SG: Queen Teuta

Well, now that we have access to copper, I would suggest we not build any Kambsors without a smithy -- we want them to get that +10% copper bonus.
 
Since units can be trained in one city and then sent to a "royal armory" in another city for supply, I'm not sure what you mean.
 
I won't explicitly state an opinion about that, but I think the poor defenseless Roman Javelineers might get lonely if they have to wait too long for the company of our Kambsors.

Think of the Javelineers!
 
How does the Royal Armory work? Do they need to spend a turn there? I would suggest rotating units through the capital one unit at a time. But whatever people think, of course.
 
Hypnotoad said:
How does the Royal Armory work? Do they need to spend a turn there? I would suggest rotating units through the capital one unit at a time. But whatever people think, of course.
TheLopez helped me write the smithy code; all a unit has to do is pass through a city with a smithy and it will automatically get the best available promotion, if applicable.
 
One case that doesn't work (or didn't as of a few versions ago) is when you use the Unload button to unload troops from a ship into a city. I assumed that was a bug...
 
I ran an economic turn while preparing us for phase 2 of a Roman war. I may have run a turn or two long as the Engineer is built in Skodra; I left him for Dux.

T1- Changed northern Dyrrahu to the Tower of Babel

T2- Copper hooked up, for the rest of my turns I marched most of our troops from everywhere through the Skodra smithy to issue new advanced equipment. Exploration done, bumped research up to 50%, research Dynamism because slavery rocks! Hired an artist for Kummukhu.

T3- A Tavern done in Cumae, build a work boat. Hired an artist in Cumae.

T4- Converged workers on Dyrrahu to build mines, thus chopping forests for 68 hammers to Tower of Babel.

T5- Kummukhu gets a fat cross, continue lighthouse. Dido offers open boarders, I except this and I give her a fish. Perhaps this was a mistake as the fish did not improve our relations? Illyrian citadel done in Skodra, build Kambsor.

T6- Dynamism done, revolt to Slavery, research writing. Rome finishes burial mound, build Granary.

T7- Slavery saves us 5 gold, bump research to 60%. Whipped the Lighthouse at Kummakhu. Build workboat.

T9- Kambsor done in Skodra, build Sapper.

T12- Sapper done in Skodra, Build merchant vessel. Rome grows to size 5, whip granary.

T13- Rome finishes Granary, Tavern

T15 Merchant Vessel done, build another merchant vessel. Writing is done research alphabet, so we can trade tech with Dido and set us up for mathematics and a potential the Hanging Gardens. Great engineer is done!

That’s it; there are 7 elite units in Rome all ready to plunder what’s left of the Romans. I suggest the Sphinx goes in Skodra so we stack our free engineers. I suggest we build the Hanging Gardens there as well for the same reason. The Sphinx will help our lack of happiness and at the same time allow for some merciless whipping!

We need more workers. Our southern cities could use a little TLC. (and whipping!) Kummukhu remains a very vulnerable poorly defended frontier city. I built a work boat in Cumae only to discover (when Cumae’s fat cross grew) that she already had a work boat on her clams. :(

We are in first or second place in all key demographic categories.

SW

Dux is up
 
Very nice! I probably underuse slavery.

I assume city-states with Sphinx. Gotta love that free specialist. And I agree about the wonder-stacking.

So there is a general issue I don't know how to deal with: the AI settles so quickly. If we raise cities, another Civ will try to re-plant them about as quickly. I assume the way around this is to try to work from the edge of the map. Any thoughts?
 
Ok, here we go.

Turn 1. The rule of the dictator Dux has started. Rome whips a tavern. Hyskos whips a tavern too. Kummiki whips a work boat. Built Pasture at Cumae. Sphinx will finish on 1 turn in Skodra (got that it's without "n" :p ). Moved sappers towards Antium. Its only defended by a Javelineer & an Archer. I declare on Rome on my next turn. Moved our two workers & our warrior near Dyrrahu one tile south so they can chop & build another mine.

Turn 2. Sphinx completed on Skoda. Revolt to Republic. Right now I would prefer to have bigger cities so we can get better production & more whipping power. I declare war on Rome. The mighty Illyrian Republic will punish those Roman's arrogance. Not much else to say.

Turn 3. The Illyrian Republic moves it's mighty Kambsors north. Thank to Republic we're running 60% research, Alphabet due in 10 turns. Skondra will build a lighthouse now. The Illyrian navy sinks a Roman birreme.

Turn 4. Skondra finishes Lighthouse. Starts on a kambsor. I'll try to settle Sicily before Dido does. Merchant ship arrives at Carthage safely.

