SGOTM 01 - Rat Pack

Tatran what I meant was this:

Let's say it takes 10 turns for umm satellites. If you both research it then it is 5 turns for each civ. I am not convinced it doubles the tech costs as when I entered into a PA the turn count did not increase to reflect that. I could be wrong.
 
Kan wel wezen,maybe you guys can explain the following :

Before the permanent alliance

9792_Civ4ScreenShot0004.JPG


After the permanent alliance

26652_Civ4ScreenShot0005.JPG


Wouldn't be fair,would it?
 
Tatran,
Good point, Ben jij Hollands???
I noticed you started your sentence in dutch.
 
Greebley, just to make sure you know you are up :bump:
 
@Cosmichail
"Oranje boven"

On topic.
Those permanent alliances are a real game saver.
You still can win if you're ages behind in tech.Allmost a cheat.
 
I played 10 turns.

Preturn:
I don't think I have been this far behind in tech in a Monarch game. But then I like concentrating on commerce.

Looking it over, one thing I think we need to do is grow our towns. I MM for food in many of them. We aren't even using some of our food bonuses. I also hope to work more cottages and such to improve tech.

Early: Line up for the Russian War.

Mid: Advance into Russia.

Late: Take the Last Russian town.

An Incan Caravel goes to our Clam resource and camps it.

We got Civil Service and Currency. I then went for Metal Casting to go for Caravels. I don't like losing sea control on a map with this much water.

Units have been moving back over toward Persia again now that Russia is no more.

I just started the Irrigation shown in the following picture.

Our position seems very weak to me for this point in the game. I am hoping I am wrong. If we can take out Cyrus, I think it will improve things.

I put the Capitol on Hanging Gardens, but it hasn't started yet. Feel free to switch.

RatPack1_AD1100.jpg


The 1100 AD Save
 
Pre-turn
Set Moscow on the Forbidden Palace.
Also those forests have to be chopped or it will take
ages for St. Petersburg to grow.
Cancel the Hanging Gardens in Thebes.This city needs a marketplace.
Same thing in St. Petersburg.

1136 AD (6)
Capac changes to mercantilism.

1142 AD (7)
A Jewish missionary fails. :mad:

Quiet turns.Worked mostly on our economy.
We have a large stack at Cyrus' borders.He's cautious and
doesn't have longbows yet.

pic270re4sr.jpg
 
Alright I'm up then.

Sorry I haven't been as active as I should be. Been pretty busy lately. Your discussion really is enlightening. I'm not sure which strategy is best. I guess things will just play out.
 
I hope we can find someone who is till stronger than us else this condition that both can't be #1 and #2 would be a problem.

The stack we have has a lot of old and soon obsolete units, so I'd say use it to get some cities for Gandhi and pillage some cottages.
 
Meh. Really sorry guys. I'm going to need a skip. Two times in a row, bleh. :(

Feel free to yell at me. If we lose the contest you can blame that on me.

Promise after this weekend I should be able to finish this game up skip-free.
 
Does this SGOTM have a close dead-line?
If not,I won't mind if we continue next week,following the roster
without the skips.
 
there is no deadline and we aren't the last team anyway, I agree to wait for acid to come back and follow the roster from there
 
Greebley said:
Tatran,
Do you need 40 turns total or 40 continuous turns?
You only have to ''collect" 40 turns.


ThERat said:
I don't know whether this has been brought up or should be discussed, but what are the exact conditions for permanent alliances in this game. Or are they disabled due to permanent war?

Gyathaar said:
Not sure if I should answer this, since you could figure this out yourself with some test games or reading articles/SDK... but ok.. being at war does not prevent permanent alliances..
@ThERat
You probably meant defensive pacts,so Gyathaar's comment is totally
useless.We still don't know if it's possible to sign a defensive pact and
being at war with someone from the start.I don't think we can until
we have 100% peace -> means the Incas have to be eliminated.
 
I am pretty sure you can't be at war and sign a defensive pact. I couldn't in a previous game and I don't think starting at war would make a difference. We would have to wipe out the Incans before any defensive pact. I am more inclined to try the Allies in war method.

I would rather not give a whole lot of land and cities to Ghandi until we are sure we can get an alliance. If we can't for whatever reason, we have made it much harder to win.
 
You cannot sign a defensive pak if you are at war at someone.

Also, if you declare war when you have a defensive pak with someone the deal will be canceled and the other Civ is NOT required to declare war on the person you declared war on. The same goes if the AI declares war on someone while you have a defensive pak with them, the deal will be cancelled and you don't go to war with the third party.
 
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