BLubmuz
HoF Quattromaster
Seems great, as expected

I'll take a look tomorrow, late here.
I agree on shortening TSs to 6 full turns.


I'll take a look tomorrow, late here.
I agree on shortening TSs to 6 full turns.
Delhi needs some micromagement on the next TS. There is surplus happiness and healthiness so there is no reason to let the population starve. Right now we can only run 2 merchants and 6 priest specialists, but we can build fast in Delhi and should be able to crank out a few building to get more useful specialists. The borders will pop in one turn allowing the iron mine to be rebuilt and additional tiles to be worked.
I noticed there were no airship atttacks in the log. What happened there, WT?
I've reviewed everything here, bu haven't looked at the save yet. Will do so tonight and try to play over the weekend sometime after getting some semblance of a plan.
The general idea is to continue to push forward with the wars against the non gren opponents while building military at forward cities and wonders at the rear cities. Correct? Research path?
I think we have far too big a SoD to just send it due West and not split it off.