SGOTM 01 - Fifth Element

@Merum Well done, building the UN seemed smooth enough it's a real shame you lost your notes again. Are you running Civ in a window or full screen mode and have you got all this fixes in place in the ini file for optimum memory usage?

Looks like we will have no problem now in meeting the Aug 8 deadline with a UN victory. I'm not sure who will get the honour. Groin_Apologist is supposed to be next but has not actually posted for ages or replied to pm so I'm afraid he's gone AWOL.

Let's wait the required 24hr for him to post a got it while we discuss tactics. (No need for strategy any more). If he no shows then I am up :).

groin_apologist (up)
Perugia (on deck)
BrianS
goodenuf
Doom_train
Dolphan
Merum (resting)

gskur (on secondment)

BTW anyone else beside BrianS and Doom Train signed up for SGOTM2 (Dophan is quitting the team and goodenuf sitting this one out).
 
Saladin must be close if he voted us for secretary general. Isn't there anything we can do to push him over the edge?:(
 
We should upgrade units in critical cities especially in Memphis and Thebes. There is loaded HC Frigate in Memphis waters. Our current forces can handle them just don t let them pillage anything.

Should we destroy HC s cities or keep them?
 
I think we should keep them. They'll come out of resistance more quickly than we can re-grow the votes from a new city.


@Perugia Yes, losing my notes (which I normally do in notepad) is extremely frustrating. This hasn't happened to me much before recently. I'm not sure what's going on with my machine, except that it's a bit hotter than normal in my computer room due to summertime, and maybe my machine is heating up a bit. As far as I know I have all the ini file fixes in place, and am running full screen.
 
At this stage of the game, I'd keep ALL the HC's cities we can take! Also consider getting a few settlers ready and willing: as soon as HC's cultural borders start diminishing, someone is bound to attempt settling on that continent. We need to preemptively plug all the holes, even if settling there would not make any sense under normal circumstances. Same goes for our mainland. Can we settle another city or two?
 
Note: If we trade somebody for steel, we can build cannon rather than catapult. I've abstained from this because I didn't want to piss Saladin off, but in reality we're not going to get his vote for some time.

We can also get Military tradition via trade and build cavalry for shock troops. I think grabbing those couple military techs would be worthwhile for us if we're going to go after HC balls out.

By the way, Next player should look at a change to civics soon.
 
At this stage we must do anything to increase out votes. You are all coming up with good ideas to do this - keep it up!

Unfortunately I can't think of anything we can do to push Saladin over the edge, unless he asks, in which case we must agree unless it is anti-FDR.

I agree we should keep ALL HC cities we capture and also agree we should have settlers ready to claim any gaps that open up.

Just off the top of my head I remember there are a good number of sites we can settle on the mainland: 2 around Memphis, 1 NE of Moscow, 1 or 2 SW of PI Ramesess, probably a few others. There's also room in Persia for 1 or 2. These are lower priority that the ones in Incaland as they cannot be settled by our opponents.

If any can actually grow they should be placed asap otherwise the settlers can just sit tight and found at the last possible moment to save some gold for other rushing.

Obviously though we must not build any settlers in any city that otherwise would grow as that would be entirely counter productive. We must either build them in cities that will no longer grow or just chop/cash rush them.

We should also rush health buildings if that allows a city to grow quicker.

I also agree on key unit upgrades especially where there is a HC threat or it is more cost effective than gold rushing.

I'll look at the save tonight and post some MM ideas.
 
Merum said:
Note: If we trade somebody for steel, we can build cannon rather than catapult. I've abstained from this because I didn't want to piss Saladin off, but in reality we're not going to get his vote for some time.

We can also get Military tradition via trade and build cavalry for shock troops. I think grabbing those couple military techs would be worthwhile for us if we're going to go after HC balls out.

By the way, Next player should look at a change to civics soon.

Oooh yes. Cannons and Cavalry. We should have some of those.

Civics

I think we should switch to Universal Suffrage: this will allow us to cash rush setters, military and buildings where and when we need them, the extra hammer in towns will help a little as well. On the diplomatic side it will cancel out the "You have chosen your civics wisely" that Gandhi has with FDR so help prevent FDR switching his votes to Gandhi.

If our big cities go unhappy due to the loss of Representation we can counter with the culture slider which will help the Indian border problem.

I don't think Vassalage will help us as much as Free Speech. We can make do with 6XP units rather then 8XP if they are better ones so I think the +2 gold per village and town will be better. The extra gold will allow us to rush more military while the 2x culture will help on the Indian border and halve the time our captures Incan cities borders will take to expand.

I need to look at Moscow to decide on Labour civic. It's basically a choice of serfdom or caste system.

We should stick with Free Trade for the extra trade route. 4 per city is so neat don't you think especially for cash rushing.

And on the religious side it has to be Theocracy to get our military to 6XP with barracks and keep up the diplomatic pressure on Saladin.
 
