanks!

(And thanks for using my mod. I really appreciate that people like it!)
 
I, too, just hit a snag muck like Spider and ScottFree. The game boots up, and it seems to successfully load. However, after I move a scout or a unit, it does one of two things. If it's a move into FOW, the unit dissapears. If it's a move into visible areas, nothing happens. Either way, the game freezes - it never crashes out, just merely grinds in place. I can get the settler to lay down a city, and I can pick a tech, but as soon as you click to advance a turn - dead duck. I cleaned out all but the default mods that came with the game, to no avail. I'm using 1.09, as well as the Blue Marble mod. The normal game works fine. Rather dumbfounding.
 
I've actually gotten further than Groggy.
The first game I played, the game froze after a few turns, I had settled my settler on the start square, but had already moved the Warrior. When I checked next turn, the Warrior had 0/-154033 (or some number like that) movement points. The game froze after a few turns after I tried to move the Warrior again.
Figuring it was a bug, I tried a second game. This time I settled on the spot first and then moved the Warrior around. Normal game things occurred, choosing tech, building Warriors, except that the Fog of War wasn't revealed by any of the units. Fog of War was fine from cultural influence (I could see 1 or 2 squares past the cultural border, depending on hills, water, etc.), but units could get lost in the Fog without revealing anything. Even after the Warrior moved into the Fog, I could continue to move it in subsequent turns, but it never revealed anything. I even tried making a Scout to see if maybe that would correct something, but it didn't reveal anything either. I got tired of this, saved the game, and tried it again later, but then it froze when I tried to end the current turn.

I have no other custom mods besides this one (and the 4 included w/ Civ4) downloaded, and I have 1.09.
 
I haven`t experimented problems yet, but I'd got this exception quite often, perhaps this is the source of that errors:

exception.jpg
 
Same boat as Scott and Groggy. Version 1.09, Blue Marble, and my own home-grown Canadian civ, but that's it. I moved everyone out into the fog and I can keep hitting enter at the end of my turn, but nothing else happens.

Hopefully this can be resolved, because this mod looks awesome!

Thx.
 
i experienced the same bug:
the can't move cause of -22232323942 moves or the don't move into fog bug...

but if u "install" the files not as a mod but in the ..../mygames/civ......Custom assest/ folder it looks like i have some of the mod
but not all of it...

I HAVE :
Willowmound: ActualQuotesDiplomacy Mod
Thalassicus: AncientEraMusic Mod
CyberChrist: InfoScreen Patch - based on original mod by rickb
David Fidge: Random Events Mod
Snaitf: Show Attitude Mod
Requies: Special Domestic Advisor, Version 0.92
Special Foreign Advisor, Version 0.9
SpinDrift: Updated Denim Workers skin

don't have:
TheFourGuardians: UN Modification Mod
Bhruic: Cultural Decay Mod
RealFort Mod
12Monkeys: Intercept Mission Reinitialization mod
Zuul: Promotions Mod
Frontbrecher: The extensive "Lost Wonders Mod"!


dunno if it helps.. :crazyeye:
 
Okay...weird. Definitely a problem. I have 1.09 plus Blue Marble as well. I'll reinstall from scratch and see if I can duplicate this fog of war madness to get it resolved...I have no such problem here no matter what I do. Just bizarre.

Worst case scenario I'll start over from scratch and maybe I'll undo whatever got jinxed...it wouldn't take me long now that I've done it once already.

Anybody out there running this mod without problems? Or am I the only one? :crazyeye:
 
I have in the past, used separately the Lost Wonders mod, Domestic advisor mod, and Random events mod, and none of them seemed to cause this problem, so perhaps it's one of the others?

Hope you can figure it out, I sure couldn't and I'd really like to play this great combo mod!
 
Puzzling still...

I deleted and reinstalled my Civ4 today on the chance it was some other tweak I had made. I then installed my ver 0.3 patch from the zip file I uploaded, and it ran right away without any of the probs you guys have had. I played for a while just to test it out. ;)

Looking over the things I've incorporated, my suspicion is that the AirInterceptReinit might be the culprit, or some mis-coding during my mergers. I'll pick it apart and put it back together and post a new version sometime Friday. Thanks for the feedback thus far...

@tdb: I've been following your merger program, but part of my doing this was to get a better grasp of how various modders are doing their thing while I'm working on a couple of my own mods...but once that thing is up and running smooth it's going to be on everyones #1 d/l list!
 
Alright, guess I'll have to tide things over and wait until Friday. Rather eager to play this mod!

Thanks for putting the time in, Sevo!
 
Well, I think I have fixed the problem (haven't tried saving and restarting yet to see if it freezes). Antitel's post helped...I looked through the Python and xml files, and found that the promotions for Fort1, Fort2 and Fort3 were not in the CIV4PromotionInfos.xml (\Assets\XML\units folder). I went and found the RealFort Mod, downloaded it, and added the 3 missing promotions' info ("PROMOTION_FORT1", "PROMOTION_FORT2", & "PROMOTION_FORT3") to the CIV4PromotionInfos.xml file in Sevo's mod, saved, and started a new game. Now, all the units seem to be able to see into the fog as normal; i.e., the game seems normal.
 
Well that's the craziest thing ever! I followed Scot's advice and added the 3 promotions in and everything seems to be working fine.

Playing now, looks great - thanks Sevo and Scot!!!!
 
:goodjob: Woot! Thanks for the fix! Must have gotten dropped from the merge at some point. I'll patch the original up and re-post it, but it won't be up until Friday morning sometime. Thanks for all the fixin's and troubleshooting all!

I think I'm going to merge in some of Lost Units and the No-Intro Mod, and I had one or two others earmarked at home, then call this version 1.0 for the time-being, as I'm pretty happy playing with all these new toys. I'm working on a civilopedia fix and some religious wonders in two other mods, so I'll add those when they're done as well.

'Course, I was trying to find a way to have a goody hut experience a nuclear meltdown on rare occasion when it was popped...but I think I'll have to wait for the SDK for that one...
 
SpiderMcFly said:
Hi

I downloaded and started this mod and there seems to be an odd bug. Whenever a unit moves out into the fog of war, the fog doesn't move back and the unit disappears! If I move all units out into the fog (including my first settler), my turn just ends each time and I can't do anything.

Any ideas?


hi !

sorry to have a negative first post: I encountered the same thing
hoops the excitement of a newcommer made me miss the answer
so I'll wait for the new version
congratulations to all the modders
 
Opuhara said:
hi !

sorry to have a negative first post: I encountered the same thing
hoops the excitement of a newcommer made me miss the answer
so I'll wait for the new version
congratulations to all the modders

Same thing here. It hapens on Chines(both leaders), large earth, prince, continent(the rest is default). IT happens to warrior on the first turn. After warrior appear again he have 1/-xxxxxxxxxx(some huge number) of movement. Without mod everething is ok.
 
Okay Gang--made the fixes recommended by Scot_free. (Thanks again!) Current version is 0.3-a

Hopefully this fixes the fog of war/ movement bug for everyone out there.

I've got the next three days off work, so I'll be busy...hopefully we'll round this out and cap off version 1.0 in the next couple days!
 
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