Ok, here we go.
Turn 1. The rule of the dictator Dux has started. Rome whips a tavern. Hyskos whips a tavern too. Kummiki whips a work boat. Built Pasture at Cumae. Sphinx will finish on 1 turn in Skodra (got that it's without "n"

). Moved sappers towards Antium. Its only defended by a Javelineer & an Archer. I declare on Rome on my next turn. Moved our two workers & our warrior near Dyrrahu one tile south so they can chop & build another mine.
Turn 2. Sphinx completed on Skoda. Revolt to Republic. Right now I would prefer to have bigger cities so we can get better production & more whipping power. I declare war on Rome. The mighty Illyrian Republic will punish those Roman's arrogance. Not much else to say.
Turn 3. The Illyrian Republic moves it's mighty Kambsors north. Thank to Republic we're running 60% research, Alphabet due in 10 turns. Skondra will build a lighthouse now. The Illyrian navy sinks a Roman birreme.
Turn 4. Skondra finishes Lighthouse. Starts on a kambsor. I'll try to settle Sicily before Dido does. Merchant ship arrives at Carthage safely.
Turn 5. Worker finishes on Albanopoli. Goes to finish grove on olives. We capture Antium. Pyrrus & a Kambsor are promoted for their bravery. We keep antium, it's a good location & it already has crabs.
Turn 6. Bad news, someone built the tower of Babel before us. We do get alot of money. Switch research rate to 100. Killed Warrior northeast of Antium.
Turn 7. Moving towards Ravenna. It's on a decent location. Kambsor built on Skodra. Switch to settler.
Turn8. Not much to say.
Turn 9. Ravenna is taken. I know it's not the best spot, but I totally hate having another civ city there. It should be a decent enough city in a while.
Turn 10. Roman Birreme sinks out exploring Lembi. Moving towards Neapolis soon.
Turn 11. Disaster!. Romans land near rome, which happens to be only protected by a warrior. I desperately whip a Javelineer in hope for a miracle!.
Turn 12. Miracle happens. We manage to keep Rome. However, Decebal declares on us. Help from our capital has to return. We'll eventually manage to do ok, but right now we're slightly overstretched. We kill the Romans sieging their former capitals with some luck. We're sieging Neapolis.
Turn 13. The Dacians are moving towards Dyrrahu. We're stable on Italy. We built the Great Lighthouse on Lissus.
Turn 14. The Dacians pillaged our lumbermills & mines. Sorry guys, there was nothing I could do about it.
Turn 15. We capture Neapolis. We haven't lost a Kambsor yet. We whip another Kambsor at Dyrrahu. We will hold on to this city, there's enough garrison there, plus two Kambsor on a forest ready to counter attack. I settle on Sicily. It's an undefended city now, but as soon as we can kill that annoying dacian peltast we should send that warrior over there.
It's been a nice set of turns on the west, crippling the romans beyond recovery. We shuld raze Arretium which is on a bad position, & we could keep Pisae, which is north of where Venice should be, but maybe we should raze it. I suggest we finish off the romans now while they're still weak. The issue now are the Dacians. Those Peltasts are a pest, but I don't think they'll cause that much trouble. I'll leave Jet to sort out my Dacian mess, sorry for overstreching us.
So the flamboyant dictator steps down. Jet, you're up.