Moscow/Last Great Artist/Labor Civic Plan (and a settler)

I just checked out Moscow. Its building wealth at them moment and has 2 artists at 925+14pt/1050 GPPs and there is a 97% chance of popping a Great Artist.

We do not need caste system as we can add 2 merchants and an engineer to get to +32 great person points per turn and pop one in 4. As this will reduce the growth we may as well switch production to a settler (due in 14 with the 5 specialists).
 
As an alternative to Serfdom for the same cost we can adopt Emancipation offsetting the unhappiness we are getting from Gandhi's use of this civic. If we move a garrison into Sidon we can drop culture rate from 40% to 20% and increase gpt from 251gpt to more than 422gpt whilst keeping all citizens happy. I think that gold will be more useful than 50% worker output.

@Merum. Nice job in removing the revolt chances in Susa and Bactra.

There's a longbow in Persepolis that I'd like to send to Susa to relieve a CA3 Mace that we can upgrade to a rifleman and use against HC. The medic explorer can also be spared.

Looked at possible city sites in our territory and HCs

2 in Persia
3 in Russia
3 in Egypt
4 in Incaland
1 one tile Island south of Incaland
2 on Island to SW of Incaland where (Gandhi razed and Incan city)

That should be enough to swing things our way.
 
I'm afraid Groin_Apologist still seems to still be out of town with no internet access, see his last post here. Maybe something happened on 4th July - went to a party and found a nice girl, had an accident, got drunk and lost memory, in hospital?

With the deadline of August 8 we can't afford to wait so I'm therefore skipping him and will play the next 20 turns myself. As its my 18th wedding anniversary I will only play a little today probably not much more than completing the current turn.

Perugia (up)
BrianS (on deck)
Doom_train
Dolphan
Merum (resting)
groin_apologist (skipped, no post since 4th July)

gskur (on secondment)
goodenuf

Looking at our home grown growth potential I think Biology could be worth having so if possible I'd like 10% on the science slider to keep our science buildings ticking over.
 
Perugia said:
Maybe something happened on 4th July - went to a party and found a nice girl, had an accident, got drunk and lost memory, in hospital?

I think I know that girl... ;)

Remember I'm away starting this Sunday for 3 weeks... so just place me next to gskur on the "on secondment" list...
 
Happy Anniversary to you and the Mrs, Perugia!

So let's see... during the course of this SG, we've had a 20th, 19th, and 18th anniversary... sounds like we have a bunch of old farts on this team! :lol:

If we could get our hands on communism, the benefits of state property would make free market look like a drop in the bucket, especially given how far flung our empire is becoming.
 
So let's see... during the course of this SG, we've had a 20th, 19th, and 18th anniversary... sounds like we have a bunch of old farts on this team!

I have my 21st birthday in 19 August. So this will be reversed in SGOTM 2 :)
 
Update

Machu Picchu is on a hill which is historically accurate. Vilcamamba is on a hill and heavily garrisoned so I agree with Merum we should bypass it and attack the nearby less well defended cities. If I spot American or Indian forces heading towards Incaland, I will contact FDR or Gandhi and kindly ask them to attack those two cities in the hope they fail.

Communism placed on our wish list.

I am still in the pre-turn as last night I did not even complete the inherited turn. One thing I spotted was that we do not have any active trades with Gandhi. We need some if Saladin is to ask us to stop trading with his worst enemy again. I sell sugar, spices & gems for wheat, dye and 16gpt. I also squeeze 1gpt more out of FDR and Saladin.

I am thinking that at the next UN vote we can't win the game so could propose one of the alternative resolutions.

A) Single Currency would help the world economy but I'm not sure whether that is good or bad.
B) Free Speech would prevent HC from running Vassalage and would not affect Gandhi and FDR who are already running it, Saladin would have to forgo bureaucracy.
C) Emancipation would prevent HC from pop rushing units which would help maximise the size of his cities when we capture them.

I think I will adopt emancipation at the next vote. That will also allow our workers to benefit from Serfdom for a few more turns.
 
Ahh yes, the Ghandi trading situation. This was one of my "Lost Notes".

I cancelled the food and horse deals with ghandi because the plan was to deny him growth resources. After that, he didn't want the damn horse back. Therefore, having only growth-related resources to offer him, I didn't offer him anything. We were doing OK without them, and we're certainly not going to get Ghandi's votes, so I didn't make any trades with Saladin's "worst enemy du jour". Are you sure you want to keep trading him growth resources now?

If you must ask FDR or Ghandi to attack a city, make it Vilcabamba. Don't send them to the less defended cities. We need them, and one of the others taking one would be a disaster for us, IMO. If one of them takes Vilcabamaba, hopefully we'll flip it to us. My preference would be to not ask them to attack anything and hope they just sit and watch.

