SG: Queen Teuta

Looks Great!

So do we roll up the Dacians, then the Germans, then the Gauls so the army does not have to redeploy?

Perhaps those 3 plus the Lydians will get us a domination victory?

Is there a point approaching where we turn off tech and go 100% military?

I will have zero access to my home Civ PC till next Wednesday so please skip my next turn.

SW
 
I am going to have to refuse your request to join in your game. You see, I am not a very good player.:sad: I'd probably just ruin all that you guys have accomplished.
 
Awwww, I'm sure it'd be fine. Maybe next time! :)

OK schlappi I'm adding you in the open slot.
 
I noticed something weird:
When loading Jet's save game file, the turn timer is at 120 B.C.
Why is this?

Any suggestions?
 
Hypnotoad, you're up.
 
Schlappi: you are set for the 5th slot. See the first page.

All Hail Hypnotoad, the great modernizer!

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

When I took over, we were in the bronze age. Literally. Our warriors were using almost all bronze weapons, despite having access to iron. So, after finishing off the Dacians, I had most of our warriors do a tour of the capital to get an upgrade.

Our people starting rioting because they were tired of war. Wussus. So I switched research to Astrology and adopted path of mystics for +2 happiness wherever there's a holy site. I also switched us for forum (see, see: great modernizer). This reduces our maintence costs. It is high upkeep, so the savings about evened out (even without 19 free units from tribal law), but in the long run this will be cheaper.

Then I finished seige warfare went for Alchemy to get the free great scientist. But Aeetas got it first! We've become backwards! I switched to Edumacation, which we have 4 turns left on. Let's use a great engineer to rush Plato's Academy.

After bringing our army into the age of iron, I declared war on those crazy Germans. I took their city north of Venice and kept it so the Gauls wouldn't horn in on our territory. I took their city that overlapped with the Dacian city and burned it to the ground.

Also, as part of my great modernizing project, almost all cities have public courts now. Oh, and we got a statue of Zeus. Umm. Err. That's about it I think. Sorry, forgot to take pictures this time and I'm in a hurry, so no go. Oh, I guess I also made a bunch of roads. I noticed our soldiers were taking really roundabout paths.
 
We can build the Agora, which will reduce our Maintence costs, but I wasn't sure where. My suggestion: as soon as we attack Gaul, the first city west of Italy.
 
Right now the net cost of Forum is 24 GPT more than Council of Elders (tried from save, although on paper it looked like it should have been 48 GPT more). But Forum also gives the GPP boost. We'll just have to take more cities! :) Personally I'm psyched for Vice Royalty, although that will take a while. I'll be very interested to see whether Aristocracy or Vice Royalty will be more cost-effective for us!
 
Oh yes, and those merchant ships from Italy to Carthage are pulling in just over 100 each. Pretty sweet, it means we get about another 50 gold/turn. Make sure you are always building them and sending them to Carthage.
 
Alright guys, I didn't record everything I did this time because it took too long last time, but here are the main things:

A few turns went by, with some mobilization towards the next Germanic city. Then I researched Education and went for Cartography. I captured Cherusci the next turn. Soon after I finished Cartography and went for Calendar. Once that was done, I headed straight for Crop Rotation, and used a Great Engineer to build Plato's Academy in Lissus. At about turn 10 (or 11) I razed Saxones to the ground and captured Teutonari in the same turn. A couple of turns later I used Lissus' Great Merchant to discover Astronomy, and then I used a Great Artist to discover Drama, which gave us another Great Artist. I then combined it with our Great Engineer to start a Golden Age. Shkodra completed The Statue of Zeus too. I was able to discovery Alchemy and Mounted Combat as well before ending my turnset.

State of the Illyrian Union:



The Illyrians are clearly the leaders of the ancient world. Illyria's borders are expanding at a rapid rate, and soon by conquest the whole of the European continent will be under the jurisdiction of Shkodra. The Germanic Tribes are nearly wiped out entirely, with Langobardi being the last Germanic stronghold; I say we take it and keep it. Vercingetorex and his Gauls are on a thin line between friendship and foeship with Teuta's bunch. I agreed to sign an Open Borders agreement with him to try and keep him at bay for a little while longer, at least until the Germanic Tribes have finally been squashed. Gaul is likely to be the next target of Illyrian expansion, and the might Kambsors will do a fine job at turning it black. From there, we should move on the Iberians; with our current military it shouldn't be too difficult. Once the whole of Europe is under the Illyrian Empire, we can look to the southeast for new conquests with the next generation of Illyrian warfare units (Cavalry and more advanced military units + tactics).