Turn 5. Worker finishes on Albanopoli. Goes to finish grove on olives. We capture Antium. Pyrrus & a Kambsor are promoted for their bravery. We keep antium, it's a good location & it already has crabs.

Turn 6. Bad news, someone built the tower of Babel before us. We do get alot of money. Switch research rate to 100. Killed Warrior northeast of Antium.

Turn 7. Moving towards Ravenna. It's on a decent location. Kambsor built on Skodra. Switch to settler.

Turn8. Not much to say.

Turn 9. Ravenna is taken. I know it's not the best spot, but I totally hate having another civ city there. It should be a decent enough city in a while.

Turn 10. Roman Birreme sinks out exploring Lembi. Moving towards Neapolis soon.

Turn 11. Disaster!. Romans land near rome, which happens to be only protected by a warrior. I desperately whip a Javelineer in hope for a miracle!.

Turn 12. Miracle happens. We manage to keep Rome. However, Decebal declares on us. Help from our capital has to return. We'll eventually manage to do ok, but right now we're slightly overstretched. We kill the Romans sieging their former capitals with some luck. We're sieging Neapolis.

Turn 13. The Dacians are moving towards Dyrrahu. We're stable on Italy. We built the Great Lighthouse on Lissus.

Turn 14. The Dacians pillaged our lumbermills & mines. Sorry guys, there was nothing I could do about it.

Turn 15. We capture Neapolis. We haven't lost a Kambsor yet. We whip another Kambsor at Dyrrahu. We will hold on to this city, there's enough garrison there, plus two Kambsor on a forest ready to counter attack. I settle on Sicily. It's an undefended city now, but as soon as we can kill that annoying dacian peltast we should send that warrior over there.



It's been a nice set of turns on the west, crippling the romans beyond recovery. We shuld raze Arretium which is on a bad position, & we could keep Pisae, which is north of where Venice should be, but maybe we should raze it. I suggest we finish off the romans now while they're still weak. The issue now are the Dacians. Those Peltasts are a pest, but I don't think they'll cause that much trouble. I'll leave Jet to sort out my Dacian mess, sorry for overstreching us.

So the flamboyant dictator steps down. Jet, you're up.
 
lol Dux.
Skodra (got that it's without "n" ).
But then,
and
Be consistant, man!

:p

Anyway, nice turnset. I knew the Dacians were going to declare on us sooner or later; there was nothing we could do about it. At least you managed to keep all Illyrian cities. I hate when people conquer my cities!

Let's see what warmonger Jet does with it ...
 
Some other things. I'm cutting some wood near "Skodra":p so it can be put to use on the Oracle, since next turn we get Polytheism. Otherwise it would be a waste of tech, hopefully not. I think we can keep the Dacians at bay & still build the oracle:mischief:

Some other things, I refused a war against Gaul that Viriato asked, I think it was not prudent to war just because Viriato wanted it, plus I don't think he's a reliable ally. About the war vs Argantonio, lets see if we can at least make him give us Archery on the peace table, so far he won't do it. We can make peace with Caesar, but like I said, don't, please wipe him out, we got everything ready for it.

Btw, whoever turns avoid growth on, please say so. I thought something was wrong with the game, cause Lyssus wouldn't grow! Anyway, I figured it out at turn 15, so we lost some growth there, sorry.
 
I have found the more wars the better in the current build of TAM. It is the only way to have open border agreements and, eventually, tech trading. As things are now, the enemy of your enemy is your only friend...
 
I noticed that Dido cancelled our OB - I guess she must have declared peace with Tartessia during the last turn set ?

I adjusted some of the builds to emphasize granaries and workers. We were working on some buildings in cities that I didn't think would benefit much from them - like a library in Albanopoli even though it was only pulling 11 beakers at 100% science, and a Holy Site in Hyksos even though it already had 20 culture and was 3 points under its happy limit (admittedly I guess Hyksos was fighting a culture war for the gold tile, though).

When Poly finished I started Heroism and the Oracle at Delphi, which I successfully built/chopped in Lissus and got Currency as the free tech (it and BW were the two most expensive). When Heroism finished I started Urbanization, which together with Currency will allow us to build Caravan Houses. Those will be big bucks because not only will they pull 3 commerce each, but they'll also (if desired) enable us to switch to City States and hire a merchant in each city while remaining in Slavery. So basically 7 commerce per city. It is a bummer, though, that Harbor (+50%) plus Caravan House (+25%) plus Seafaring (+20%) = +95%, which pre-Warlords gets ROUNDED DOWN. With Currency I started on the Riches of Kroisos in Lissus. Unless we get surprise-attacked we'll definitely get the Riches because we're so far ahead on that tech branch - even at the end of my turn set, Rome is the only other civ that even had Writing. Illiterate savages.