*goes off to screw around with Warlords a bit*
 
Turn 0 – 1734AD

Field Marshal Perugia’s delayed report from his pre-turn inspection of Persia has just arrived in Team Fifth Element’s headquarters……

Following the premature end to General Merum’s tour of duty, Field Marshall Perugia conducts a surprise inspection of our military assets in Persia. Given the paltry and obsolete forces at Merum’s disposal, he is impressed with results achieved to date. He finds a garrison of 6 combat units in Gordium and a smaller force of 5 combat units in Susa under orders to ruthlessly suppress Indian revolutionaries.

The Field Marshall finds some medical orderlies sojourning in Susa under the guise of suppressing revolutionaries but reminds them that Recce corps can’t even provide enough military protection to reassure our own citizens safety and happiness so they have no chance of impressing Gandhi’s revolutionaries even the non-violent type. The medics are ordered to the Eastern Front.

Perugia also finds a regiment of longbowmen taking it easy in Persepolis after just being relieved of defending the city by modern rifle armed units. They are ordered to Susa to, in turn, relieve a regiment of 14/17 CA3 macemen for grenado or rifle re-training on the Eastern Front.

While in Persepolis, Perugia has time to inspect the secular works and progress in extending democracy to the Persians under the auspices of the UN. Despite vast quantities of food in the city granary he finds unhealthiness wasting 3 food per turn and on inspecting the poorer districts is worried by the miasma pervading the city. He immediately orders construction of an aqueduce and a grocer in the city taking advantage of a 16 hammer overflow inherited from General Merum. Perugia gives instructions that as one of the 4 forests had been chopped (presumably to speed the UN construction) only 2 of the 3 remaining are needed for health effects, and he orders a worker to chop the odd forest sacrificing a lumbermill for an immediate hammer boost towards the aqueduct and opening up a tile for a future farm under Biology.

Perugia starts a trend here and sets Pasargadae onto building an aqueduct as well and he MM the city to grow to its health limit in next 3 turns but still with +6fpt.

As Bactra has a granary and Susa does not the Field Marshall passes control of the pig pasture we stole from Gandhi to Bactra in exchange for a village. Susa set to work on a synagogue this will give a stone bonus for forest chop 3 tiles to the south. Bactra is ordered to construct Buddhist Stupa.

While returning to Egypt the Field Marshall even has time to arrange some fleet movements between Persian and Russia in preparation for an active defense of our sea resources through seeking and destroying the Incan fleet.

This completes the pre-turn report from Persia…..

Back in Thebes I traded Radio with Gandhi and FDR and got Steel and Military Tradition in exchange plus about 1600 gold and made Gandhi declare peace with HC and got FDR to change his civics just because we could. As Gandhi is now at peace with HC, there's no way he can capture any Incan cities for at least the next 10 turns and loses the mutual military struggle bonus with FDR :goodjob:.

I upgraded some obsolete nearby to medics as we're going to need these soon and also gave unpromoted maces in Thebes City attack promotions in preparation for an eventual upgrade to riflemen/grenadiers and ordered these units to join our troops mustering in Giza. I just love gunpowder units with city attack promotions, don't you?

Then we changed civics to Universal Suffrage and Free Speech but hung on to Serfdom and Organised Religion just for now. This really boosted our income big time.

Machu Picchu is on a hill which is historically accurate. Vilcamamba is on a hill and heavily garrisoned so I agree with Merum we should bypass it and attack the nearby less well defended cities. If I spot American or Indian forces heading towards Incaland, I will contact FDR or Gandhi and kindly ask them to attack those two cities in the hope they fail. The screenshot shows an initial line of attack using hill bonuses and avoiding Vilcamamba, I have also marked the available sites for new cities.

One other thing I spotted was that we do not have any active trades with Gandhi. We need some if Saladin is to ask us to stop trading with his worst enemy again. I sell sugar, spices & gems for wheat, dye and 16gpt. I also squeeze 1gpt more out of FDR and Saladin.


Turn 1 - 1734AD

I press enter and look carefully the order of our rivals which is India > America > Inca.

FDR sends 2 American frigates to check out Vilcabamba (see screenie) which is very welcome as we could do with the help now that HC has sent his main invasion fleet over to our coast to join the Frigate & Galleon already there. The fleet now has 2 frigates, 3 galleons, 2 knights and 4 catapults. We are still 2 turns from having an ironclad in the area for our defence.

This leaves Vilcabamba defended only by a Rifleman and 2 longbowmen so we might be able to attack much sooner even though it's on a hill.

We easily kill elephant & 2 crossbowmen in town E of Memphis using a rifle, cavalry and cannon. It's so neat to see a Drill 2 cannon blast a crossbow away and gain 2XPs for its effort to get to 10XP.

I place a Guerrilla 2 rifle on the hill 1NE of Memphis and stack up on the town.

I start an ironclad in Giza which will be rushed next turn.

I stop for the night so you can all appreciate the change in our fortune. It's going to be so much easier to kill HC's spare units on our patch rather than in Vilcamamba :). Our main invasion force just departed Giza but still has movement points for use this turn so I’m not sure at the moment whether to proceed across the strait just yet.
 

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