I recommend we build an Alchemist in Lissus since it's an extremely high science-yielding city - Rome is up there as well. When Lissus is done with its Observatory, it should build the Pyramids of Giza to give +2 science output for each Olympian Gods religious building. After Seafaring we should go for Literature and build the Library of Alexandria in Lissus, since it gives +2 free scientists and that is our best scientific city. Keep building Merchant Vessels since they're raking in a good amount of income (127 gold from Carthage)!



SrWilliam said we could skip his turn since he will be inactive, so Dux is up next!
 
Sorry for the rather scattered thoughts -- there's a lot going on now that our empire is huge.

We are illiterate bumpkins. I noticed a serious lack of libraries, perhaps explaining (in part) why we didn't get Alchemy. I'll work on this on my turn, of course, but I thought I would mention it now. Oh, and I got Pyparus from Egypt to help us towards this end.
 
Turn 1. I do alot of micromanagement to optimize growth on our cities. & once again that annoying avoid growth is on in Lyssus:mad: I also move our troops towards the German capital.

Turn 2. Lost a Kambsor near the German Capital, I retreat our siege engines, I don't understand why it was so poorly guarded.

Turn 3. We get seafaring, I start on irrigation. I get world maps from Dido & Aeetes. I also trade Astrology for 340 gold & Aeetes conversion to Olympian Gods. Gauls found Vesontio where a German city layed. I'll be pleased to start the war against Gaul soon. Lyssus starts pyramids.

Turn 4. Bad turn military wise. That Woodsman on the German capital killed an axemen & a swordsman.

Turn 5. Irrigation finished. I should take out the Germans on the next turn.

Turn 6. Wrong, another turn sieging Langobardi. I lose another Kambsor.

Turn 7. I take Langobardi, Gauls are next. Gonna start building our forces.

Turn 8-14. Not much to say other that I'm building up our forces. & Kroisos cancelled our open borders. We might wanna watch him closely. & I cancelled our open borders with Gaul.

Turn 15. Pyramids completed. & a Great Engineer was born on Lyssus. We're a couple of turns from Aristocracy.

War with Gaul is inminent, but I left it to Jet to start it.

Jet you're up.
 
Actually schlappi is now between Dux_ and me in the rotation, so you're up now, schlappi.
 
Schlappi, since this is your first turnset with us, you think you could be a little more descriptive and at least give a generalization of what you've been doing each turn?

The rest of us have pretty much broken it down to a turn-by-turn basis at least once thus far, so we all have an idea of how each person plays. From your above post, we really can't tell much about your playing style, so for next time do you think you could tell us a little more?

PS, you can use "yousendit.com" to upload the file and then post the link in this thread.
 
By the wise counsel of the mighty Queen Teuta of Illyria, General Schlappi was assigned the task to conquer the lands of the treacherous Gallic Tribes.
The troops were in good state, our enemies soon fled from our mighty onslaught. Battles were fought, countless corpses of enemy soldiers littered the fields. One after another the enemy cities and settlements surrendered to our armies.
After the campaign of victorious general Schlappi, all of the Gaul lands were subdued.
All Gaul? One small village of brave warriors resisted the conquering armies...

In the first turn, i declared war on gaul, advancing with all troops and marching reinforcements from other cities towards the battlezone. I decided our army lacks heavy units to counter enemy chariots, so i built a few of those.
Even though our enemy had many units, the war went well. I created four battlegroups, three landbased and a naval assault group.
The first northern group advanced towards the Gaul capital Bibracte, taking it in 2 turns and continuing along the coast towards Alesia, which is still in Gaul hands after i ended my turn.
The second northern group gathered in the former Germanic stronghold Langobardi, setting up for a run against Lutetia and opposing possible counter attacks (which never happened). They achieved their goal, Lutetia was taken with little resistance.
The southern land-based group had a little skirmishes with mounted units in the western alps, after that they advanced and took Cenabum at the Rhone river.
The naval group set off towards the little coast town Uxelludonum, razed it and was deployed again near Avaricum, taking in swiftly. They also destroyed the Gaul naval force (one bireme and a transport).

Basically i decided to keep all main Gaul cities, since they were well-sized and located in good spots. Our armies are gathering in and around Avaricum to prepare to face our next enemy, Viratio. We had only very few losses, a kambsor and one or two fire catapults. Oh, and a stack of three workers, which happened to pass by too closely to the scene.