Oh, did I say "had"?

In Italy I razed Arretium, but left Neapolis undefended and to my great dismay failed to notice the Tartessian warrior who razed it. I later made peace with Tartessia because Carthage was no longer fighting them anyway. But looking at the last two saves I saw that over the last turn set our city maintenance rose from 27 (10 distance + 17number of cities) to 54 (22 + 32). I declared peace for 90 gold, Archery, and Mathematics, and then gifted Ravenna back. 10 turns later I extorted 20 gold, then declared war and razed both Ravenna and Pisae on the next turn. And THEN - then - Julius Ceasar came to fully grasp the nuances of Illyrian revenge. It might have been more strategic to leave him a city (like Ravenna - heh), but what can I say - we've very solidly achieved the Greece and Rome scenario goals. High five. In Southern Italy I was pestered by a Peltast near Cumae who I never got rid of. At the end I whipped all the builds in Italy, so Hypnotoad now has a clean slate there. The elite raiders are at the top of the Adriatic, ready for whatever. There's an enemy raider near Antium.

After getting Mathematics I whipped an aqueduct and started the Hanging Gardens in Skodra. We're 9 turns away now. If desired, we should be able to get it without whipping, because of the writing thing. Skodra would be a fitting city for the Heroic Epic...

Decebal's stack "of doom" cracked trying to attack Dyrrahu and split up. I skirmished along the border for a while, trading a few units, then got peace for 240 gold. I would have liked to invade Dacia, but I was busy in Italy, and...

Partua declared war. Kummukhu was defended by one tribal warrior, and Partua had Bronze Working! Luckily his attack has been extremely feeble. Right now I'm trying to lure the armored javelineer outside Dyrrahu onto the undefensible wheat tile, and have a garrison in Kummukhu and reinforcements on the way. I suggest we raze Byzantium and hook up the gold for our own bad selves.

Aeetes asked for Ceremonial Burial and got it, which temporarily got him to Pleased, but that was right before Patrtua attacked and he wasn't connected to our trade network, so I put off asking for OB, and later when he was connected to our trade network, the prick didn't want OB any more. I also refused:
- war with Gaul for Germanics
- war with Gaul for Iberia
- Boat Building to Iberia

QT-Roman-demise.JPG
 
I just realized that with Alphabet and Currency we can start selling off techs. It would be good to keep the rest of the world low-tech, but if we wanted to sell some tech now, we could get to Urbanization and Caravan Houses faster.
 
Shoot...

I installed 1.97 thinking that I have 1.96 backed up. I don't seem to. Anyone know where I can download 1.96. Or if you have a copy of it on your hardrive, you could just email it to me at ebrey at humnet dot ucla dot edu
 
Thanks for the file.

So since things seemed a bit dishelved I just cleaned up my turn.

The major problem I saw was a lack of Open Borders. We really need these to make the most of the Great Lighthouse. So I started making friends, mostly through trading surplus happiness and health resources. This also made us a fair amount of money. Then I declared war on Viriato so we could become friends with the Gauls. I ended up bringing down urbanization from 20 turns to 9 turns through open borders and raising science rate (through money from resources). We now have open borders with the Gauls, Hiram, Aeetas and Dido.

The AI started trading us techs. We got Mysticism for writing (only time I traded writing). We sold tribal law for a fair amount of money a couple of times. We got Chariot Warfare for something dumb from the Guals, I think. And we got bronze working for urbanization and something minor from Aeetas, who has been our best friend so far. I had a fair amount of money so upgraded warriors to Axemen and a few Javalineers to Armored Javs. We can upgrade Kambsors into Armored spearmen, which isn't really worth it (unless you need extra defence).

I destroyed that obnoxious Scythian city near our gold.

I redistributed our units in Italy so they provide more coverage. I brought our hero and our two best Kambsors to the Black Sea. They now stand outside the Scythians westernmost city (with its deer and silver!) with a group that can clearly take that city. But now that Scythia has Bronzeworking, it isn't clear how easy the whole war will be.

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We finished the Hanging Gardens and now generate 11 gpp, all engineer, in the capital (with two engineers on duty).

I am researching Geometry to make sure we get the great person (one turn left). I request we get Genius of Archimedes since we will soon have two great people. Perhaps we should go for a religion next? Oh, we met Babylon, which founded Mesopotanian gods.

Alright -- oh I took a couple of moves on this turn and then realized it was your turn to go. So sorry about that. Oh, and we have a couple of deals that are just like fish for 1 gold (to help our relations). If you see that they have more money at their disposal, by all means cancel the deals and get better ones!
 
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