max growth (marble):
T48: working crabs, crabs, sheep, deer
T50: (1 turn from size 5) revolt to representation
T52: grow to size 5; work crabs,crabs,sheep,deer + marble (lib 9 turns)
T56: size 6;work crabs,crabs,sheep,deer + stone + marble (lib 3 turns)
T59: library built; work 2 crabs,sheep,deer, 2 scientist
T61: size 7; work 2 crabs,sheep,deer, 2 scientist, marble (alpha 3 turns; GS 6 turns)
T63: size 7; alpha 417/429 (+38); GPP 72/100 (+8); culture 270/500 (+8); barracks 49/60 (+9)
max growth (stone):
T48: working crabs, crabs, sheep, deer
T50: (1 turn from size 5) revolt to representation
T52: grow to size 5; work crabs,crabs,sheep,deer + stone (lib 8 turns)
T56: size 6;work crabs,crabs,sheep,deer + stone + marble (lib 3 turns)
T59: library built; work 2 crabs,sheep,deer, 2 scientist (barracks 7 turns; alpha 5 turns; GS 40/100 +8 = 8 turns)
T61: size 7; work 2 crabs,sheep,deer, 2 scientist, marble (alpha 3 turns; GS 6 turns)
T63: size 7; alpha 401/429 (+38); GPP 72/100 (+8); culture 270/500 (+8); barracks 53/60 (+9)
max production:
T48: working crabs, deer, stone, marble (lib 7 turns)
T56: library built: 2 crabs,2 sci
T62: size 5; 2 crab,2sci,sheep
T63: size 5; alpha 427/429 (+35); GPP 90/100 (+8); culture 276/500 (+16); barracks 34/60 (+3); 7 turns to growth
max science/growth:
T48: working crabs, crabs, sheep, deer
T50: (1 turn from size 5) revolt to representation
T52: grow to size 5; work crabs,crabs,sheep,deer + marble (lib 9 turns)
T55: 1 turn to size 5; work crabs,crabs,sheep,sea, marble
T56: size 6;work crabs,crabs,sheep,deer + stone + marble (lib 3 turns)
T59: library built; work 2 crabs,sheep,deer, 2 scientist
T62: size 6; alpha 384/429 (+38); GPP 64/100 (+8); culture 260/500 (+10); barracks 27/60 (+3)
T69: size 7: 356/429 (+63); barracks 1 turn; GPP 20/200 (+8) culture (7 turns pop)