Researchwise, i decided to go the commerce path: After Aristocracy was done, i did city states and commerce, switching to Plutocracy and city states. Since our merchant vessels yield good profit - especially in the Kolchean capital - and trade barges are being built now, i figured we can easily take the increased costs. After that, i started with military training.
Unhappiness in a few cities due to government change and war weariness +2. Should be fixed with markets completed.

Production: Not much to say except i built temples to keep agreeability +2 atleast and a bunch of slave markets. Anarchy ended on my last turn. A great engineer was born in our capital, i left it there.

Interesting fact: During my tenth turn, Dido declared war on Hasheput.

edit: save file hosted finally
http://www.koolfiles.com/files/Queen_Teuta_AD-0166.zip
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    85.9 KB · Views: 167
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    209.2 KB · Views: 123
Very cool. Thanks man!

PS- does anyone know history about the Gallic cities? Our Lissus is the Albanian Lezha, which was also known in the Middle Ages by its Italian name "Alessia" as it became a Venetian possession. It's interesting that there's a Gallic city named "Alesia" as well.

Jet, finish the Gauls and destroy the Iberians, please! Also, we still have Agora (decreased city maintainance) to build, so it may be a good idea to build it in Gaul ... what do you guys think?
 
I think its either Lutetia or Alesia that's "old" paris, and burdigala is bordeaux, massilia/massalia is marseilles.
 
194 AD: I noticed a similar problem, it was 194 AD but the save file was named 166 AD. Also that SOMEBODY switched us to City-States! :) That's cool, I like City-States. Goes well with Forum, too.

Built the usual, including lots of cottages, and temples of Apollo to go with the Pyramids at Giza. Emphasized culture buildings in Gaul, to fill in the empty space.

203 AD: The Senate was unquiet. Why, it was asked, with only the hill tribes of Iberia yet to submit to Illyrian rule in the West, do we tolerate just across the Aegean a regime that "just doesn't like us enough" to admit passage to our merchants... a regime that prefers its local deity to ours... a regime with half our rating on the power graph... a regime that builds its capital one tile off the coast? With all eyes turned East, it was agreed that the philosophical mecca of Lissus would become the new administrative capital, while the old capital Skodra would house the summer palace and the military academy. After the Great library of Lissus was complete, construction began on the new imperial palace. Muster of a great army and fleet began in Hyksos.

Carthage requested a declaration of war on the heathen Egyptians, which we were happy to give. Somehow our failure to actually send any troops was never noticed.

206 AD: Finished Military Training, started Medicine. With Infantry, the only Medium units we could build were Kambsors, so I switched to Kambsors in Skodra. (We could switch back to Infantry; I don't really care.)

209 AD: Great Prophet born, saved for Christianity or whatever.

215 AD: Refused Hammurabi's request to trade with Aeetes. We won't take this lightly, Queen Teuta! Right, when our score is more than triple yours and the only Civ with a lesser score is Iberia. Speaking of which, our emissary reported that prince Viriato declined to kiss the toes of the silver Teuta statue we sent him. We insisted on 240 gold instead, then sent our Western army around both sides of the Pyrenees.

Dido offered 730 for Poly, accepted. Medicine completed, started Mono (1 turn). Rushed Hippocratic Oath in Skodra (for the March promotion). Started Agora in Cereberum on HT's suggestion - it seems like a reasonable Western center of gravity.

224 AD: Noticed an Iberian naval counterattack in an ocean tile where I couldn't attack it. I queued Infantry in the nearby cities, and razed Segede in irritation (and because it had only one resource and overlapped with Termes.)
QT-Naval-224AD.JPG

I also captured Uxama.

227 AD: Oddly, the Iberian ships retreated to Calagurris. I kept the Infantry units building, though, just in case. Mono finished. Kroisos did not have anything past that, so we can get Christianity if we want it. I went for Steel, though. Don't forget that we have a great prophet. The palace in Lissus completed, so I busted my move thing, but it was THREE turns for a revolution to Aristocracy, which I reluctantly accepted. I also sent workers to cottage over the grassland tiles in Lissus, for maximum beakers.

234 AD: With Aristocracy, beakers in Lissus pumped from 153 to 260. Here are before and after shots of the Financial Advisor. They're approximate because I overwrote the first ones and had to restore from an older save.
QT-financial-228AD.JPG

QT-financial-234AD.JPG

I find them hard to read (why is the left hand column now higher when it looks like it should be lower?) But it looks like we're a little ahead now.

Save: http://download.yousendit.com/1D7CA8C5292CA1CA

BY THE WAY: I just noticed in the final save that an Iberian force DID just land in Sicily! Looks like Infantry can be whipped there, better do it (or the like). Sorry I didn't see it coming.
 
Back
Top Bottom